rec.autos.simulators

SCGT

John Moor

SCGT

by John Moor » Fri, 19 Mar 1999 04:00:00

Nice! A comfortable sim/game that rides a balance between arcade and
sim. Closest to probably, Viper. Good graphics, car handling, opponent
ai and race feel. The most ***in part is driving in a pack at night!
very cool brake light effects, looks awesome in a replay. I like this a
lot although there are some things I would like added. Drove all three
cars and after a few hours managed a 45.19 in the panoz. Rippin fun.
JM
Larr

SCGT

by Larr » Wed, 31 Mar 1999 04:00:00

Agree'd 100%.

-Larry


> Nice! A comfortable sim/game that rides a balance between arcade and
> sim. Closest to probably, Viper. Good graphics, car handling, opponent
> ai and race feel. The most ***in part is driving in a pack at night!
> very cool brake light effects, looks awesome in a replay. I like this a
> lot although there are some things I would like added. Drove all three
> cars and after a few hours managed a 45.19 in the panoz. Rippin fun.
> JM

=rez

SCGT

by =rez » Fri, 02 Apr 1999 04:00:00

Yes, I agree.. It's a LOT of fun, especially with the split-axis fix.
I was able to pip John's time of 45.19 by a few tenths to 44.89.

The only sim's I've bought in the last 3 years are GP2, GPL and Powerslide
(and I've tried all the others). I'm buying SCGT too as soon as it comes
out.

Good work Image Space!!

=rez=


> Agree'd 100%.

> -Larry


> > Nice! A comfortable sim/game that rides a balance between arcade and
> > sim. Closest to probably, Viper. Good graphics, car handling, opponent
> > ai and race feel. The most ***in part is driving in a pack at night!
> > very cool brake light effects, looks awesome in a replay. I like this a
> > lot although there are some things I would like added. Drove all three
> > cars and after a few hours managed a 45.19 in the panoz. Rippin fun.
> > JM

UnserFa

SCGT

by UnserFa » Fri, 02 Apr 1999 04:00:00

44.11 here post-Demo Update 1.1 from GT1

God bless,
Loren

=rez

SCGT

by =rez » Sat, 03 Apr 1999 04:00:00

Congrats!

How do you find the demo update v1.1 affects handling? Do you feel it makes
the cars handle easier or more difficult, but faster?

Peace and love,
=rez=


UnserFa

SCGT

by UnserFa » Sat, 03 Apr 1999 04:00:00

I dropped my time to a 43.60 now.  The car handles slightly worse and you gotta
brake more and/or earlier for some of the turns.  Any good sim-driver should
have absolutely no problem adjusting.

God bless,
Loren

Larr

SCGT

by Larr » Sat, 03 Apr 1999 04:00:00

Am I the only one that finds PowerSlide impossible to play with
Force-Feedback?

-Larry


> The only sim's I've bought in the last 3 years are GP2, GPL and Powerslide
> (and I've tried all the others). I'm buying SCGT too as soon as it comes
> out.

=rez

SCGT

by =rez » Sun, 04 Apr 1999 04:00:00


Well, I guess that rules me out!

Peace and love,
=rez=


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.