rec.autos.simulators

NSR Review By Randy Magruder

Mitch_

NSR Review By Randy Magruder

by Mitch_ » Sun, 20 Feb 2005 03:17:15

I think your problem is you dont like Road Courses and you let that dislike
over-ride the reality of GTRs greatness as a simulation.  I just took the
GTR demo2 out for another spin and it really puts NSR to shame in the
Physics, Graphics, Sound, Multi and Controller depts.  Other than that NSR
is better ;)

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a

Tony Rickar

NSR Review By Randy Magruder

by Tony Rickar » Sun, 20 Feb 2005 04:08:29


> To me, the only SIM since NR200x that feels substantial to me has been
> rFactor.  It apparantly has a 2nd generation ISI engine in it and I think
> it's superior in every way to GTR.  It is my understanding that GTR uses
the
> old engine that was in the F1 series so I'm not suprised I feel the way I
> do.

I am in complete agreement, Larry, although some think we are being duped
and rFactor isn't really that different to other ISI sims. For me at least
it is the first ISI sim with a decent feel to it.

Cheers
Tony

Larr

NSR Review By Randy Magruder

by Larr » Sun, 20 Feb 2005 04:08:44

Not really.  I don't dislike road courses, I just suck at them :)

And I DO like rFactor.  I do NOT like GTR (based on the demo's).

-Larry



> I think your problem is you dont like Road Courses and you let that
> dislike
> over-ride the reality of GTRs greatness as a simulation.  I just took the
> GTR demo2 out for another spin and it really puts NSR to shame in the
> Physics, Graphics, Sound, Multi and Controller depts.  Other than that NSR
> is better ;)

> Mitch
> --
> Remove "nospam." to reply.
> SuSE 9.2 Pro KDE 3.3.2a

Tony Rickar

NSR Review By Randy Magruder

by Tony Rickar » Sun, 20 Feb 2005 04:14:39

You'd think...

Having downloaded the 2005 demo of NSR and put in a few laps and thought it
looked quite nice I then loaded up GPL running the 65 cars and a rather nice
rendition of Zeltweg and it looked fantastic.

NSR looked a bit cartoonish in comparison and the colours in GPL looked far
more like real life. Of course this is down to the sim community for
creating the superb graphics, but the underlying GPL engine is more than
capable of matching the new stuff with the exception of some of the 2
dimensional images like trees and crowds. It certainly doesn't look that
dated in comparison.

Cheers
Tony

Larr

NSR Review By Randy Magruder

by Larr » Sun, 20 Feb 2005 05:16:41

I think this might be because NR2003 is a bit brighter and the colors are a
bit more pastel.

Turn off the Specular Lighting in NSR and it gets pretty close, plus it
brightens up to the point where I can actually see things :)

-Larry


flightlessvac..

NSR Review By Randy Magruder

by flightlessvac.. » Sun, 20 Feb 2005 07:20:39



> >A very good review for what is clearly the new benchmark for Nascar
> >simulations.

> >Let's hope EA's reign will be at least as long as Papyrus's was.
> It will be as long as they keep paying money to keep real competition
> out.  Screw EA.  I hate to rain on your parade.

Have you even tried the sim?
Jan Verschuere

NSR Review By Randy Magruder

by Jan Verschuere » Sun, 20 Feb 2005 09:28:47

Almost a week to go to the race and you're already practising... ya ***y
cheat!!

Jan. ;-))
=---

Dean Purd

NSR Review By Randy Magruder

by Dean Purd » Sun, 20 Feb 2005 21:14:10

Never played a console racing game in my life, so I really can't comment;
but from what I've heard your opinion of GT seems to be in the minority...
--
                                   See ya in the pits,
                                           Dean

I have a terrible memory. In fact my memory's so bad I can't remember how
long it's been since I've forgotten anything.


> On Thu, 17 Feb 2005 20:49:41 -0500, "Dean Purdy"

> Really. RM also thinks Gran Turismo is the best thing since sliced
> bread while I think it's pure arcade eye candy console shite.

Dav

NSR Review By Randy Magruder

by Dav » Sun, 20 Feb 2005 22:06:33


[re: Gran Turismo series]

Not sure what to make of your SCCA comment.  A quip or not?  
Anyway, I'd have to say that the AI is perhaps GT's weakest
element.  Horrible.  Follows the line regardless of your position.
Classic smash into you to make a turn (sometimes it is the worst
choice to be slightly in front coming into the last turn).  
Typical console ***-band AI that slows when you lag and speeds
up when you are ahead.  It works for gameplay, but interrupts
suspension of disbelief.

Then, of course, is the lack of any dash or fender work, i.e.
its a HUD type view.  I can live with that.  Next for many is the
lack of damage.  To some a killer, to me not a big issue.

But as Steve said: 700 cars in the latest game, probably
including your personal ride.  Good physics (some say great,
others say mediocre - who to believe?).  Countless hours of
hot-lapping fun.  Latest one has the 'Ring as well as a few other
real tracks.

I bought a PSX for GT, a PS2 for GT3.  It was worth it.

Steve Smit

NSR Review By Randy Magruder

by Steve Smit » Sun, 20 Feb 2005 21:50:32

To any die-hard PC fanboy who's never played Gran Turismo and is curious: it
ain't bad.  For less than some of us reality ascetics have spent on a
steering wheel or a video card, you get the whole shebang (including a Logi
DFP, should you ever want to go back to PC sims).  The physics model is
credible, the AI is about as good as you'd find in the SCCA run-offs (minus
a few A.J. Allmendingers), the game play is entertaining (and ought to
improve by leaps & bounds when, as and if Sony finally implements online
play), the graphics are amazing considering its being generated by a device
with less power than yer average cell phone, and you get to drive hundreds
of cars on dozens of tracks.  For fifty bucks.  What's not to like?


> Never played a console racing game in my life, so I really can't comment;
> but from what I've heard your opinion of GT seems to be in the minority...
> --
>                                    See ya in the pits,
>                                            Dean

> I have a terrible memory. In fact my memory's so bad I can't remember how
> long it's been since I've forgotten anything.



> > On Thu, 17 Feb 2005 20:49:41 -0500, "Dean Purdy"

> > Really. RM also thinks Gran Turismo is the best thing since sliced
> > bread while I think it's pure arcade eye candy console shite.

J.D. Elli

NSR Review By Randy Magruder

by J.D. Elli » Mon, 21 Feb 2005 00:07:09



>>The physics model is
>>credible, the AI is about as good as you'd find in the SCCA run-offs (minus
>>a few A.J. Allmendingers),

> Not sure what to make of your SCCA comment.  A quip or not?

I thought it was pretty funny (as a Regional driver), considering some
of the "racecraft" displayed year after year with inconsistent (or
generally nonexistant) penalties.

Touring 2 was a mess last year, with lots of red mist, and boneheaded
moves.  GT3 featured a "lead change" of which Earnhardt would've been
proud.  Ditto SSC, albeit with an actual penalty.  GT2 featured a
similar "lead change" gone wrong, allowing 3rd to win.

-jde

Steve Smit

NSR Review By Randy Magruder

by Steve Smit » Mon, 21 Feb 2005 05:43:14

Ok, I never got to the SCCA run-offs - maybe those guys are better than the
clowns in GT3.  (George Carlin's classic remark: anybody driving slower than
you are is an "idiot"; and anybody driving faster than you are is a
"maniac".)  But in my experience in SCCA Regionals and Nationals, club
drivers are very little--if any--better than the AIs in GT3.




> [re: Gran Turismo series]

> >The physics model is
> >credible, the AI is about as good as you'd find in the SCCA run-offs
(minus
> >a few A.J. Allmendingers),
> [...]
> > and you get to drive hundreds
> >of cars on dozens of tracks.  For fifty bucks.  What's not to like?

> Not sure what to make of your SCCA comment.  A quip or not?
> Anyway, I'd have to say that the AI is perhaps GT's weakest
> element.  Horrible.  Follows the line regardless of your position.
> Classic smash into you to make a turn (sometimes it is the worst
> choice to be slightly in front coming into the last turn).
> Typical console ***-band AI that slows when you lag and speeds
> up when you are ahead.  It works for gameplay, but interrupts
> suspension of disbelief.

> Then, of course, is the lack of any dash or fender work, i.e.
> its a HUD type view.  I can live with that.  Next for many is the
> lack of damage.  To some a killer, to me not a big issue.

> But as Steve said: 700 cars in the latest game, probably
> including your personal ride.  Good physics (some say great,
> others say mediocre - who to believe?).  Countless hours of
> hot-lapping fun.  Latest one has the 'Ring as well as a few other
> real tracks.

> I bought a PSX for GT, a PS2 for GT3.  It was worth it.

Steve Smit

NSR Review By Randy Magruder

by Steve Smit » Mon, 21 Feb 2005 05:44:13

I don't think of myself as a quipster, more like a bloviator.





> >>The physics model is
> >>credible, the AI is about as good as you'd find in the SCCA run-offs
(minus
> >>a few A.J. Allmendingers),

> > Not sure what to make of your SCCA comment.  A quip or not?

> I thought it was pretty funny (as a Regional driver), considering some
> of the "racecraft" displayed year after year with inconsistent (or
> generally nonexistant) penalties.

> Touring 2 was a mess last year, with lots of red mist, and boneheaded
> moves.  GT3 featured a "lead change" of which Earnhardt would've been
> proud.  Ditto SSC, albeit with an actual penalty.  GT2 featured a
> similar "lead change" gone wrong, allowing 3rd to win.

> -jde

David Ciemn

NSR Review By Randy Magruder

by David Ciemn » Wed, 23 Feb 2005 02:56:03




>> >A very good review for what is clearly the new benchmark for Nascar
>> >simulations.

>> >Let's hope EA's reign will be at least as long as Papyrus's was.
>> It will be as long as they keep paying money to keep real competition
>> out.  Screw EA.  I hate to rain on your parade.

> Have you even tried the sim?

can't believe this sim is rated so high in this article. At times it is
promising but really it's more like a glorified nascar heat (which was fun
to mess with in its time but it is now 2005). The cts use a generic truck
instead of the four manufacturers. Been tweaking and messing with it over
the last few days. Said the heck with it a few hours ago and ran a long
daytona cts race in N2003. The difference in quality with all the gfx
updates and ai modding is almost a joke.

Only chance for this release is that the modders turn it into something
decent.

My 2 cents..

DC

John Wallac

NSR Review By Randy Magruder

by John Wallac » Fri, 25 Feb 2005 07:48:29


>     ROFL   Randy may have even worked for Papy. I certainly remember him in
> beta testing
> in the closed beta days before Hawaii. John you're showing your age take it
> easy the newbies. :-)
>     Good to see you still around. Do you ever hear anything about Crammond?

>     Pete

Hi Pete :-)

No, I've heard nothing of Crammond for some time now. With few companies
  making games, enormous license costs and huge development budgets, it
must be tough to be in the right place to do what you want!

Sorry I don't type much - I broke my wrist in a mountain biking accident
last week, and it takes me AGES to type anything with one finger (and
I'm still ***enough to want correct punctuation and capitalisation!)

John


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