rec.autos.simulators

Another F1 2001 opinion (long)

Steve Blankenshi

Another F1 2001 opinion (long)

by Steve Blankenshi » Wed, 07 Nov 2001 00:34:45

Aha!  Knew you'd be up to something PHYSIC-al...  No hacking here, I'm just psychic (need any lotto numbers?).  But really, Dave;
high-frequency/multibody second-generation physics, true wheel hop...and....PS2 !?!  Aacckk!  Save all the goodies for us
veins-in-the-teeth sorts and our 2GHZ CPU's.  Those console types just aren't worthy!

Great news on the better integrator; that darned hornball's behavior was just unacceptable, especially bouncing off deformed body
panels.

Back to work!  ;-)

SB


> (extremely late reply, probably going straight to the trash)
> Have you hacked into my computer or something? ;)  Actually, I do have a
> high-frequency/multibody second-generation physics engine up and mostly
> running (still have to bring over a real drivetrain, and fix the "brake
> shudder" problem, but at least I finally have true wheel hop and a better
> integrator) on my home machine, but I'm not sure when I'll be able to
> integrate it into our real products... need to find some spare CPU cycles on
> the Playstation2 somewhere, and also find a few spare brain cycles otherwise
> occupied with optimizing DMA chains and that sort of nonsense.



> > Ahhh, Dave.  Nothing like actual knowledge to stifle the fun we're having
> with ignorant speculation.  But what the hey; put me down
> > for double-buffer mode; that zebra is MINE!

> > And by the way; shouldn't you be busying yourself with Runge-Kutta coding
> for MGI's new 600mhz physics engine?  ;-)

> > SB


> > <snip>

> > Maybe we could bet on the different theories and raffle off a stuffed
> zebra or something.


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