rec.autos.simulators

TOCA review

Phil

TOCA review

by Phil » Thu, 04 Dec 1997 04:00:00

I've just downloaded Codemasters demo of their new racing sim TOCA Touring
Car Championship from http://www.racesimcentral.net/'s stunning. It's
about time someone did a non-rally based European-style tin-top sim and
they've excelled themselves. The realism is exceptional, especially with
the animated driver's hands. The sound is ultra realistic and there is
great attention to detail eg. the demo is of Donnington Park and you can
see planes coming in to land at East Midlands Airport nearby, plus
reflections of the car's lights on the track when it's wet. Another nice
touch is the the way the other cars make errors and spin off (at least they
do in easy mode) - too many driving sims have perfect oppenents which isn't
realistic.

On the negative side though, the demo suffers quite a bit from poor frame
rate in high resolution mode, even with detail turned down (I run a
P200,32Mb,3DFX). Having said that, it still looks great in lo-res. Another
thing, I don't know if it's just my setup but I can't keep the ***y car
in a straight line - it seems that the joystick loses it's X-axis null-zone
and leaves you constantly correcting and weaving down the straights - I
have two (new) joysticks, both by Logitech and they both do it. I've never
had this problem before - does anyone else out there have the same
difficulty ? I'm contacting Codemasters for advice.

Based on the demo, I'd give it 8/10.

Phil

wsiegle

TOCA review

by wsiegle » Thu, 04 Dec 1997 04:00:00

i get a great framerate ....  200pp 32m 3dfx....

Mike Moxo

TOCA review

by Mike Moxo » Fri, 05 Dec 1997 04:00:00

I have the same problems with keeping the car straight and so do other
people I know using the demo and I promise its not the beer......


>I've just downloaded Codemasters demo of their new racing sim TOCA Touring
>Car Championship from http://www.touracesimcentral.net/ and it's stunning.

It's...........................etc
Nick Totor

TOCA review

by Nick Totor » Fri, 05 Dec 1997 04:00:00

     <<I have the same problems with keeping the car straight and so do other
people I know using the demo and I promise its not the beer>>

     My problem has been similar, but possibly a little different. I can keep
the car straight, but can't turn. I have to turn my wheel a great deal to get
even a little response from, the car. When it does turn, it goes nuts. Using
the***pit view, I can follow the driver's hands when I turn the wheel and it
takes quite a while. It's like the car turns all at once. Gearshifts and
brake/throttle changes are near instantaneous, however. Is this similar to
what you all are seeing?
     Nick
_______________________________________________________________

#6, #99 & #94 in the quest for the Cup
Owner, 1994 Ford SVT Mustang Cobra #728
My home away from home... http://www.racesimcentral.net/
_______________________________________________________________

Jo

TOCA review

by Jo » Fri, 05 Dec 1997 04:00:00


>     My problem has been similar, but possibly a little different. I can keep
>the car straight, but can't turn. I have to turn my wheel a great deal to get
>even a little response from, the car. When it does turn, it goes nuts. Using
>the***pit view, I can follow the driver's hands when I turn the wheel and it
>takes quite a while. It's like the car turns all at once. Gearshifts and
>brake/throttle changes are near instantaneous, however. Is this similar to
>what you all are seeing?

Nope, turning is quite natural qwith my T2 wheel. If anything it's
overly sensitive - until I got used to it it was hard to keep the car
on the road, because it turned so quickly.

Joe

Nick Totor

TOCA review

by Nick Totor » Sat, 06 Dec 1997 04:00:00

     <<Nope, turning is quite natural qwith my T2 wheel. If anything it's overly
sensitive - until I got used to it it was hard to keep the car on the road, because
it turned so quickly.>>

     I've gotcha' now. I realized my problem was that I said I had a digital wheel
instead of an analogue wheel. I assumed that my T2 was a digital wheel. I always
thought it was. As soon as I did, the steering responded... almost too much. It was
difficult to make steering corrections without them being too much. Donnington is a
fairly quick track and small steering input seemed over-boosted. Is there any
remedy for this in the full version of the game?
     Nick
_______________________________________________________________

#6, #99 & #94 in the quest for the Cup
Owner, 1994 Ford SVT Mustang Cobra #728
My home away from home... http://ntotoro.home.mindspring.com/
_______________________________________________________________

R.D.

TOCA review

by R.D. » Sat, 06 Dec 1997 04:00:00


>i get a great framerate ....  200pp 32m 3dfx....

I have the same setup except I've got 64 meg and TOCA screams, This is THE
BEST arcade racer I've ever seen. I will purchase it, even if I have to pay
the extra bucks and buy it from across the pond :)

Bob

Jo

TOCA review

by Jo » Sat, 06 Dec 1997 04:00:00


>     I've gotcha' now. I realized my problem was that I said I had a digital wheel
>instead of an analogue wheel. I assumed that my T2 was a digital wheel. I always
>thought it was. As soon as I did, the steering responded... almost too much. It was
>difficult to make steering corrections without them being too much. Donnington is a
>fairly quick track and small steering input seemed over-boosted. Is there any
>remedy for this in the full version of the game?

Yup, practice. ;-)  

Seriously, they do have a solid physics/driving model in the game, so
the "practice" isn't as bad as you might think. The steering is tight,
but the car weight/movement and skid recovery do have a nice,
realistic feel to them. Play the demo for a couple nights, and you'll
by flying. Maybe even try driving in the rain - in some ways it's
easier to slide around some of the tight corners when it's wet. Maybe
try the behind-the-car view until you're comfortable with the
steering.

Joe

24479

TOCA review

by 24479 » Sat, 06 Dec 1997 04:00:00

There doesn't seem to be steering help you get on some games (e.g. GP2) so
steering does seem very sensitive if you're used to playing these kind of
games - it's more realistic though.  Anyway, somewhere in the controller
setup of the TOCA demo you can change the sensitivity.

Bryan Bla

TOCA review

by Bryan Bla » Sat, 06 Dec 1997 04:00:00

On 3 Dec 1997 19:10:31 GMT, "Phil"


>On the negative side though, the demo suffers quite a bit from poor frame
>rate in high resolution mode, even with detail turned down (I run a
>P200,32Mb,3DFX). Having said that, it still looks great in lo-res.

Erm the 3Dfx does'nt have a low res mode (Well not in TOCA anyway.
Are you sure that its using this and not some stinky S3 card that you
may have as your primary device.

Bryan

Jo

TOCA review

by Jo » Sat, 06 Dec 1997 04:00:00


>Erm the 3Dfx does'nt have a low res mode (Well not in TOCA anyway.

Yes it does, the game calls it "Medium" res and runs it in 512x384.
Boosts the frame rate quite nicely.

Joe

Bryan Bla

TOCA review

by Bryan Bla » Tue, 09 Dec 1997 04:00:00



>>Erm the 3Dfx does'nt have a low res mode (Well not in TOCA anyway.

>Yes it does, the game calls it "Medium" res and runs it in 512x384.
>Boosts the frame rate quite nicely.

>Joe

Just to avoid any confusion, I know 3Dfx TOCA supports MEDIUM res but
what I meant was that it does'nt support LOW 320x240.  Unless It's
using some other 3D card as the display device.

Bryan.

Shum Chun Pong Bernar

TOCA review

by Shum Chun Pong Bernar » Thu, 11 Dec 1997 04:00:00

: I have the same problems with keeping the car straight and so do other
: people I know using the demo and I promise its not the beer......

I am using Sidewinder 3D Pro and can keep the car straight. It is because
it uses optical tracking. I think any other analog device will have the
same problem. It is just like the case in Sega Rally.
However, I still need to use the lowest sensitivity.

Bernard Shum


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