rec.autos.simulators

N4 - Dissappointing AI

Blues DeVill

N4 - Dissappointing AI

by Blues DeVill » Mon, 26 Feb 2001 10:15:09

I've tried to run a 100% laps race at Daytona last night and a 100% laps
race at Rockingham this evening and i only came to one conclusion:
It's impossible to finish since Papy took too little time for programming
the AI.

Both races had a AI strenght of 95% and all goes well until the first yellow
comes out. From that moment on it seems like you're no longer recognised
by the AI, they simply slam into you during yellow, wrecking your car so bad
that you have no other choice than going in again.
And the spotter tells you to pass a car that is either 12 positions ahead or
20 positions down!
Also they also keep slamming into each other during yellow, not to mention
the pile-up's entering pit road.
Another thing i noticed is that the AI are a bit boring in battlin' each
other,
not much overtaking is done.

Well, i could go on a little while, but i don't wanna be too negative.
I'm sure N4 performs great for on-line racing, but i haven't read much
complaints from others about the AI, so i doubt if Papy will ever look in to
this...

Blues

David Er

N4 - Dissappointing AI

by David Er » Mon, 26 Feb 2001 11:24:40


I know what your sayin' . While I eventually figured out how to run at
Daytona against the AI it was more a case of "learn by being crashed" than
any sort of exercise in reason. I can't picture trying to run an offline
season in this without a lot of practising to puzzle out just what sort of
weirdness the AI is going to pull on you next. If you think Daytona and the
Rock are bad you're not going to like Indy at all. The AI there can barely
make a lap without colliding with each other. Just like GPL, N4 is in need
of a patch or two to let the essentially excellent sim shine through.

Dave_Erb

Andre Warring

N4 - Dissappointing AI

by Andre Warring » Mon, 26 Feb 2001 12:00:14



True, but I'm still amazed that a game which was so long in
development was released with such glaring AI errors.

Andre

Christopher E. Johnso

N4 - Dissappointing AI

by Christopher E. Johnso » Mon, 26 Feb 2001 12:29:40



There was a gerat deal of effort put into the online portion of the game
at, it seems, the expense of the offline AI.  I guess Papyrus must have
figured that few would play the game offline, so nobody would notice.  
Unfortunatley for them, the game is such a hit that there are a lot of
people like us struggling with the weak offline AI.  How you guys got out
of the practice at Rockingham in one piece is beyond me :-).

I'm sure they'll eventually fix it, but they must have known about the
AI problems before they shipped the game.  They're too obvious after five
minutes of driving.

Chris

Dave Henri

N4 - Dissappointing AI

by Dave Henri » Mon, 26 Feb 2001 14:32:21

  This is an Amazing case of Deju Vu.  Nascar Heat came out with stellar
physics but lacked competent AI.  (and a basic lack of race strategy)  Now
N4 comes out with equally brillant car physics but woefully weak AI.  Is
there a pattern here?  Does the complexity of these two programs cause
inherrent
problems coding AI?  Is the physics demand so great that the AI get only a
few spare cpu cycles per 1000?
dave henrie




> > True, but I'm still amazed that a game which was so long in
> > development was released with such glaring AI errors.

> > Andre

> There was a gerat deal of effort put into the online portion of the game
> at, it seems, the expense of the offline AI.  I guess Papyrus must have
> figured that few would play the game offline, so nobody would notice.
> Unfortunatley for them, the game is such a hit that there are a lot of
> people like us struggling with the weak offline AI.  How you guys got out
> of the practice at Rockingham in one piece is beyond me :-).

> I'm sure they'll eventually fix it, but they must have known about the
> AI problems before they shipped the game.  They're too obvious after five
> minutes of driving.

> Chris

John Harwoo

N4 - Dissappointing AI

by John Harwoo » Mon, 26 Feb 2001 14:23:22

Actually it seems that lately I'm running into more AI problems online
than off...  Someone really should have put more effort into the
skills of the average online driver...  ;-)

-John

On Sat, 24 Feb 2001 22:29:40 -0500, Christopher E. Johnson




>> True, but I'm still amazed that a game which was so long in
>> development was released with such glaring AI errors.

>> Andre

>There was a gerat deal of effort put into the online portion of the game
>at, it seems, the expense of the offline AI.  I guess Papyrus must have
>figured that few would play the game offline, so nobody would notice.  
>Unfortunatley for them, the game is such a hit that there are a lot of
>people like us struggling with the weak offline AI.  How you guys got out
>of the practice at Rockingham in one piece is beyond me :-).

>I'm sure they'll eventually fix it, but they must have known about the
>AI problems before they shipped the game.  They're too obvious after five
>minutes of driving.

>Chris

Jagg

N4 - Dissappointing AI

by Jagg » Mon, 26 Feb 2001 16:36:16



You could be onto somethign there. In most flight-sims only the users
plane has complex flight models probably because the AI can't fly them
adequately on todays cpu's.

Christopher E. Johnso

N4 - Dissappointing AI

by Christopher E. Johnso » Mon, 26 Feb 2001 22:35:35



Heh, it's a Catch-22.  You could tell the online newbie drivers to
practice more gainst the AI drivers, but since they can't finish races on
many of the tracks and the AI sucks, they say***it and try to race
online <g>.

Or maybe Papyrus was trying to model the eratic behavior of online
drivers in the offline portion of the game :-).  If so, they did a really
good job...

Chris

John DiFoo

N4 - Dissappointing AI

by John DiFoo » Tue, 27 Feb 2001 02:04:57


> I've tried to run a 100% laps race at Daytona last night and a 100% laps
> race at Rockingham this evening and i only came to one conclusion:
> It's impossible to finish since Papy took too little time for programming
> the AI.

> Both races had a AI strenght of 95% and all goes well until the first yellow
> comes out. From that moment on it seems like you're no longer recognised
> by the AI, they simply slam into you during yellow, wrecking your car so bad
> that you have no other choice than going in again.
> And the spotter tells you to pass a car that is either 12 positions ahead or
> 20 positions down!
> Also they also keep slamming into each other during yellow, not to mention
> the pile-up's entering pit road.
> Another thing i noticed is that the AI are a bit boring in battlin' each
> other,
> not much overtaking is done.

> Well, i could go on a little while, but i don't wanna be too negative.
> I'm sure N4 performs great for on-line racing, but i haven't read much
> complaints from others about the AI, so i doubt if Papy will ever look in to
> this...

> Blues

    I have gone on record here about it.  My biggest problem is the AI
sometimes knows where your car is, and other times it doesn't know
(or seem to care).  Passing them low coming out of turn 2 at 'Dega
is very dicey because they often are stubborn enough to hug the low
line, your presence be damned, and you drift right up into them as
they drift back down (rrrrr!).  If he is on the same lap as I am I don't
mind too much but those lapped cars are always getting in your way like this...
    The biggest quibble that I have is that it doesn't plan ahead >at all<,
which is to say that it never 'thinks' more than 1 second ahead; like you
said, it is crappy at passing.(if it comes up on a slow lapped car that
is hugging the low line in a turn, it will jam on the brakes and pile up
behind it, even though it could have easily passed on the outside...).

    John DiFool

Marc Collin

N4 - Dissappointing AI

by Marc Collin » Tue, 27 Feb 2001 04:41:03

GPL didn't need any patching to run "normal" races.  Neither did N3.  N4,
like NH, was released before its time.

Marc.




> > I've tried to run a 100% laps race at Daytona last night and a 100% laps
> > race at Rockingham this evening and i only came to one conclusion:
> > It's impossible to finish since Papy took too little time for
programming
> > the AI.
> (snip)
> > Well, i could go on a little while, but i don't wanna be too negative.
> > I'm sure N4 performs great for on-line racing, but i haven't read much
> > complaints from others about the AI, so i doubt if Papy will ever look
in
> to
> > this...

> > Blues

> I know what your sayin' . While I eventually figured out how to run at
> Daytona against the AI it was more a case of "learn by being crashed" than
> any sort of exercise in reason. I can't picture trying to run an offline
> season in this without a lot of practising to puzzle out just what sort of
> weirdness the AI is going to pull on you next. If you think Daytona and
the
> Rock are bad you're not going to like Indy at all. The AI there can barely
> make a lap without colliding with each other. Just like GPL, N4 is in need
> of a patch or two to let the essentially excellent sim shine through.

> Dave_Erb

David Er

N4 - Dissappointing AI

by David Er » Tue, 27 Feb 2001 07:06:46


   Depends on what you expect: one players "normal" is anothers
"occasional".  To expect N4 to repeat the same problems in the same sequence
as GPL and N3 is a bit much.  N4 , like GPL , showed up on shelves in less
than optimum condition however, to address one area, the multiplayer in N4
release version is much more robust than GPL's initial release was.  I have
no problems understanding why N4 was relaesed at this time (to match the
start of the racing season) and have no real doubts that Papy will patch
those areas that need work. This is part of the business of game producing
nowadays and the only way to avoid it is to set your own personal release
date i.e. wait until all the outstanding issues have been addressed prior to
buying it. My posts on these matters are meant in the form of feedback to
the developers. There is an excellent sim at the root of N4 and patches,
like those applied to GPL, will be required to reveal it.

Dave_Erb

Blues DeVill

N4 - Dissappointing AI

by Blues DeVill » Tue, 27 Feb 2001 08:44:56

Well, it seems i'm not the only one who's dissappointed after all...
It at least gives me some confidence that this will be adressed in a future
patch.

I can understand that they wanted it to be released at the start of the
season, but i seriously doubt if they would have sold less copies if it was
released a little later. I believe the Papyrus Nascar series is so well
known, it will
sell any time of the year...

Blues





> > GPL didn't need any patching to run "normal" races.  Neither did N3.
N4,
> > like NH, was released before its time.

> > Marc.

>    Depends on what you expect: one players "normal" is anothers
> "occasional".  To expect N4 to repeat the same problems in the same
sequence
> as GPL and N3 is a bit much.  N4 , like GPL , showed up on shelves in less
> than optimum condition however, to address one area, the multiplayer in N4
> release version is much more robust than GPL's initial release was.  I
have
> no problems understanding why N4 was relaesed at this time (to match the
> start of the racing season) and have no real doubts that Papy will patch
> those areas that need work. This is part of the business of game producing
> nowadays and the only way to avoid it is to set your own personal release
> date i.e. wait until all the outstanding issues have been addressed prior
to
> buying it. My posts on these matters are meant in the form of feedback to
> the developers. There is an excellent sim at the root of N4 and patches,
> like those applied to GPL, will be required to reveal it.

> Dave_Erb

Jeff Cause

N4 - Dissappointing AI

by Jeff Cause » Wed, 28 Feb 2001 03:49:15

Marc,

Papy released about 12 patches within the first 3 months or so after its
release and many of these addressed problems with running off-line races.

--
Jeff Causey
FrogDog Racing
www.frogdogracing.com
Home of the FrogDog *** Racing School
Member of the raceserver.net network of servers


> GPL didn't need any patching to run "normal" races.  Neither did N3.  N4,
> like NH, was released before its time.

> Marc.





> > > I've tried to run a 100% laps race at Daytona last night and a 100%
laps
> > > race at Rockingham this evening and i only came to one conclusion:
> > > It's impossible to finish since Papy took too little time for
> programming
> > > the AI.
> > (snip)
> > > Well, i could go on a little while, but i don't wanna be too negative.
> > > I'm sure N4 performs great for on-line racing, but i haven't read much
> > > complaints from others about the AI, so i doubt if Papy will ever look
> in
> > to
> > > this...

> > > Blues

> > I know what your sayin' . While I eventually figured out how to run at
> > Daytona against the AI it was more a case of "learn by being crashed"
than
> > any sort of exercise in reason. I can't picture trying to run an offline
> > season in this without a lot of practising to puzzle out just what sort
of
> > weirdness the AI is going to pull on you next. If you think Daytona and
> the
> > Rock are bad you're not going to like Indy at all. The AI there can
barely
> > make a lap without colliding with each other. Just like GPL, N4 is in
need
> > of a patch or two to let the essentially excellent sim shine through.

> > Dave_Erb


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