I saw James Gardner on Speedvision and he was narrating a sport car racing
serial in the 1969-70 era and they had a crude in-car camera. They
basically were crashing every lap if you know what I mean. To drive
anything fast in that period seemed to be on the very, very ragged edge. I
have so many hours in GPL at each track that I have learn to just float the
car. I worked the setup to get what I want and my lap replays are faster
than the Pappy boys and way smoother. No doubt, I am busy with the steering
wheel, but I drive the car like I would in real life. The Speedvision show
I saw confirmed that GPL and real life are fairly close in some respects but
in order to be total "real life" the sim needs to "slow down" a tad. The
other problem is that we are missing the seat of the pants feel for the car.
In computer life, we react visually, and that is what give us the ragged
edge driving sensation in GPL. In others words, by driving visually, we are
tad behind the eight ball. In real life, our butts are the best processor
God gave us for as countering g forces in the seating position. Keep at it
and work those setups. A good driving wheel helps too. I have an ECCI CDS2R
system modified to be similar to the CDS 4000. I don't know how anyone can
drive GPL with a Thrustmaster product. Your seating ergonomics is very
important too. My seat height/pedal location and steering position are
exactly like Dale Earnhardt's cars. I used one of his to get the
measurements. The bottom line to your post is that GPL is hard. So is ICR2
at 100 percent driver strength.
Checker Flags,
Rush
>I saw a month back or so, that someone had posted information about a
>movie/documentary on the 1967 Grand Prix cars.
>If anyone has any information on where I might be able to find some good
>info, it would be appreciated. I would like to watch a race from that year
>to see for myself if they had to drive the cars to the same edge of control
>that I'm having to in the GPL SIM to get good speeds.
>Thanks,