rec.autos.simulators

Calibration Observation (RT vs F1 2001)

jason moy

Calibration Observation (RT vs F1 2001)

by jason moy » Mon, 25 Feb 2002 06:27:42

I figure someone else will have this problem at some point so here's a
heads up.

After a lot of prayer and meditation, I managed to get my MS pedals
properly setup in F1 2001 so that the game was recognizing the full
travel of each pedal in split-axis mode.

Of course, I did this the day Rally Trophy finally arrived at my local
EB.  I pop it in, drink some Finnish beer, and decide to take the
factory Lancia Stratos out for a spin.

Welp, turns out Rally Trophy doesn't have the same pedal bug that F1
2001 has, so it thinks that a slight press of my re-calibrated pedals
= 50% travel.  It took me awhile to figure this out, thinking that
maybe this was the aspect of RT that people were complaining about,
but as it turns out, setting real calibration values for my pedals
(range 0-63, center 31, whereas I use range 0-63, center 62 for F1
2001) and I have the same pedal feel as any of the GPL-engined games.

FWIW, man this game rocks.  I was skeptical about the short, fictional
tracks, but no rally game that I've played comes remotely close to the
realism of driving these cars.  Taking the Mini through the Finnish
stages reminds me of being a ***ager and flying through the backroads
of rural PA around 100mph in an old front-wheel drive Oldsmobile.  At
first I thought the tarmac stages had too much grip, but looking at
the speedometer and how the car's suspension is moving during replays,
I think it's pretty spot on...

I hope the 'track editor' rumors are real because I would love to see
some real sportscar circuits (and real rally stages, of course, too)
made for this game, just to test out the handling of the rear wheel
drive cars.  I really am looking forward to the next Bugbear game now.

Jason


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