rec.autos.simulators

Building demo sim machine - Please help!

Jim Blevin

Building demo sim machine - Please help!

by Jim Blevin » Thu, 02 Sep 1999 04:00:00

Thanks for your help.  I am putting together a sim machine (both racing
and flight) that will be sold on a local level.  I would appreciate some
"hard" information on what components to use and why.  The specific
categories of information needed are:

1. Motherboard (Reliable)

2. CPU (Which is purely faster on sim/graphics and which is more
compatable with all titles)  I currently have a P3-600 w/256mb RAM in
mind.

3. 3Dfx card/cards and configuration (I'm imagining a 2d AGP card with
one (maybe two) 3Dfx card/s.)

4. Sound card (Should be recognized by most games and be usable in
battle.com, etc.

5. Game card - I need to be able to keep a wheel assembly and a joystick
/throttle assembly plugged in.

6. Force Feedback controllers. (Specific wheels and joysticks would be
selected by customer, but which ones are best (feel vs. usability))

7. Anything else I need to know.


Thanks again.  
--

Jim Blevins

Kurt Steinboc

Building demo sim machine - Please help!

by Kurt Steinboc » Thu, 02 Sep 1999 04:00:00

With respect, Jim, that's quite a request.  You'll probably get plenty of
help here, but my first thought was "I'm surprised he didn't ask where to
buy plywood and screws."

Good luck.  But also remember that the answers to all of your questions will
probably change in three to six months.

Regards.

Kurt


>Thanks for your help.  I am putting together a sim machine (both racing
>and flight) that will be sold on a local level.  I would appreciate some
>"hard" information on what components to use and why.  The specific
>categories of information needed are:

>1. Motherboard (Reliable)

>2. CPU (Which is purely faster on sim/graphics and which is more
>compatable with all titles)  I currently have a P3-600 w/256mb RAM in
>mind.

>3. 3Dfx card/cards and configuration (I'm imagining a 2d AGP card with
>one (maybe two) 3Dfx card/s.)

>4. Sound card (Should be recognized by most games and be usable in
>battle.com, etc.

>5. Game card - I need to be able to keep a wheel assembly and a joystick
>/throttle assembly plugged in.

>6. Force Feedback controllers. (Specific wheels and joysticks would be
>selected by customer, but which ones are best (feel vs. usability))

>7. Anything else I need to know.


>Thanks again.
>--

>Jim Blevins


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