> What's the deal with all these so-called high-end controllers? Do they not
> have proper Direct X driver support for split axis pedals?
Fact: Papy games have worked with my TSW since GPL (and probably
earlier, but I used a Thrustmaster F1 in those days)
Fact: No other sim that relies purely on the DirectX routines (RT,
CMx, F1 200x) has worked with the DirectX routines out of the
box. Even in F1C I needed to copy over some tweaked player profile
from F1 2002 in order to get it to work. GT Racing demo works, so does
LFS, so did Racer and netkar last I tried.
Ergo: DirectInput sucks dead bunnies through a garden hose. Might have
changed with 9.0x, but who am I to judge, not doing any windows based
programming.
Why should a gameport device need its own drivers? Those ports have
been standardized since when, 1980? ;-) Developers simply should take
a bit more care, that's all.
Cheers,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61