rec.autos.simulators

NSR Review By Randy Magruder

John Wallac

NSR Review By Randy Magruder

by John Wallac » Fri, 25 Feb 2005 07:50:19

Not in my house they don't, or not for very long at least :-)

> Fine Wine's do :)

> -Larry




>>>Even with it's age and it's faults, Grand Prix Legends just makes you
>>>feel good.  Everyone involved in developing that game should be very
>>>proud.  Games like that don't come around very often.

>>Stop living in the past.

Pete

NSR Review By Randy Magruder

by Pete » Fri, 25 Feb 2005 13:06:16


    Often wondered whatever became of him. At one time he was one of the
best but
he sort of just fell off the face of the earth after his last effort. I
thought I had read he
was going to redo his Amiga stunt racing game but never heard any more.

    Sorry, to hear that but I know where you're coming from. :-(  Some days
my
health barely allows me to type coherently as well.
    I've been invited by a cousin to go with him and his wife to
Tighnabruaich next year,
if I have to crawl on my hands and knees I'm going! :-)
    Get well.

    Pete

John Wallac

NSR Review By Randy Magruder

by John Wallac » Sun, 06 Mar 2005 01:49:20


>     Sorry, to hear that but I know where you're coming from. :-(  Some days
> my
> health barely allows me to type coherently as well.
>     I've been invited by a cousin to go with him and his wife to
> Tighnabruaich next year,
> if I have to crawl on my hands and knees I'm going! :-)
>     Get well.

I'm getting better, thanks! I hope you enjoy the trip to Tighnabruaich,
it's great to visit and see places where rampant consumerism just passes by!

John

Pete

NSR Review By Randy Magruder

by Pete » Sun, 06 Mar 2005 23:57:17

    My kind of place. :-)

    Pete


rmagrude

NSR Review By Randy Magruder

by rmagrude » Sat, 12 Mar 2005 11:10:57

Hi guys,

Wow, can't believe the size of this thread.  It hadn't even occurred to
me to pop in here and see what people were saying.  It's nice to know
some people remember me anyway (for better or worse).

Okay, a few comments -- 1st, the first time I drove NSR it was
pre-release and the physics definitely had that ISI icy feel and I
didn't feel like I could 'feel' the car.   I did complain...but also I
noticed part of the problem was I still driving the car like I expected
it to drive like NR 2003.  I had to sort of 'unlearn' a few of my
NR2003 habits because the physics model is definitely different.  The
more time I spent with it, the more hooked I got.  As with Grand Prix
Legends and a very few other sims, physics is the king, and when it's
done right, the score shoots up in my book.  Maybe too high for some,
but we all have our priorities.

Also, if any of you have the NASCAR 2 manual from Papyrus, you'll see
me in the back credited as a beta tester.  So I've been a Papy fan
going back to Indy Car I.  I have vivid memories of Papyrus releases
where the rules governing the AI, the flag system, etc came out buggy.
It took Papyrus lots patches and annual revs to get it to where NR2003
was, but somehow the game still scored very highly the whole time.  If
this were a console game and it shipped with these problems, I probably
would have knocked it down an entire point because there's no
'patchability' inherent in console games.  I try to write reviews with
a bit of the long run in mind, and there's no such thing as a PC game
that doesn't get patched 50 times these days to fix these kinds of
problems.  Now, if the shortcomings were in the PHYSICS arena, that's
death to the thing.  You don't "patch" a crummy physics model.  You
*can* patch things like rules glitches.  So that's the way I look at
it.   I also biased my review more towards online racing than offline
racing, and some people might disagree with that.  At any rate, I do
understand those people who say I rated it too high.  I know where they
are coming from, but I do stand by my score.  It's been a long time
since I thoroughly got ***ed to a NASCAR sim.  To be honest, late
nights online with NR2003 I have been known to nod off.  Once into a
rhythm, it can be very easy to get 'highway hypnosis' late at night.
For some reason, I'm able to do very long races in NSR and the physics
engine keeps me on my toes, more like the way GPL used to keep me on my
toes online (okay, not nearly as squirrelly, but you get the idea).
'nuff said.  I will stand by my review and defend it -- I like the
developers at EA that I've met, but some of them have been on this for
several years, and I haven't given them a pass in all the reviews up to
this point, and I'm not starting now.  In fact, their console NASCAR
titles SUCKED this year, and they KNOW I feel that way.    So disagree
with me if you want, tell me I'm on mushrooms, but don't tell me that
I'm sucking up to EA, because that dog don't hunt.

Let me clarify about Gran Turismo.  I loved GT's *driving* model, but
it was at its best when you used "Simulation tires" (a lot of people
never bothered messing with them or knew they existed) as they took out
some of the ease of going into and out of slides.  But GT3 (and now
GT4) *Suck* as racing games.  No damage, AI that slams into you
stupidly, cars bouncing off each other and leaning on one another, only
6 cars on the track, the whole "I'll win easily with just one more
upgrade" approach to driving, etc.  Just a lousy RACING GAME.  But a
great 'driving game.  I love just driving laps in it in the various
cars.  The actual racing on it is just a necessary evil to get access
to the cool cars and tracks.  I had hoped the GT team would actually
address this stuff, but not to be.  Oh well, the new Logitech 900
degree wheel is cool.

I've also been using the NaturalPoint Track IR device on the PC and
that totally rocks.  And of course I'm trying out games like GTR, Live
for Speed, and whatever else is out there these days....so there ya're.

FOr those that know me, good to see ya again, sorry I've been
incommunicado for awhile ... raising kids and a long commute do that to
one...

Cheers,

Randy

Terr

NSR Review By Randy Magruder

by Terr » Sat, 09 Apr 2005 01:01:01

LNWD 10 year reunion planned?  ;)

Terry


Randy Magrude

NSR Review By Randy Magruder

by Randy Magrude » Sat, 09 Apr 2005 09:24:54

LOL!  Actually Dave S and are I doing some racing online together with
NSR.

> LNWD 10 year reunion planned?  ;)

> Terry



> > Hi guys,

> > Wow, can't believe the size of this thread.  It hadn't even
> > occurred to me to pop in here and see what people were saying.
> > It's nice to know some people remember me anyway (for better or
> > worse).

> > Okay, a few comments -- 1st, the first time I drove NSR it was
> > pre-release and the physics definitely had that ISI icy feel and I
> > didn't feel like I could 'feel' the car.   I did complain...but
> > also I noticed part of the problem was I still driving the car like
> > I expected it to drive like NR 2003.  I had to sort of 'unlearn' a
> > few of my NR2003 habits because the physics model is definitely
> > different.  The more time I spent with it, the more hooked I got.
> > As with Grand Prix Legends and a very few other sims, physics is
> > the king, and when it's done right, the score shoots up in my book.
> > Maybe too high for some, but we all have our priorities.

> > Also, if any of you have the NASCAR 2 manual from Papyrus, you'll
> > see me in the back credited as a beta tester.  So I've been a Papy
> > fan going back to Indy Car I.  I have vivid memories of Papyrus
> > releases where the rules governing the AI, the flag system, etc
> > came out buggy.  It took Papyrus lots patches and annual revs to
> > get it to where NR2003 was, but somehow the game still scored very
> > highly the whole time.  If this were a console game and it shipped
> > with these problems, I probably would have knocked it down an
> > entire point because there's no 'patchability' inherent in console
> > games.  I try to write reviews with a bit of the long run in mind,
> > and there's no such thing as a PC game that doesn't get patched 50
> > times these days to fix these kinds of problems.  Now, if the
> > shortcomings were in the PHYSICS arena, that's death to the thing.
> > You don't "patch" a crummy physics model.  You can patch things
> > like rules glitches.  So that's the way I look at it.   I also
> > biased my review more towards online racing than offline racing,
> > and some people might disagree with that.  At any rate, I do
> > understand those people who say I rated it too high.  I know where
> > they are coming from, but I do stand by my score.  It's been a long
> > time since I thoroughly got ***ed to a NASCAR sim.  To be
> > honest, late nights online with NR2003 I have been known to nod
> > off.  Once into a rhythm, it can be very easy to get 'highway
> > hypnosis' late at night.  For some reason, I'm able to do very long
> > races in NSR and the physics engine keeps me on my toes, more like
> > the way GPL used to keep me on my toes online (okay, not nearly as
> > squirrelly, but you get the idea).  'nuff said.  I will stand by my
> > review and defend it -- I like the developers at EA that I've met,
> > but some of them have been on this for several years, and I haven't
> > given them a pass in all the reviews up to this point, and I'm not
> > starting now.  In fact, their console NASCAR titles SUCKED this
> > year, and they KNOW I feel that way.    So disagree with me if you
> > want, tell me I'm on mushrooms, but don't tell me that I'm sucking
> > up to EA, because that dog don't hunt.

> > Let me clarify about Gran Turismo.  I loved GT's driving model, but
> > it was at its best when you used "Simulation tires" (a lot of people
> > never bothered messing with them or knew they existed) as they took
> > out some of the ease of going into and out of slides.  But GT3 (and
> > now GT4) Suck as racing games.  No damage, AI that slams into you
> > stupidly, cars bouncing off each other and leaning on one another,
> > only 6 cars on the track, the whole "I'll win easily with just one
> > more upgrade" approach to driving, etc.  Just a lousy RACING GAME.
> > But a great 'driving game.  I love just driving laps in it in the
> > various cars.  The actual racing on it is just a necessary evil to
> > get access to the cool cars and tracks.  I had hoped the GT team
> > would actually address this stuff, but not to be.  Oh well, the new
> > Logitech 900 degree wheel is cool.

> > I've also been using the NaturalPoint Track IR device on the PC and
> > that totally rocks.  And of course I'm trying out games like GTR,
> > Live for Speed, and whatever else is out there these days....so
> > there ya're.

> > FOr those that know me, good to see ya again, sorry I've been
> > incommunicado for awhile ... raising kids and a long commute do
> > that to one...

> > Cheers,

> > Randy


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.