rec.autos.simulators

Another F1 2001 opinion (long)

Dave Ryerso

Another F1 2001 opinion (long)

by Dave Ryerso » Wed, 17 Oct 2001 02:17:31



>But realistic or not, thank god we can't alter the settings in GPL..
>honest online racing and hotlapping would be impossible, and the
>online community would never have become what it is now.

>Andre

I guess, but I've never tried GPL online so it's a moor point to me.
You could always make the settings lockable for online play though.
Eldre

Another F1 2001 opinion (long)

by Eldre » Wed, 17 Oct 2001 04:33:40





>>>> Those options are in the game - not that they really help.  The game
>looks
>>>> like something from 1997 no matter what settings are used.

>Check these pictures.. are you -sure- you have setup everything ok?
>http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=24394
>Don't tell me you think this looks like a 1997 game..

>Andre

Wow - those are pretty nice.  Although from one of the track level right-hand
turns, it might be difficult to visually seperate the walls.  I can't really
tell where the turn starts... :(

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Bill Ryde

Another F1 2001 opinion (long)

by Bill Ryde » Wed, 17 Oct 2001 11:02:48


You definitely have a system problem if you often get a pretty poor frame
rate but get a quick frame rate at other times. I spent around 5-6 hours
driving Japan before the race this weekend and it was always fast, in
race, in practice or anywhere. The only time I get glitches is on the
first lap - presumably because textures are being loaded - even then they
were not serious and didn't reoccur. I also saw this behaviour with
f1cs2k.

Also I don't run in a window, don't use fraps or anything like that.

My box is A7V  - Duron 700 oced to 950, Geforce GTS 2 64MB, 512MB ram,
1280x1024x16 2x2 antialiased.

I did however have absolutely ***perforamnce in 32bit and really really
bad performance with the 21.xx drivers I was useing. The 12.41's work fine
for me.

I run the high res***pit. In fact I have full detail everywhere.

This is configurable if you want that. In fact from the .ini files it
looks like you can fiddle with your field of view if you want to be able
to see corners better.

I have seen this vary - I have driven at very high speed on the grass -
steering gently - but I would have had a LOT of downforce. I thought this
was strange - on the other hand lower speed excursions into the grass were
more dramatic. This is probably a bug but is an imperfection that doesn't
bother me much since the rest of the game is so good.

Hmm - I don't know what game you are playing really. From this comment it
sounds like you have the other car's detail turned down.

If you think it is slower than GP3 you have a serious problem that I don't
have. I get a better framerate with F1-2001 than with GP3 - and I am
running F1-2001 at a higher resolution.

If you had a fast system I would recommend you turn up the LOD to about
3.00 as was mentioned elsewhere in this group - that will stop the level
of detail 'popping' happening when the cars are still close to you.
However if you are seeing choppyness this will only make it worse.

If you think the game is arcadey you have a serious problem with your
system. The physics engine feels just marvelous. Finally I have an F1 game
where I can drive like Montoya (well - be loose without losing it - I have
had so much fun just holding on to the car when I go a little bit wide on
a corner. The slides you can get into are awesome.)

I wonder if I can replicate that horrible crash Servia (Serbia?) had at
Laguna Seca this week?

---
Bill

Bill Ryde

Another F1 2001 opinion (long)

by Bill Ryde » Wed, 17 Oct 2001 11:06:21


Interesting - as I mentioned I don't see your symptoms but I DO have the
HUD and broadcast style graphics turned off (I don't like them - but I
don't remember seeing a framerate cost). Try
playing it without them.

Also do you have a 64MB graphics card or a 32MB one. Perhaps if you have
a 32MB graphics card you are doing texture paging over AGP which is evil.

Andre Warrin

Another F1 2001 opinion (long)

by Andre Warrin » Wed, 17 Oct 2001 16:18:14


It's Monaco Eldred, it's supposed to be difficult :)
But yes, some corners are hard to judge, but you get used to it after
some practice. There is a way to raise the***pit view so you can see
the corners better, but I haven't tried that yet.

Andre

Damien Smit

Another F1 2001 opinion (long)

by Damien Smit » Wed, 17 Oct 2001 16:36:44

Yes, good observation.  The first lap is a little jerky on my 64Mb MX400 but
the second lap is better.

Eldre

Another F1 2001 opinion (long)

by Eldre » Thu, 18 Oct 2001 05:15:53



>I wonder if I can replicate that horrible crash Servia (Serbia?) had at
>Laguna Seca this week?

My neck started hurting just *thinking* about that crash...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

john Metco

Another F1 2001 opinion (long)

by john Metco » Tue, 16 Oct 2001 16:03:36

why not ??

you could drive through grass at 200 mph !!
that is realistic , so long as you dont try to steer
while you are on grass.

THE MOMENTUM  BEFORE going in to grass
should carry you through.....

what is this ???
did you ever drive a car or a rally car before ??
no?
well , then why are you talking as if you have some
experience ????


believe that grass has
doesnt slow you down! It
but not in F12001.  I
straight back onto the track

Gunnar Horrigm

Another F1 2001 opinion (long)

by Gunnar Horrigm » Thu, 18 Oct 2001 16:56:37


> > >Windowed mode makes no difference on my system - as I say I'm getting
> > >roughly 50-60fps when there are no other cars around.  I would suggest
> that
> > >anyone who notices an improvement when running a game in windowed mode
> has a
> > >system or graphics configuration problem.

> > What's your reasoning behind that?  Not saying it's wrong, but I'd like to
> > know.  Seems the system would be using the same graphics card in windowed
> mode
> > that it would be in full-screen mode.

> Erm...yeah, that's exactly what I was getting at - why should a game run
> better in a window if it's the same res on the same graphics card?  Doesn't
> make any sense.

uh, guys, full-screen is a borderless window covering the whole
screen.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                          DE RECTIS NON TOLERANDUM EST

Damien Smit

Another F1 2001 opinion (long)

by Damien Smit » Thu, 18 Oct 2001 17:10:09

Of course - what's your point?

Damien Smit

Another F1 2001 opinion (long)

by Damien Smit » Thu, 18 Oct 2001 17:14:40

 while you are on grass.

Exactly.  And this is where the game engine fails.  I have done some amateur
racing on tarmac and have had the unfortunate experience of running wide
onto the grass.  Needless to say, it didn't feel anything like how it feels
in 2K1.  Maybe this is the reason I have a personal interest in the issue.

Gunnar Horrigm

Another F1 2001 opinion (long)

by Gunnar Horrigm » Sun, 21 Oct 2001 21:15:24


> > > Erm...yeah, that's exactly what I was getting at - why should a game run
> > > better in a window if it's the same res on the same graphics card?
> Doesn't
> > > make any sense.

> > uh, guys, full-screen is a borderless window covering the whole
> > screen.

> Of course - what's your point?

that running a game in a window the size of the desktop, and in
fullscreen doesn't make a difference?

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                    to err is human -- to forgive is bovine.

Dave Pollatse

Another F1 2001 opinion (long)

by Dave Pollatse » Mon, 22 Oct 2001 15:05:02

Actually, in Direct3D "full screen mode" is different from a borderless
window covering the whole screen, even when your desktop is set to the same
resolution/bit depth as the game... although it's up to the video driver how
to handle either case, it's pretty normal that in windowed mode, the 3D card
renders to a single offscreen buffer that is copied to the screen with a
sprite or bitblt, while fullscreen mode will use 2 or 3 buffers and switch
between them with a nearly instantaneous page flip (although some FSAA
methods involve using a downsampling sprite copy instead of a page flip).
And of course in full screen the game can run in a different resolution, bit
depth, and refresh rate from the desktop. It is true that games typicaly put
up a big window when running in fullscreen mode, but that's just to make
sure you capture mouse events and such.  I'm curious as to why people would
get a speed _increase_ when running in windowed mode with this game--I would
normally expect the opposite.  My only hypotheses are: a) perhaps the
fullscreen mode runs in double-buffer mode syncing to the vblank, which
tends to mean that if you can't hit 60 fps, you drop to 30, and if you can't
hit 30, you drop to 20, instead of running at 57 fps or 27 fps respectively,
b) perhaps the game turns on more graphics features by default when in full
screen, such as anisotropic or fsaa which slow it down, or c) perhaps it
sets a lower refresh rate in fullscreen mode, which can move the "sweet
spot" frame rates around when using double buffering, or d) either a driver
bug or a bug in the game, or the game using vertex buffers or hardware t&l
improperly or something like that--there are ways of using Direct3D that are
actually _slower_ with hardware t&l enabled, but one would hope this game
wouldn't be doing those things.  Another thought, perhaps they're "retro"
and locking the primary buffer and drawing their overlays on it with 2D
primitives, which I could see as being faster in windowed mode.  Maybe we
could bet on the different theories and raffle off a stuffed zebra or
something.
-Dave



> > > > Erm...yeah, that's exactly what I was getting at - why should a game
run
> > > > better in a window if it's the same res on the same graphics card?
> > Doesn't
> > > > make any sense.

> > > uh, guys, full-screen is a borderless window covering the whole
> > > screen.

> > Of course - what's your point?

> that running a game in a window the size of the desktop, and in
> fullscreen doesn't make a difference?

> --
> Gunnar
>     #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
>                     to err is human -- to forgive is bovine.

Steve Blankenshi

Another F1 2001 opinion (long)

by Steve Blankenshi » Wed, 24 Oct 2001 00:03:32

Ahhh, Dave.  Nothing like actual knowledge to stifle the fun we're having with ignorant speculation.  But what the hey; put me down
for double-buffer mode; that zebra is MINE!

And by the way; shouldn't you be busying yourself with Runge-Kutta coding for MGI's new 600mhz physics engine?  ;-)

SB

<snip>

Maybe we could bet on the different theories and raffle off a stuffed zebra or something.

Dave Pollatse

Another F1 2001 opinion (long)

by Dave Pollatse » Tue, 06 Nov 2001 06:52:39

(extremely late reply, probably going straight to the trash)
Have you hacked into my computer or something? ;)  Actually, I do have a
high-frequency/multibody second-generation physics engine up and mostly
running (still have to bring over a real drivetrain, and fix the "brake
shudder" problem, but at least I finally have true wheel hop and a better
integrator) on my home machine, but I'm not sure when I'll be able to
integrate it into our real products... need to find some spare CPU cycles on
the Playstation2 somewhere, and also find a few spare brain cycles otherwise
occupied with optimizing DMA chains and that sort of nonsense.


with ignorant speculation.  But what the hey; put me down
for MGI's new 600mhz physics engine?  ;-)

> SB


> <snip>

> Maybe we could bet on the different theories and raffle off a stuffed
zebra or something.


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