Hi guys,
Wow, can't believe the size of this thread. It hadn't even occurred to
me to pop in here and see what people were saying. It's nice to know
some people remember me anyway (for better or worse).
Okay, a few comments -- 1st, the first time I drove NSR it was
pre-release and the physics definitely had that ISI icy feel and I
didn't feel like I could 'feel' the car. I did complain...but also I
noticed part of the problem was I still driving the car like I expected
it to drive like NR 2003. I had to sort of 'unlearn' a few of my
NR2003 habits because the physics model is definitely different. The
more time I spent with it, the more hooked I got. As with Grand Prix
Legends and a very few other sims, physics is the king, and when it's
done right, the score shoots up in my book. Maybe too high for some,
but we all have our priorities.
Also, if any of you have the NASCAR 2 manual from Papyrus, you'll see
me in the back credited as a beta tester. So I've been a Papy fan
going back to Indy Car I. I have vivid memories of Papyrus releases
where the rules governing the AI, the flag system, etc came out buggy.
It took Papyrus lots patches and annual revs to get it to where NR2003
was, but somehow the game still scored very highly the whole time. If
this were a console game and it shipped with these problems, I probably
would have knocked it down an entire point because there's no
'patchability' inherent in console games. I try to write reviews with
a bit of the long run in mind, and there's no such thing as a PC game
that doesn't get patched 50 times these days to fix these kinds of
problems. Now, if the shortcomings were in the PHYSICS arena, that's
death to the thing. You don't "patch" a crummy physics model. You
*can* patch things like rules glitches. So that's the way I look at
it. I also biased my review more towards online racing than offline
racing, and some people might disagree with that. At any rate, I do
understand those people who say I rated it too high. I know where they
are coming from, but I do stand by my score. It's been a long time
since I thoroughly got ***ed to a NASCAR sim. To be honest, late
nights online with NR2003 I have been known to nod off. Once into a
rhythm, it can be very easy to get 'highway hypnosis' late at night.
For some reason, I'm able to do very long races in NSR and the physics
engine keeps me on my toes, more like the way GPL used to keep me on my
toes online (okay, not nearly as squirrelly, but you get the idea).
'nuff said. I will stand by my review and defend it -- I like the
developers at EA that I've met, but some of them have been on this for
several years, and I haven't given them a pass in all the reviews up to
this point, and I'm not starting now. In fact, their console NASCAR
titles SUCKED this year, and they KNOW I feel that way. So disagree
with me if you want, tell me I'm on mushrooms, but don't tell me that
I'm sucking up to EA, because that dog don't hunt.
Let me clarify about Gran Turismo. I loved GT's *driving* model, but
it was at its best when you used "Simulation tires" (a lot of people
never bothered messing with them or knew they existed) as they took out
some of the ease of going into and out of slides. But GT3 (and now
GT4) *Suck* as racing games. No damage, AI that slams into you
stupidly, cars bouncing off each other and leaning on one another, only
6 cars on the track, the whole "I'll win easily with just one more
upgrade" approach to driving, etc. Just a lousy RACING GAME. But a
great 'driving game. I love just driving laps in it in the various
cars. The actual racing on it is just a necessary evil to get access
to the cool cars and tracks. I had hoped the GT team would actually
address this stuff, but not to be. Oh well, the new Logitech 900
degree wheel is cool.
I've also been using the NaturalPoint Track IR device on the PC and
that totally rocks. And of course I'm trying out games like GTR, Live
for Speed, and whatever else is out there these days....so there ya're.
FOr those that know me, good to see ya again, sorry I've been
incommunicado for awhile ... raising kids and a long commute do that to
one...
Cheers,
Randy