setups, here's a few tips about how to make the computer cars brake later
and all round a bit more competitive.
Here's what I've done...
Used Karusell's editor which can be found in Dave Gymer's utilities in
his F1GP page, and bumped the AI horsepower right up to around 970 which
sound a lot at the moment, but bear with me. I can't remember what I set
the AI grip to. It used to be 23 before I changed the horsepower but I've
put it down to about 15 now (don't quote me on that). You'll have to
change it to what suits you.
Anyway, the next stage is to use Dave's AI editor GPCSetup to change the
AI setups so that they have mega amounts of wing. We're talking 64/64 on
most of the circuits apart from perhaps the faster circuits like Germany.
Also make the gear ratios really long so they don't run out of gears half
way along the straight. As for the brake balance try about 20 to 25 at
the rear...they can handle it. DO AS DAVE SAYS THOUGH AND MAKE SURE YOU
BACK UP THE F1CT**.DAT FILES FIRST IN CASE YOU BALLS UP!
Now becasue you've given them loads of wing, they'll be dead slow
right...wrong, that's where the mega horsepower comes in. You'll need to
tune it a bit so you get them going at a reasonable top speed.
But what you should end up with is 25 cars that accelerate like nobodys
business and brake almost as late as you because of all that wing and the
brake balance they have.
Much more exciting.
Anybody else got any good tips??
Tony Sime