rec.autos.simulators

RBR - don't buy it - yet...

bhoeni

RBR - don't buy it - yet...

by bhoeni » Sun, 19 Sep 2004 11:27:22

I tried that procedure with my TSW peds.  However, after clicking Axis default
for my brake axis (In my case, it's Y), there was very little range of motion
indicated in DXTweak2.  Nevertheless, I went ahead and clicked on Apply and
started RBR.  Although I was able to set the brake to the Y axis on the
controller screen, the bar was always fully applied (full red) no matter what I
was doing with the brake.

Any idea on what might be wrong?  I'll admit that I don't fully understand how
to use DXTweak.  Perhaps I missed a step that would be obvious to others.

Thanks!


> I had the same with my Act Labs but cured it with DXTweak 2 by just clicking
> the brake axis and then Axis Defaults then apply then started the game and
> went into controllers and assigned as normal..it took a bit of working out
> but as along as no other axis were touched in DXT2 it was perfect.

> AD


> > IF you have any non-standard controller setup, that is.

> > My Act-Labs wheel/Thrustmaster pedal combo (2 separate controllers) is
> > recognized, but the damn brake is reversed and nothing I try seems to
> > fix it.

> > For a sim targeted at high-end users, they better cobble a patch
> > together.  Sounds like a lot of people w TSW/ECCI gear have the same
> > problem.

> > Kendt

alex

RBR - don't buy it - yet...

by alex » Sun, 19 Sep 2004 13:29:06


berlin.de:

Cause of the current mess is poor DirectInput implementation. So developers
either use DirectX and have problems like RBR does or write their own
routines (like Papy).

Alex.

Jan Verschuere

RBR - don't buy it - yet...

by Jan Verschuere » Sun, 19 Sep 2004 18:38:11

Problem 1: gameports used to be standardised NE555 monostable multi***s
where the joystick pot was the timing element, but they were too slow to
really work with our modern day, high update rate simulations, so now pots
are sampled by A/D conversion and scaled to provide the correct values for
DirectX. As far as I know this "layer" of the API is manufacturer specific.

Problem 2: Windows XP's achitecture doesn't allow applications to talk to
hardware directly (for damn good reasons, IMO).

So games end up using the codemonkeys' interpretation of the API, which may
or may not be exactly right or compatible with all gameports/devices
(assuming those were constructed/written correctly to support DirectX in the
first place).

But I agree, if some developers can get it right, their competition should
get it right too.

I was impressed by the ISI/SimBin guys recently. I wanted to show GPL and
GTR to a friend, only to find the pedals on my MOMO were dead (connection to
the wheel broken). So I broke out my trusty LWFF. So far so good, but the
pedals are wired differently, so I had to recalibrate. I got annoyed when I
noticed the pedals were both reported as combined (Y) and individually (RX
and RY) by the drivers and GPL would only select the combined axis for gas
and brake. GTR, however, didn't miss a beat and recognised the wheel in
split axis mode. Good stuff.

I've since repaired the MOMO and consigned the LWFF to the rubbish bin
(*** covering wheel had gone tacky and the movement had all but seezed up
through non-use).

Jan.
=---

AD

RBR - don't buy it - yet...

by AD » Sun, 19 Sep 2004 19:43:32

BRH....DXTweak will make any axis do what you require it to and not what it
is supposed actually wants to do.....i have used it many time to do various
things but i have never needed to reverse/invert an axis so i dont know if
it will/can do that..i am sure it probably can...might be worth going to the
Wingman webpage where DXTweak2 is from and reading whats there...they might
even have a forum...

AD

bhoeni

RBR - don't buy it - yet...

by bhoeni » Sun, 19 Sep 2004 21:38:08

Thanks AD.  I played a bit more with DXTweak2 and got full range on the brakes,
but they still are reversed.  8(  Unfortunately, I also did something which
resulted in the throttle not being recognized (within game) anymore.  --  Double
8(.

Oh well, I guess that I'll just have to use my Logi peds with this sim until a
patch comes out that fixes this.

Thanks!


> BRH....DXTweak will make any axis do what you require it to and not what it
> is supposed actually wants to do.....i have used it many time to do various
> things but i have never needed to reverse/invert an axis so i dont know if
> it will/can do that..i am sure it probably can...might be worth going to the
> Wingman webpage where DXTweak2 is from and reading whats there...they might
> even have a forum...

> AD


> > "Uwe Schrkamp" wrote...
> > > <snip>
> > > Why should a gameport device need its own drivers? Those ports
> > > have been standardized since when, 1980? ;-) Developers simply
> > > should take a bit more care, that's all.

> > Problem 1: gameports used to be standardised NE555 monostable
> multi***s
> > where the joystick pot was the timing element, but they were too slow to
> > really work with our modern day, high update rate simulations, so now pots
> > are sampled by A/D conversion and scaled to provide the correct values for
> > DirectX. As far as I know this "layer" of the API is manufacturer
> specific.

> > Problem 2: Windows XP's achitecture doesn't allow applications to talk to
> > hardware directly (for damn good reasons, IMO).

> > So games end up using the codemonkeys' interpretation of the API, which
> may
> > or may not be exactly right or compatible with all gameports/devices
> > (assuming those were constructed/written correctly to support DirectX in
> the
> > first place).

> > But I agree, if some developers can get it right, their competition should
> > get it right too.

> > I was impressed by the ISI/SimBin guys recently. I wanted to show GPL and
> > GTR to a friend, only to find the pedals on my MOMO were dead (connection
> to
> > the wheel broken). So I broke out my trusty LWFF. So far so good, but the
> > pedals are wired differently, so I had to recalibrate. I got annoyed when
> I
> > noticed the pedals were both reported as combined (Y) and individually (RX
> > and RY) by the drivers and GPL would only select the combined axis for gas
> > and brake. GTR, however, didn't miss a beat and recognised the wheel in
> > split axis mode. Good stuff.

> > I've since repaired the MOMO and consigned the LWFF to the rubbish bin
> > (*** covering wheel had gone tacky and the movement had all but seezed
> up
> > through non-use).

> > Jan.
> > =---

AD

RBR - don't buy it - yet...

by AD » Sun, 19 Sep 2004 22:14:47

BRH i have played about with DXT2 on your behalf and found out what you have
to do...

Just manually swap the linear Y axis it is so easy i dont know why i didnt
think of it before...

At the moment when you click the Y axis you see 3 figures at the top under
Calibration...mine read as :-

Min 22  Cen 128  Max 254

If i change them to :-

Min 254 Cen 128 Max 22

i have reversed action...LOL

Simple :) have fun mate

AD

> Thanks AD.  I played a bit more with DXTweak2 and got full range on the
brakes,
> but they still are reversed.  8(  Unfortunately, I also did something
which
> resulted in the throttle not being recognized (within game) anymore.  --
Double
> 8(.

> Oh well, I guess that I'll just have to use my Logi peds with this sim
until a
> patch comes out that fixes this.

> Thanks!


> > BRH....DXTweak will make any axis do what you require it to and not what
it
> > is supposed actually wants to do.....i have used it many time to do
various
> > things but i have never needed to reverse/invert an axis so i dont know
if
> > it will/can do that..i am sure it probably can...might be worth going to
the
> > Wingman webpage where DXTweak2 is from and reading whats there...they
might
> > even have a forum...

> > AD


> > > "Uwe Schrkamp" wrote...
> > > > <snip>
> > > > Why should a gameport device need its own drivers? Those ports
> > > > have been standardized since when, 1980? ;-) Developers simply
> > > > should take a bit more care, that's all.

> > > Problem 1: gameports used to be standardised NE555 monostable
> > multi***s
> > > where the joystick pot was the timing element, but they were too slow
to
> > > really work with our modern day, high update rate simulations, so now
pots
> > > are sampled by A/D conversion and scaled to provide the correct values
for
> > > DirectX. As far as I know this "layer" of the API is manufacturer
> > specific.

> > > Problem 2: Windows XP's achitecture doesn't allow applications to talk
to
> > > hardware directly (for damn good reasons, IMO).

> > > So games end up using the codemonkeys' interpretation of the API,
which
> > may
> > > or may not be exactly right or compatible with all gameports/devices
> > > (assuming those were constructed/written correctly to support DirectX
in
> > the
> > > first place).

> > > But I agree, if some developers can get it right, their competition
should
> > > get it right too.

> > > I was impressed by the ISI/SimBin guys recently. I wanted to show GPL
and
> > > GTR to a friend, only to find the pedals on my MOMO were dead
(connection
> > to
> > > the wheel broken). So I broke out my trusty LWFF. So far so good, but
the
> > > pedals are wired differently, so I had to recalibrate. I got annoyed
when
> > I
> > > noticed the pedals were both reported as combined (Y) and individually
(RX
> > > and RY) by the drivers and GPL would only select the combined axis for
gas
> > > and brake. GTR, however, didn't miss a beat and recognised the wheel
in
> > > split axis mode. Good stuff.

> > > I've since repaired the MOMO and consigned the LWFF to the rubbish bin
> > > (*** covering wheel had gone tacky and the movement had all but
seezed
> > up
> > > through non-use).

> > > Jan.
> > > =---

ymenar

RBR - don't buy it - yet...

by ymenar » Mon, 20 Sep 2004 02:08:33


> RBR beats it

"beats it".    Such a subjective way to write.   It'll take much more than
just that.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

bhoeni

RBR - don't buy it - yet...

by bhoeni » Mon, 20 Sep 2004 04:45:22

I tried that, AD.  However, DXT2 doesn't allow my minimum to be a larger value
than my maximum!  How did you manage to get DXT2 to allow this?  Maybe you have
an updated version?  The one I'm using came from www.wingmanteam.com and the
version shown at the top is 4.30.229.

> BRH i have played about with DXT2 on your behalf and found out what you have
> to do...

> Just manually swap the linear Y axis it is so easy i dont know why i didnt
> think of it before...

> At the moment when you click the Y axis you see 3 figures at the top under
> Calibration...mine read as :-

> Min 22  Cen 128  Max 254

> If i change them to :-

> Min 254 Cen 128 Max 22

> i have reversed action...LOL

> Simple :) have fun mate

> AD


> > Thanks AD.  I played a bit more with DXTweak2 and got full range on the
> brakes,
> > but they still are reversed.  8(  Unfortunately, I also did something
> which
> > resulted in the throttle not being recognized (within game) anymore.  --
> Double
> > 8(.

> > Oh well, I guess that I'll just have to use my Logi peds with this sim
> until a
> > patch comes out that fixes this.

> > Thanks!


> > > BRH....DXTweak will make any axis do what you require it to and not what
> it
> > > is supposed actually wants to do.....i have used it many time to do
> various
> > > things but i have never needed to reverse/invert an axis so i dont know
> if
> > > it will/can do that..i am sure it probably can...might be worth going to
> the
> > > Wingman webpage where DXTweak2 is from and reading whats there...they
> might
> > > even have a forum...

> > > AD


> > > > "Uwe Schrkamp" wrote...
> > > > > <snip>
> > > > > Why should a gameport device need its own drivers? Those ports
> > > > > have been standardized since when, 1980? ;-) Developers simply
> > > > > should take a bit more care, that's all.

> > > > Problem 1: gameports used to be standardised NE555 monostable
> > > multi***s
> > > > where the joystick pot was the timing element, but they were too slow
> to
> > > > really work with our modern day, high update rate simulations, so now
> pots
> > > > are sampled by A/D conversion and scaled to provide the correct values
> for
> > > > DirectX. As far as I know this "layer" of the API is manufacturer
> > > specific.

> > > > Problem 2: Windows XP's achitecture doesn't allow applications to talk
> to
> > > > hardware directly (for damn good reasons, IMO).

> > > > So games end up using the codemonkeys' interpretation of the API,
> which
> > > may
> > > > or may not be exactly right or compatible with all gameports/devices
> > > > (assuming those were constructed/written correctly to support DirectX
> in
> > > the
> > > > first place).

> > > > But I agree, if some developers can get it right, their competition
> should
> > > > get it right too.

> > > > I was impressed by the ISI/SimBin guys recently. I wanted to show GPL
> and
> > > > GTR to a friend, only to find the pedals on my MOMO were dead
> (connection
> > > to
> > > > the wheel broken). So I broke out my trusty LWFF. So far so good, but
> the
> > > > pedals are wired differently, so I had to recalibrate. I got annoyed
> when
> > > I
> > > > noticed the pedals were both reported as combined (Y) and individually
> (RX
> > > > and RY) by the drivers and GPL would only select the combined axis for
> gas
> > > > and brake. GTR, however, didn't miss a beat and recognised the wheel
> in
> > > > split axis mode. Good stuff.

> > > > I've since repaired the MOMO and consigned the LWFF to the rubbish bin
> > > > (*** covering wheel had gone tacky and the movement had all but
> seezed
> > > up
> > > > through non-use).

> > > > Jan.
> > > > =---

Steve Simpso

RBR - don't buy it - yet...

by Steve Simpso » Mon, 20 Sep 2004 07:33:44

Play it.  You'll see...

Kendt Eklu

RBR - don't buy it - yet...

by Kendt Eklu » Mon, 20 Sep 2004 09:11:40


> BRH i have played about with DXT2 on your behalf and found out what you have
> to do...

What version of DXT2 are you running?  I had tried this with the 4.20
beta, and it wouldn't work (it wouldn't accept a Min value higher than
the Max), and I downloaded the latest 4.30 version and it does the
same thing.

TIA,
Kendt

ymenar

RBR - don't buy it - yet...

by ymenar » Mon, 20 Sep 2004 11:28:31


>> "beats it".    Such a subjective way to write.   It'll take much more
>> than just that.

> Play it.  You'll see...

Like I haven't.  To say a sim "beats it" is purely subjective.  That's all.
I find certain aspects, in majority, of NR2003 to be superior to any sim at
this date, still.  Now that doesn't mean other sims have a better
"rpertoire" of certain aspects that makes them great sims.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Steve Simpso

RBR - don't buy it - yet...

by Steve Simpso » Mon, 20 Sep 2004 12:08:26

<yawn>  not interested in semantics...

ymenar

RBR - don't buy it - yet...

by ymenar » Mon, 20 Sep 2004 16:58:07


> <yawn>  not interested in semantics...

Look man "you" started it first with the "XYZ beats ZYX" thingy.  It's,
again, completely subjective.  To simply say "beats it" at various points in
a reply, leads to nothing.  Why not develop and expand on this and be more
comprehensive of the situation that is the Usenet and the power you have to
really set up your point intelligently.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Pete

RBR - don't buy it - yet...

by Pete » Mon, 20 Sep 2004 18:05:50

    Frank, go get the game and try it.

    Pete



> Look man "you" started it first with the "XYZ beats ZYX" thingy.  It's,
> again, completely subjective.  To simply say "beats it" at various points
in
> a reply, leads to nothing.  Why not develop and expand on this and be more
> comprehensive of the situation that is the Usenet and the power you have
to
> really set up your point intelligently.

> --
> -- Frangois Minard <ymenard>
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

ymenar

RBR - don't buy it - yet...

by ymenar » Tue, 21 Sep 2004 02:37:22


>    Frank, go get the game and try it.

Read the thread you'll see that I have it.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


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