rec.autos.simulators

Sears N2K2 Track for Saturday's RASCAR Race

Tom Pabs

Sears N2K2 Track for Saturday's RASCAR Race

by Tom Pabs » Wed, 26 Jun 2002 08:59:34

No Wilbur.....your choices are to use the D3D rasterizer......or remove all
the mip files from the track folder (those are mine.....the original track
would have them all in their dat folder).

Tom


> Ok so until this is redone. Do we just move the extra folder we put in to
go
> back to the way Sears was?
> Thanks,
> WilburJr


> > For the last four weeks I have been working on re-texturing and
re-coloring
> > the Sears N2K2 track since winmip2, beta-15 could finally handle the
N2K2
> > mips.  Its not completed....but its enough complete that I though a few
of
> > you guys running the RASCAR race this weekend at Sears might like to try
it.

> > I just got home from the track (confirming a few of the last minutes
signs
> > that were still being painted yesterday)....and want to get this posted
here
> > before I have to leave again for a while.....so I'll not give much of
> > explanation of what is....or is not completed, as of yet.  Maybe I can
do
> > that later tonight when I return?

> > Installation:
> > 1.  Download the file below and unzip all of its contents into the Sears
> > track folder.
> > www.pabst-racing.com/webscreens/sears2k2-main.zip

> > 2.  Create a sub-folder under the Sears track folder called "trackmat"
(must
> > be spelled exactly like that).....then download and unzip the zip file's
> > contents in the second link below....to that sub-folder......this must
be
> > done exactly or the new textures won't be displayed.
> > www.pabst-racing.com/webscreens/sears2k2-trackmat.zip

> > This works pretty much like the GPL tracks......the mip files outside
the
> > track dat will take priority over the ones inside the track dat.  If you
> > want to remove the re-textured/colored track....just remove all the mip
> > files contained in the two zips above from the Sears track
folder....bingo,
> > you'll be back to Papy originals.

> > This is a higher res....but not killer high res.....version than is the
> > Papy's original track.  But, I don't think it will kill anyone's FPS if
you
> > have a good "box" to run N2K2 to start with.  If you have a "marginal"
> > one....probably better not load these textures.

> > Have fun you guys...

> > Tom

Tom Pabs

Sears N2K2 Track for Saturday's RASCAR Race

by Tom Pabs » Wed, 26 Jun 2002 09:17:28

Joachim...

For now....as a temporary fix......just delete the "grand_11_em.mip" and the
"grand_11.mip" and that will force the use of the Papy original files in the
.dat.  All I did with those files is change the facing of the grandstand to
be consistent with the "terracing grandstands" that now stand in that place
on the track.  It was a "trick fix"......and not really visible from the
***pit of the car view anyway.  Its not a biggy.  The ti files do cause
this problem........I already fixed the bigbul problem.....by changing the
transparent color to a dark color.  But for some reason, the transparent
color when those files are converted....even using the original Papy
color.....begins to bleed through.  That's a separate problem that has not
been addressed yet (I did not lower the sub-image levels for those
files....so that's not the problem here).

Tom


Tom Pabs

Sears N2K2 Track for Saturday's RASCAR Race

by Tom Pabs » Wed, 26 Jun 2002 14:00:50

Eric...

How do you do this in N2K2?

Tom


> I don't know what's different about your system or the updated MIPs
> you're using, but lightmaps are fully supported in both the OpenGL and
> D3D renderers.  In fact D3D is the one that is lacking a feature, as
> only the OpenGL renderer supports specular highlights.  So for a true
> test of performance with equal features you'd need to disable specular
> highlights in OpenGL to bring it down to D3D's level.

> - Eric



> > To make a fair judgment between FPS in OGL and D3D (in N2K2 at
> least)....you
> > need to turn off the "eye candy" in D3D that OGL doesn't have (like
> > light-maps).  Once you have the "eye candy" settings at the same
> > level.......I think you'll find the FPS is higher in D3D.  On my
> > systems....its about 20%.  This has been pretty much solid.....for
> about 2
> > years now.  The only sim I'd prefer to run in OGL is GPL...but you
> can't
> > because of the black screen bug.  Also, if you have a 19" monitor or
> > larger....try a higher screen res (like 1280x32 or 1600x32) and use
> the
> > highest refresh rate your monitor supports.  That won't change the FPS
> > comparison...but it really shows up in D3D.....over OGL graphic
> quality.
> > Systems do vary though.

Joachim Trens

Sears N2K2 Track for Saturday's RASCAR Race

by Joachim Trens » Thu, 27 Jun 2002 02:10:54

Thanks for the info Tom !

Achim


Biz

Sears N2K2 Track for Saturday's RASCAR Race

by Biz » Thu, 27 Jun 2002 09:14:53

Thanx for turning my inocuous request into something you deemed as ***.
--
Biz

"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash


> Biz...

> Your "attitude" suggests that I withheld that information on purpose.  I
> wasn't aware that it didn't work in OGL until I released the track to you
> RASCAR guys......even stating that it was "unfinished" work (or did you miss
> that?).  This is exactly the reason why I don't (usually) publicly release
> my track texture work....ever.  I do this for myself and few guys who I race
> online with out here at Sears Point.  I am NOT Papyrus....and I'm not
> "selling" my work.......I have neither the time nor the inclination to make
> my tracks work on every f'ing system there is out there in this sim
> community......I'm not obligated to you or anyone to make it work in a
> rendering system I don't use myself.....got it?  By the way, I have a 1.7gig
> AMD (oc'd to around 1.9gigs) and a GF4-ti4600 Nvidia card......I don't agree
> that OGL is better graphically...or faster than....D3D.

> Maybe you were just having a bad day?

> Tom



> > Well Tom, if you're not going to troubleshoot it in any way, then just try
> to make sure that
> > everyone gets the message that your new textures for Sears are not OpenGL
> compatible.  Most if not
> > all nVidia Geforce(2,3,4) card users will be using OpenGL because of
> higher framerates vs. D3D.
> > What video card do you use?  And I also assume you have a 1+GHz processor
> as well?  There are many
> > not that fortunate to have that hw yet...
> > --
> > Biz

> > "Don't touch that please, your primitive intellect wouldn't understand
> > alloys and compositions and,......things with molecular structures,....and
> > the....." - Ash



> > > Eric...

> > > Seems this is an issue for Klaus Hobrand......not me.  I just use his
> > > tool.....and after converting the bmps back to mips...with
> > > WinMip2beta15....OGL doesn't display them properly (especially the "lm"
> > > mips).  I don't know why....but it doesn't happen in D3D....which is
> what I
> > > run.....so I'm not going to troubleshoot it for Klaus.  You know?

> > > TP



> > > > I don't know what's different about your system or the updated MIPs
> > > > you're using, but lightmaps are fully supported in both the OpenGL and
> > > > D3D renderers.  In fact D3D is the one that is lacking a feature, as
> > > > only the OpenGL renderer supports specular highlights.  So for a true
> > > > test of performance with equal features you'd need to disable specular
> > > > highlights in OpenGL to bring it down to D3D's level.

> > > > - Eric



> > > > > To make a fair judgment between FPS in OGL and D3D (in N2K2 at
> > > > least)....you
> > > > > need to turn off the "eye candy" in D3D that OGL doesn't have (like
> > > > > light-maps).  Once you have the "eye candy" settings at the same
> > > > > level.......I think you'll find the FPS is higher in D3D.  On my
> > > > > systems....its about 20%.  This has been pretty much solid.....for
> > > > about 2
> > > > > years now.  The only sim I'd prefer to run in OGL is GPL...but you
> > > > can't
> > > > > because of the black screen bug.  Also, if you have a 19" monitor or
> > > > > larger....try a higher screen res (like 1280x32 or 1600x32) and use
> > > > the
> > > > > highest refresh rate your monitor supports.  That won't change the
> FPS
> > > > > comparison...but it really shows up in D3D.....over OGL graphic
> > > > quality.
> > > > > Systems do vary though.

Tom Pabs

Sears N2K2 Track for Saturday's RASCAR Race

by Tom Pabs » Sat, 29 Jun 2002 16:31:16

So did several others......

TP


> Thanx for turning my inocuous request into something you deemed as ***.
> --
> Biz

> "Don't touch that please, your primitive intellect wouldn't understand
> alloys and compositions and,......things with molecular structures,....and
> the....." - Ash




> > Biz...

> > Your "attitude" suggests that I withheld that information on purpose.  I
> > wasn't aware that it didn't work in OGL until I released the track to
you
> > RASCAR guys......even stating that it was "unfinished" work (or did you
miss
> > that?).  This is exactly the reason why I don't (usually) publicly
release
> > my track texture work....ever.  I do this for myself and few guys who I
race
> > online with out here at Sears Point.  I am NOT Papyrus....and I'm not
> > "selling" my work.......I have neither the time nor the inclination to
make
> > my tracks work on every f'ing system there is out there in this sim
> > community......I'm not obligated to you or anyone to make it work in a
> > rendering system I don't use myself.....got it?  By the way, I have a
1.7gig
> > AMD (oc'd to around 1.9gigs) and a GF4-ti4600 Nvidia card......I don't
agree
> > that OGL is better graphically...or faster than....D3D.

> > Maybe you were just having a bad day?

> > Tom



> > > Well Tom, if you're not going to troubleshoot it in any way, then just
try
> > to make sure that
> > > everyone gets the message that your new textures for Sears are not
OpenGL
> > compatible.  Most if not
> > > all nVidia Geforce(2,3,4) card users will be using OpenGL because of
> > higher framerates vs. D3D.
> > > What video card do you use?  And I also assume you have a 1+GHz
processor
> > as well?  There are many
> > > not that fortunate to have that hw yet...
> > > --
> > > Biz

> > > "Don't touch that please, your primitive intellect wouldn't understand
> > > alloys and compositions and,......things with molecular
structures,....and
> > > the....." - Ash



> > > > Eric...

> > > > Seems this is an issue for Klaus Hobrand......not me.  I just use
his
> > > > tool.....and after converting the bmps back to mips...with
> > > > WinMip2beta15....OGL doesn't display them properly (especially the
"lm"
> > > > mips).  I don't know why....but it doesn't happen in D3D....which is
> > what I
> > > > run.....so I'm not going to troubleshoot it for Klaus.  You know?

> > > > TP



> > > > > I don't know what's different about your system or the updated
MIPs
> > > > > you're using, but lightmaps are fully supported in both the OpenGL
and
> > > > > D3D renderers.  In fact D3D is the one that is lacking a feature,
as
> > > > > only the OpenGL renderer supports specular highlights.  So for a
true
> > > > > test of performance with equal features you'd need to disable
specular
> > > > > highlights in OpenGL to bring it down to D3D's level.

> > > > > - Eric



> > > > > > To make a fair judgment between FPS in OGL and D3D (in N2K2 at
> > > > > least)....you
> > > > > > need to turn off the "eye candy" in D3D that OGL doesn't have
(like
> > > > > > light-maps).  Once you have the "eye candy" settings at the same
> > > > > > level.......I think you'll find the FPS is higher in D3D.  On my
> > > > > > systems....its about 20%.  This has been pretty much
solid.....for
> > > > > about 2
> > > > > > years now.  The only sim I'd prefer to run in OGL is GPL...but
you
> > > > > can't
> > > > > > because of the black screen bug.  Also, if you have a 19"
monitor or
> > > > > > larger....try a higher screen res (like 1280x32 or 1600x32) and
use
> > > > > the
> > > > > > highest refresh rate your monitor supports.  That won't change
the
> > FPS
> > > > > > comparison...but it really shows up in D3D.....over OGL graphic
> > > > > quality.
> > > > > > Systems do vary though.


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