rec.autos.simulators

Nascar Thunder 2004 Demo

Larr

Nascar Thunder 2004 Demo

by Larr » Wed, 12 Nov 2003 02:50:05

Well, I finally got this thing downloaded, and spent about an hour with it
going around.

Not the track, but going around in circles.

It is clear to me that I do not understand, one bit, EA's philosophy behind
car setups, controller setups, or anything else.

The car pushes like a dump truck, yet is so loose you can hardly make a lap
on the track.

The car goes completely out of control on the back-straight without any help
from me, and spins wildly out of control.

It feels more like an ice-skating rink than a race track.

I'll admit.  I just don't get it.

-Larry

Andre

Nascar Thunder 2004 Demo

by Andre » Wed, 12 Nov 2003 03:30:20


>Well, I finally got this thing downloaded, and spent about an hour with it
>going around.

>Not the track, but going around in circles.

>It is clear to me that I do not understand, one bit, EA's philosophy behind
>car setups, controller setups, or anything else.

>The car pushes like a dump truck, yet is so loose you can hardly make a lap
>on the track.

>The car goes completely out of control on the back-straight without any help
>from me, and spins wildly out of control.

That is the total opposite to my experience of the demo, I found the
driving was a lot more stable than NR2003 (which of them is more
realistic I have no idea) and had absolutely no problems getting
around the track. I am using the Logitech Momo Racing wheel.
--

Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
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Steve Simpso

Nascar Thunder 2004 Demo

by Steve Simpso » Wed, 12 Nov 2003 06:38:22

Yep, you certainly sound clueless.
Larr

Nascar Thunder 2004 Demo

by Larr » Wed, 12 Nov 2003 07:50:56

You know, you simply must be about 11 years old.  That's the only thing I
can figure...

Larry


Mark

Nascar Thunder 2004 Demo

by Mark » Wed, 12 Nov 2003 14:02:46


says...

>That is the total opposite to my experience of the demo, I found the
>driving was a lot more stable than NR2003 (which of them is more
>realistic I have no idea) and had absolutely no problems getting
>around the track. I am using the Logitech Momo Racing wheel.
>--

>Help make Usenet a better place: English is read downwards,
>please don't top post. Trim messages to quote only relevent text.
>Check groups.google.com before asking a question.

Have you tried a short track yet? I used the provided race setup at a
superspeedway and it was good but when I used a race setup for a short track I
found the car very unstable. It was just as he described. Lots of torque and
hard to control.
Steve Simpso

Nascar Thunder 2004 Demo

by Steve Simpso » Wed, 12 Nov 2003 17:18:34

Well, I'm sorry to say you can't even get that right....  :-P  Never mind
Larry, just go back to your Papy comfort zone and all will be
well....seriously

Phillip Malphrus, Jr

Nascar Thunder 2004 Demo

by Phillip Malphrus, Jr » Wed, 12 Nov 2003 23:38:56

Dude, you are wrong. I have both. They both drive different. Given that the
Papy game was developed by the company that has "gotten it right" all these
years, had a Jasper Motorsports engineer proof it and offer changes to the
physics to make the car as much like what a real car is like, I'm going to
have to believe that NR2003 is the superior product. If it drove similar, I
would think otherwise. But, knowing what went into creating Papy's product
and knowing people that have driven stock cars for a living, I'm errring on
the side of Papy, not a group of folks that have never even been close to
right.

Sorry.


Steve Blankenshi

Nascar Thunder 2004 Demo

by Steve Blankenshi » Thu, 13 Nov 2003 00:15:09

I haven't tried the Thunder Demo, but you sound like you might have the
common ISI controller setup problem.  Despite SS's useless and rude comments
to the contrary, Papy's controller setup (and many others as well) is far
easier to use than ISI's.  Hmmm; maybe there IS a Papy comfort zone after
all... ;-)

But the ISI setup can be made to work fine.  So - here's the drill.  Make
sure your sensitivity is on 50% for all axes to begin with, which in ISI
sims corresponds to fully linear response (you may want to change it a bit
later for superspeedways, but go linear for a baseline).  Set all your
deadzones to 0%.  Put the speed sensitivity at 0% also (you'll probably have
to reduce the steering lock significantly from default in the garage once
you do this).  Then close the game and find your playername.plr file.  Open
it and look down at the bottom for the axis settings.  Note the center
numbers; they're probably all on 0.50000.  That's correct for the wheel
axis, but for pedals using separate axes, it probably needs to be at
1.00000.  That's what it took to get my Logitech's pedals to use more than
half their travel.

Good luck - maybe I'll get around to trying Thunder myself one of these
days.  Having too much fun banging the ETCC cars around at Knockhill for
now... ;-)


> You know, you simply must be about 11 years old.  That's the only thing I
> can figure...

> Larry



> > Yep, you certainly sound clueless.

Steve Simpso

Nascar Thunder 2004 Demo

by Steve Simpso » Thu, 13 Nov 2003 06:42:09

I totally agree but that doesn't make Larry's original post any less
ridiculous.

Larr

Nascar Thunder 2004 Demo

by Larr » Sun, 16 Nov 2003 06:15:57

Thanks Steve!  I'll give it a try :)

-Larry


> I haven't tried the Thunder Demo, but you sound like you might have the
> common ISI controller setup problem.  Despite SS's useless and rude
comments
> to the contrary, Papy's controller setup (and many others as well) is far
> easier to use than ISI's.  Hmmm; maybe there IS a Papy comfort zone after
> all... ;-)

> But the ISI setup can be made to work fine.  So - here's the drill.  Make
> sure your sensitivity is on 50% for all axes to begin with, which in ISI
> sims corresponds to fully linear response (you may want to change it a bit
> later for superspeedways, but go linear for a baseline).  Set all your
> deadzones to 0%.  Put the speed sensitivity at 0% also (you'll probably
have
> to reduce the steering lock significantly from default in the garage once
> you do this).  Then close the game and find your playername.plr file.
Open
> it and look down at the bottom for the axis settings.  Note the center
> numbers; they're probably all on 0.50000.  That's correct for the wheel
> axis, but for pedals using separate axes, it probably needs to be at
> 1.00000.  That's what it took to get my Logitech's pedals to use more than
> half their travel.

> Good luck - maybe I'll get around to trying Thunder myself one of these
> days.  Having too much fun banging the ETCC cars around at Knockhill for
> now... ;-)



> > You know, you simply must be about 11 years old.  That's the only thing
I
> > can figure...

> > Larry



> > > Yep, you certainly sound clueless.


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