rec.autos.simulators

N2 Fantasy Tracks

David Spark

N2 Fantasy Tracks

by David Spark » Wed, 20 Aug 1997 04:00:00


>RedRock is a great track but I find it kinda like driving on ice
>sometimes. . . no grip what so ever.  Only control I have is which wall
>I want to hit.

>That hill and adjoining turn have ended my of my practice runs, you
>think with the banking you could take it fast, but nope!

The trick is not to turn the wheel too hard. You think you have to apply a
lot of steering input to get around the corner, but with the steep banking,
if you take the corner at the right speed, you barely have to turn the
wheel at all.

Dave Sparks
IWCCCARS Project: http://www.racesimcentral.net/
Late Night Series: http://www.racesimcentral.net/

Chevy0

N2 Fantasy Tracks

by Chevy0 » Wed, 20 Aug 1997 04:00:00


>> The new RedRock track in FANTASTIC! Sierra should send the track maker

>> a bag of money and beg them to come to work for Sierra as a
>> professional track maker (presuming it was not someone on the N2
>> team). I didn't even think the N2 engine was capable of graphics like
>> that, and the race itself is pure fun, more fun than any of the "real"

>> Nascar tracks.

>> Maybe the guy shouldn't be working for Sierra, but should be designing

>> REAL race tracks - can you imagine watching a live race at a RedRock
>> style track? Of course that turn at the bottom of the hill would
>> quickly become known as the "widow maker"!

>I am almost 100% sure that these tracks are official Sierra. When I
>loaded them from my PCGames demo CD the setup screen was all Sierra
>Online. Plus I heard that the tracks are to be included on the new Busch
>CD.

I agree with Joe.  I get a better frame rate with these two new tracks
than with Taladega.  I'm running a 486/66 with an overdrive chip ==P83.  I
can run the objects and texture on and still able to drive.  Great work
Papyrus or to whoever did these.

Kelvin

www.nashville.com/~james.hayes/kel.htm

sbarbou

N2 Fantasy Tracks

by sbarbou » Wed, 20 Aug 1997 04:00:00

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> The new RedRock track in FANTASTIC! Sierra should send the track maker

> a bag of money and beg them to come to work for Sierra as a
> professional track maker (presuming it was not someone on the N2
> team). I didn't even think the N2 engine was capable of graphics like
> that, and the race itself is pure fun, more fun than any of the "real"

> Nascar tracks.

> Maybe the guy shouldn't be working for Sierra, but should be designing

> REAL race tracks - can you imagine watching a live race at a RedRock
> style track? Of course that turn at the bottom of the hill would
> quickly become known as the "widow maker"!

I am almost 100% sure that these tracks are official Sierra. When I
loaded them from my PCGames demo CD the setup screen was all Sierra
Online. Plus I heard that the tracks are to be included on the new Busch
CD.

--------------E86CEB04519C32F0FBDFCF81
Content-Type: text/html; charset=us-ascii
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<HTML>
<BLOCKQUOTE TYPE=CITE><I>The new RedRock track in FANTASTIC! Sierra should
send the track maker</I>
<BR><I>a bag of money and beg them to come to work for Sierra as a</I>
<BR><I>professional track maker (presuming it was not someone on the N2</I>
<BR><I>team). I didn't even think the N2 engine was capable of graphics
like</I>
<BR><I>that, and the race itself is pure fun, more fun than any of the
"real"</I>
<BR><I>Nascar tracks.</I><I></I>

<P><I>Maybe the guy shouldn't be working for Sierra, but should be designing</I>
<BR><I>REAL race tracks - can you imagine watching a live race at a RedRock</I>
<BR><I>style track? Of course that turn at the bottom of the hill would</I>
<BR><I>quickly become known as the "widow maker"!</I></BLOCKQUOTE>
I am almost 100% sure that these tracks are official Sierra. When I loaded
them from my PCGames demo CD the setup screen was all Sierra Online. Plus
I heard that the tracks are to be included on the new Busch CD.
<BR>&nbsp;
<BLOCKQUOTE TYPE=CITE><I></I>&nbsp;
<BR><I></I>&nbsp;
<BR>&nbsp;</BLOCKQUOTE>
&nbsp;&nbsp;</HTML>

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