On Tue, 04 Feb 1997 12:03:20 -0500, David Martin
>> At North Wilkesboro the AI pit much sooner than I am forced to. I
>> would imagine this is because of the tire wear, but I was able to
>> stretch the pit window until just past the halfway point on lap 101.
>> The AI had long since pitted by this time. Yes, the right side tires
>> were all but burned off the rims, but the AI were not challenging
>> enough to warrant pitting sooner for fresh ***. I ended up
>> finishing the race on that set of tires, stretching the left sides for
>> the entire 200 lap event. Yes, the car was sideways coming off almost
>> every corner near the end, but once again the AI could not gain on me.
>> I suppose there are ways to tweak this in the track.txt file, but I'm
>> not sure what effect this would have if I raced someone via modem or
>> other multiplayer network who still had the stock track.txt file.
>> Kyle Langston
>According to Jim Sokoloski, the AI do not have any tire wear or any gas
>usage. They pit inside the pit window that is specified in the
>track.txt file. If this pit window is 1000 1010, the AI would not pit
>until lap 1000.
Well, I was a little unclear about my understanding of the game. I
was aware that the AI have only a line in the track.txt file to govern
their pit schedules. I took that info for granted when I said "I
would imagine this is because of tire wear." What I actually meant
was the programmers set the pit window for the AI cars that way most
likely to account for the tire wear that occurs in real life. My
apologies.
I agree 100%. However, when you mention a hardware upgrade would most
likely be necessary for just about everyone to run N3, I wonder if
Papyrus would really prefer to push the limits of everyone's systems
so far. The computer I bought in late December (not just for N2, mind
you---------yes, that's the truth :-) runs N2 like a dream with all
the graphic options on. Don't get me wrong, I would like to see a more
physics-based AI, but if the pull on the hardware is too great, I hope
Papyrus goes for a more gradual upgrade to the AI in NASCAR 3, and
leaves the full, physics-based AI for NASCAR 4 or later. Besides,
with the growing multiplayer venues, we may be able to race live
people as often as we race the AI now, and the AI may become a memory
as racing live people becomes cheaper, more reliable, and more easily
accessible.
Kyle Langston
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