GD looks at the PS/2 edition of TOCA Race Driver. My greatest fear is that
Race Driver, Colin McRae 3 and Sega GT 2K will all prove inferior to GT3.
GD looks at the PS/2 edition of TOCA Race Driver. My greatest fear is that
Race Driver, Colin McRae 3 and Sega GT 2K will all prove inferior to GT3.
That *is* a scary thought!
Jan.
=---
If they don't allow for adjustment of steering linearity then I won't even try
it on my kid's PS2 let alone anticipate the PC release. As it is now, you turn
the wheel to about 10:00 or 2:00 and it snaps all the way down. Before those
points nothing happens. You take away the dead zone and it just happens closer
to 12:00. TOCA enthusiasts say this is how Codemasters have always done it.
Too bad...
- David Cook
http://www.gamesdomain.com/playstation2/reviews/TOCA_Race_Driver.html
- David
> - David
> > IIRC from the first demo you had to change not only the deadzone but
> > also the saturation level. If you adjusted both properly it worked
> > fine. Yes it is a dumb way to do things, but at least it is
possible to
> > get it to work.