Is it just me, or is there something missing here? Maybe it's my card (CL SB 64), but I am seriously missing some decent aural
feedback here; specifically the sounds made my the wheels as they fight for grip. There should be some tire noise, increasing with
pace and varying by surface. It should differ with load, when skidding sideways versus tracking straight, or when sliding with
locked brakes. I get nothing here, nor is there any sound when jumping and landing - nada. I think I'm I'm missing apexes
sometimes by braking when I'm apparently a bit airborne, but who'd know with no tire sounds? BB says their physics is right up
there with you-know-what, but you'd never know it from the feedback. (BTW - I tried several different sound driver choices in the
setup menu, but got no tire noise; the other sounds seem to work ok.)
Nice demo otherwise, lovely with the graphics cranked up; but seriously weak aurally if my experience is the norm. Controller setup
could be better too; my LWF works, but the "tuning" choices are pretty weak in the demo. For instance, with the sensitivity
settings on medium, my throttle only responds after half-travel. The brake seems to get full travel, so what's up with that? The
wheel's calibrated fine and works great in everything else. Notice to all developers - see how MGI does controller setup in Heat.
Hope the sound issue's not universal,
SB
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