AI cars always brake far earlier than I do to set up a turn. With Traction
Control off the difference is less noticable but still makes passing
unrealistically easy. I can't remember ever being 'held up' for more than a
turn or two, even at Monaco. I know nothing about programming but was
curious as to the feasibility of creating a braking distance editor into
future versions of the GPed editor [a wonderful package, Trevor]. I know
a camage editor for the pc is being worked on and that coupled with
a braking editor would maybe make the game as perfect as it can be...of
course all this may be moot with F1GPII. Any ideas?
eryc