rec.autos.simulators

1967 Grand Prix - Real Life

Dean William

1967 Grand Prix - Real Life

by Dean William » Sun, 29 Nov 1998 04:00:00

I saw a month back or so, that someone had posted information about a
movie/documentary on the 1967 Grand Prix cars.
If anyone has any information on where I might be able to find some good
info, it would be appreciated.  I would like to watch a race from that year
to see for myself if they had to drive the cars to the same edge of control
that I'm having to in the GPL SIM to get good speeds.

Thanks,


Rush Lyna

1967 Grand Prix - Real Life

by Rush Lyna » Sun, 29 Nov 1998 04:00:00

I saw James Gardner on Speedvision and he was narrating a sport car racing
serial in the 1969-70 era and they had a crude in-car camera.  They
basically were crashing every lap if you know what I mean.  To drive
anything fast in that period seemed to be on the very, very ragged edge.  I
have so many hours in GPL at each track that I have learn to just float the
car.  I worked the setup to get what I want and my lap replays are faster
than the Pappy boys and way smoother.  No doubt, I am busy with the steering
wheel, but I drive the car like I would in real life.  The Speedvision show
I saw confirmed that GPL and real life are fairly close in some respects but
in order to be total "real life" the sim needs to "slow down" a tad.  The
other problem is that we are missing the seat of the pants feel for the car.
In computer life, we react visually, and that is what give us the ragged
edge driving sensation in GPL.  In others words, by driving visually, we are
tad behind the eight ball.  In real life, our butts are the best processor
God gave us for as countering g forces in the seating position. Keep at it
and work those setups. A good driving wheel helps too.  I have an ECCI CDS2R
system modified to be similar to the CDS 4000.  I don't know how anyone can
drive GPL with a Thrustmaster product.  Your seating ergonomics is very
important too.  My seat height/pedal location and steering position are
exactly like Dale Earnhardt's  cars.  I used one of his to get the
measurements.  The bottom line to your post is that GPL is hard.  So is ICR2
at 100 percent driver strength.
Checker Flags,
Rush

>I saw a month back or so, that someone had posted information about a
>movie/documentary on the 1967 Grand Prix cars.
>If anyone has any information on where I might be able to find some good
>info, it would be appreciated.  I would like to watch a race from that year
>to see for myself if they had to drive the cars to the same edge of control
>that I'm having to in the GPL SIM to get good speeds.

>Thanks,



John Moor

1967 Grand Prix - Real Life

by John Moor » Sun, 29 Nov 1998 04:00:00

I regularly kick my friends ***and he uses an ecci wheel versus my poor little
nascar pro... boo hoo... and I drive icr2 anywhere from 101 to 107% and still
win.

> I saw James Gardner on Speedvision and he was narrating a sport car racing
> serial in the 1969-70 era and they had a crude in-car camera.  They
> basically were crashing every lap if you know what I mean.  To drive
> anything fast in that period seemed to be on the very, very ragged edge.  I
> have so many hours in GPL at each track that I have learn to just float the
> car.  I worked the setup to get what I want and my lap replays are faster
> than the Pappy boys and way smoother.  No doubt, I am busy with the steering
> wheel, but I drive the car like I would in real life.  The Speedvision show
> I saw confirmed that GPL and real life are fairly close in some respects but
> in order to be total "real life" the sim needs to "slow down" a tad.  The
> other problem is that we are missing the seat of the pants feel for the car.
> In computer life, we react visually, and that is what give us the ragged
> edge driving sensation in GPL.  In others words, by driving visually, we are
> tad behind the eight ball.  In real life, our butts are the best processor
> God gave us for as countering g forces in the seating position. Keep at it
> and work those setups. A good driving wheel helps too.  I have an ECCI CDS2R
> system modified to be similar to the CDS 4000.  I don't know how anyone can
> drive GPL with a Thrustmaster product.  Your seating ergonomics is very
> important too.  My seat height/pedal location and steering position are
> exactly like Dale Earnhardt's  cars.  I used one of his to get the
> measurements.  The bottom line to your post is that GPL is hard.  So is ICR2
> at 100 percent driver strength.
> Checker Flags,
> Rush


> >I saw a month back or so, that someone had posted information about a
> >movie/documentary on the 1967 Grand Prix cars.
> >If anyone has any information on where I might be able to find some good
> >info, it would be appreciated.  I would like to watch a race from that year
> >to see for myself if they had to drive the cars to the same edge of control
> >that I'm having to in the GPL SIM to get good speeds.

> >Thanks,



Rush Lyna

1967 Grand Prix - Real Life

by Rush Lyna » Sun, 29 Nov 1998 04:00:00

Sure hope you feel better now...


>I regularly kick my friends ***and he uses an ecci wheel versus my poor
little
>nascar pro... boo hoo... and I drive icr2 anywhere from 101 to 107% and
still
>win.


>> I saw James Gardner on Speedvision and he was narrating a sport car
racing
>> serial in the 1969-70 era and they had a crude in-car camera.  They
>> basically were crashing every lap if you know what I mean.  To drive
>> anything fast in that period seemed to be on the very, very ragged edge.
I
>> have so many hours in GPL at each track that I have learn to just float
the
>> car.  I worked the setup to get what I want and my lap replays are faster
>> than the Pappy boys and way smoother.  No doubt, I am busy with the
steering
>> wheel, but I drive the car like I would in real life.  The Speedvision
show
>> I saw confirmed that GPL and real life are fairly close in some respects
but
>> in order to be total "real life" the sim needs to "slow down" a tad.  The
>> other problem is that we are missing the seat of the pants feel for the
car.
>> In computer life, we react visually, and that is what give us the ragged
>> edge driving sensation in GPL.  In others words, by driving visually, we
are
>> tad behind the eight ball.  In real life, our butts are the best
processor
>> God gave us for as countering g forces in the seating position. Keep at
it
>> and work those setups. A good driving wheel helps too.  I have an ECCI
CDS2R
>> system modified to be similar to the CDS 4000.  I don't know how anyone
can
>> drive GPL with a Thrustmaster product.  Your seating ergonomics is very
>> important too.  My seat height/pedal location and steering position are
>> exactly like Dale Earnhardt's  cars.  I used one of his to get the
>> measurements.  The bottom line to your post is that GPL is hard.  So is
ICR2
>> at 100 percent driver strength.
>> Checker Flags,
>> Rush


>> >I saw a month back or so, that someone had posted information about a
>> >movie/documentary on the 1967 Grand Prix cars.
>> >If anyone has any information on where I might be able to find some good
>> >info, it would be appreciated.  I would like to watch a race from that
year
>> >to see for myself if they had to drive the cars to the same edge of
control
>> >that I'm having to in the GPL SIM to get good speeds.

>> >Thanks,




rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.