It just doesn't feel right with GPL. I'm not sure if I have set the
latency wrong, or if it's the lack of G-forces feedback that makes
it feel strange. When I recover from a slide at low speed, the car
will be thrown a bit to the other side when the rear wheels get a grip.
Or there will be some sideways G-force when the car straightens out.
When this happen I get a very strong movement in the wheel that
feels to strong and to late. I'm not even sure it's should have been
there. Just as if they let G-forces affect the wheel and didn't care
if it was realistic or not.
I have seen recommendations for the gameport version of the same
wheel, but I don't think they are relevant for the USB version
because of the higher latency with USB.
Is it correct to assume that a gameport wheel is better than USB
because of lower latency?
BTW: I use WinXP and have the MS Sidewinder 4.0
driver/Schemes thing installed.
A small stupid "bonus" question:
What is trialbreaking and why is it called that?
Breaking when your behind another car?
Breaking with the engine (and breaks)?
Breaking using some creative foot technique?
Jone Tytlandsvik