rec.autos.simulators

Project Gotham 2 - disgraceful

Dalibor Bauernfrajn

Project Gotham 2 - disgraceful

by Dalibor Bauernfrajn » Sun, 31 Aug 2003 23:02:00


says...

Yep, CD sux.

--
"We still have much to learn about the art of sound reproduction;
ultimately, our responsibility is to our ears,not to established
precepts."     - Martin Colloms, January 1998

Damien Smit

Project Gotham 2 - disgraceful

by Damien Smit » Sun, 31 Aug 2003 23:42:56

Oooo, please elaborate.....

Goy Larse

Project Gotham 2 - disgraceful

by Goy Larse » Mon, 01 Sep 2003 00:10:11


> Now THEY were (still are, IMO) great games, Goy. :)

I agree, personally I've always thought the original one was the best
and I've spent many an hour with it

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Goy Larse

Project Gotham 2 - disgraceful

by Goy Larse » Mon, 01 Sep 2003 00:12:42


> Eh...what was that, Jan?? Speak up! :)

> You and me both, mate.
> I've amassed a vinyl collection of some 300 albums over the years - all in
> pretty good nick and rarely played now, other than to copy them to CD or
> mini-disk.
> But when I do spin one up I'm ***ed if I can tell the difference between
> the vinyl and CD versions of, for example, "War Of The Worlds".
> Highly-expensive and "superior" audio equipment would be a total waste of
> money for me.
> I'll stick with my B&O, Denon and Onkyo gear, circa late 1970's - mid
> 1980's! :)

B&O, now they make some great stuff, personally I can tell the
difference between an LP and a CD, but only if I listen to the stereo
instead of the music ....

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.racesimcentral.net/

"A man is only as old as the woman he feels........"
--Groucho Marx--

Dalibor Bauernfrajn

Project Gotham 2 - disgraceful

by Dalibor Bauernfrajn » Mon, 01 Sep 2003 04:19:03


says...

Not gonna happen. Wrong group.

--
"We still have much to learn about the art of sound reproduction;
ultimately, our responsibility is to our ears,not to established
precepts."     - Martin Colloms, January 1998

ymenar

Project Gotham 2 - disgraceful

by ymenar » Mon, 01 Sep 2003 04:25:57


> Er, you've played PG Frank?

Yes on the DC.  I thought it was an inferior GT-clone.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

Project Gotham 2 - disgraceful

by ymenar » Mon, 01 Sep 2003 04:25:07


> You mean something like GPL or N2003 with damage turned off?

A little, yes.  Probably more like NR2003's arcade mode.  Oh and tracks
which are mostly street-tracks, with no run-off areas and walls just at the
edge of the street.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

ymenar

Project Gotham 2 - disgraceful

by ymenar » Mon, 01 Sep 2003 04:26:49


> Exactly, vinyl is so much better than CD, but most people just don't get

it.

Long live the SACD! ;)

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

jason moy

Project Gotham 2 - disgraceful

by jason moy » Mon, 01 Sep 2003 08:06:14

On Sat, 30 Aug 2003 15:25:57 -0400, "ymenard"



>> Er, you've played PG Frank?

>Yes on the DC.  I thought it was an inferior GT-clone.

So you realize you can't ride the walls then? =)

Jason

Damien Smit

Project Gotham 2 - disgraceful

by Damien Smit » Mon, 01 Sep 2003 08:34:12

Well, I assume you're talking about MSR which was PG's predecessor (which
incidentally ran at 30fps)  In any case, you couldn't hit the walls in MSR
without severely slowing down either.  Any other fairy tales to share with
us, Frank?

Fido

Project Gotham 2 - disgraceful

by Fido » Mon, 01 Sep 2003 11:14:41

crazy console gamers...
jason moy

Project Gotham 2 - disgraceful

by jason moy » Mon, 01 Sep 2003 11:38:08

On Sun, 31 Aug 2003 09:34:12 +1000, "Damien Smith"


>Well, I assume you're talking about MSR which was PG's predecessor (which
>incidentally ran at 30fps)  In any case, you couldn't hit the walls in MSR
>without severely slowing down either.

I was thinking more about the Kudo factor.  Walls are deadly in
MSR/PG.

Jason

Stephen F

Project Gotham 2 - disgraceful

by Stephen F » Tue, 02 Sep 2003 15:52:17


Well, I'll repeat it's all subjective of course, but I listened to a variety
of CD players during my last round of buying (which was in 2000, not in the
80s) and never found the huge difference that many claimed.  I settled on a
Cambridge Audio, which is neither exhorbitantly expensive nor cheap as dirt,
and it does the job admirably, but there are certain recordings I still
prefer on vinyl.

But now we've veered way off topic... and I actually agree with the message
of your original post, somewhat.  I find a constant framerate (even 25fps in
something like GP4) to look a lot smoother and faster than a fluctuating
high framerate, but for control, every extra frame helps.  I'm not sure how
often the controllers on an XBOX are polled, but I certainly notice the
difference between 30fps and 60fps in Live for Speed, for example, when
trying to keep a handle on the Caterham...

Stephen

Ruud van Ga

Project Gotham 2 - disgraceful

by Ruud van Ga » Wed, 03 Sep 2003 21:16:05

On Mon, 1 Sep 2003 08:52:17 +0200, "Stephen F."

...

That depends on the app really.

Absolutely. On the other hand, it is not that hard to poll the
controllers independently off the framerate. GPL does it for example.
But even then, having a 60Hz picture does still look like you're more
in control, no matter your controller input rate (I use 100Hz mostly
with my own sim).

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Steve Simpso

Project Gotham 2 - disgraceful

by Steve Simpso » Wed, 03 Sep 2003 21:32:52

According to the developers, the controller will be polled at 60Hz and so
will the physics engine despite the 30fps frame rate.  I believe games like
F1C, F1 2002 poll the controller every graphic frame which would explain why
the handling in those games feels so sluggish on slow PCs yet so brilliant
on extremely fast PCs.


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