rec.autos.simulators

NR2003 Server hardware requirements...

mcewe

NR2003 Server hardware requirements...

by mcewe » Thu, 08 Jan 2004 06:02:57

From the server.txt included with the game:

PERFORMANCE ISSUES

You are not allowed to drive on a dedicated server, and no 3D graphics
or sound is generated, so a pretty small machine should be capable of
hosting fairly large fields.

It sounds great but it's a bit vague.  What spped CPU have people
found as a minimium requirement to serve a 20-30 car field?

Bart Westr

NR2003 Server hardware requirements...

by Bart Westr » Thu, 08 Jan 2004 07:05:58


I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu
stayes below 25%, except for short peaks to about 50% when a player joins
in.
It is quite slow to load the track, but that does not harm the event.
Drivers who are online when the track is selected will have to wait a bit
before the button to enter the track turns green.

So extrapolating, a 200 MHz machine should be up to it easily, and even a
133 MHz might pull it.

Bart Westra

Joachim Trens

NR2003 Server hardware requirements...

by Joachim Trens » Thu, 08 Jan 2004 17:48:15


> I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu
> stayes below 25%, except for short peaks to about 50% when a player joins
> in.
> It is quite slow to load the track, but that does not harm the event.
> Drivers who are online when the track is selected will have to wait a bit
> before the button to enter the track turns green.

> So extrapolating, a 200 MHz machine should be up to it easily, and even a
> 133 MHz might pull it.

Usually when Bart speaks up about such issues I'd humbly shut up, but
this is very much different from my own experience.

We had a Duron 500 with 128 MB of RAM at first and this was not an
adequate config even for 15 cars. We had quite a bit of warping,
especially at the start of a race, and with 25 cars in the start warp
for example was so long that there were severe start accidents.

The system was overall slow to react, but also there were usually
several smaller (but still long enough to be annoying) warps during
Practice and Race, and other little niggleties.

Not being so experienced with dedicated servers we thought it's the line
or connection somehow, but then we installed an XP1800 and 512 MB of RAM
an all our problems were gone as if the wind had blown them away.

No warps at all anymore, system responds very quickly now, it's a really
good server for the fields we have (20 to 25 drivers).

My personal opinion is therefor that I'd recommend at least a Duron 1200
or higher.

Achim

Eldre

NR2003 Server hardware requirements...

by Eldre » Fri, 09 Jan 2004 12:50:18



>We had a Duron 500 with 128 MB of RAM at first and this was not an
>adequate config even for 15 cars. We had quite a bit of warping,
>especially at the start of a race, and with 25 cars in the start warp
>for example was so long that there were severe start accidents.

>The system was overall slow to react, but also there were usually
>several smaller (but still long enough to be annoying) warps during
>Practice and Race, and other little niggleties.

>Not being so experienced with dedicated servers we thought it's the line
>or connection somehow, but then we installed an XP1800 and 512 MB of RAM
>an all our problems were gone as if the wind had blown them away.

>No warps at all anymore, system responds very quickly now, it's a really
>good server for the fields we have (20 to 25 drivers).

>My personal opinion is therefor that I'd recommend at least a Duron 1200
>or higher.

The server that I used for RASCAR was usually my 900mhz desktop system.  I
don't recall any warping problems(except for Jan) unless the internet weather
was bad.  The backup server(which got used a few times) was a 500mhz system.
Same experiences there.  Granted, I got spoiled by being able to use a 300mhz
system as a server for GPL...<g>

Eldred
--
Homepage - http://www.umich.edu/~epickett
Member
Screamers Racing League
IICC League
GPLRank -2.4    MoGPL rank +302.38
ChallengeRank +54.48   MoC +743.77
Hist. +82.82  MoH in progress
N2k3 rank:in progress

Remove SPAM-OFF to reply.

Bart Westr

NR2003 Server hardware requirements...

by Bart Westr » Sun, 11 Jan 2004 09:18:15



> > I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu
> > stayes below 25%, except for short peaks to about 50% when a player
joins
> > in.
> > It is quite slow to load the track, but that does not harm the event.
> > Drivers who are online when the track is selected will have to wait a
bit
> > before the button to enter the track turns green.

> > So extrapolating, a 200 MHz machine should be up to it easily, and even
a
> > 133 MHz might pull it.

> Usually when Bart speaks up about such issues I'd humbly shut up, but
> this is very much different from my own experience.

> We had a Duron 500 with 128 MB of RAM at first and this was not an
> adequate config even for 15 cars. We had quite a bit of warping,
> especially at the start of a race, and with 25 cars in the start warp
> for example was so long that there were severe start accidents.

> The system was overall slow to react, but also there were usually
> several smaller (but still long enough to be annoying) warps during
> Practice and Race, and other little niggleties.

> Not being so experienced with dedicated servers we thought it's the line
> or connection somehow, but then we installed an XP1800 and 512 MB of RAM
> an all our problems were gone as if the wind had blown them away.

> No warps at all anymore, system responds very quickly now, it's a really
> good server for the fields we have (20 to 25 drivers).

> My personal opinion is therefor that I'd recommend at least a Duron 1200
> or higher.

> Achim

We have experienced warps during the start too in a few isolated cases. I
was watching the server at the time, running a performance monitor, and from
that I could tell the server was not cpu bound. My theory is that the
warping was caused by a driver joining very late, or by a driver with a bad
connection who would appear to join late because of that. But not sure here
I must admit.

In one other case, server activity stopped for a short while, and then
continued normally. I don't even have a theory about that one....

All this is with the TA mod activated. I have no experience with NR2003
plain.

Bart


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.