everyone gets the message that your new textures for Sears are not OpenGL compatible. Most if not
all nVidia Geforce(2,3,4) card users will be using OpenGL because of higher framerates vs. D3D.
What video card do you use? And I also assume you have a 1+GHz processor as well? There are many
not that fortunate to have that hw yet...
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
> Seems this is an issue for Klaus Hobrand......not me. I just use his
> tool.....and after converting the bmps back to mips...with
> WinMip2beta15....OGL doesn't display them properly (especially the "lm"
> mips). I don't know why....but it doesn't happen in D3D....which is what I
> run.....so I'm not going to troubleshoot it for Klaus. You know?
> TP
> > I don't know what's different about your system or the updated MIPs
> > you're using, but lightmaps are fully supported in both the OpenGL and
> > D3D renderers. In fact D3D is the one that is lacking a feature, as
> > only the OpenGL renderer supports specular highlights. So for a true
> > test of performance with equal features you'd need to disable specular
> > highlights in OpenGL to bring it down to D3D's level.
> > - Eric
> > > To make a fair judgment between FPS in OGL and D3D (in N2K2 at
> > least)....you
> > > need to turn off the "eye candy" in D3D that OGL doesn't have (like
> > > light-maps). Once you have the "eye candy" settings at the same
> > > level.......I think you'll find the FPS is higher in D3D. On my
> > > systems....its about 20%. This has been pretty much solid.....for
> > about 2
> > > years now. The only sim I'd prefer to run in OGL is GPL...but you
> > can't
> > > because of the black screen bug. Also, if you have a 19" monitor or
> > > larger....try a higher screen res (like 1280x32 or 1600x32) and use
> > the
> > > highest refresh rate your monitor supports. That won't change the FPS
> > > comparison...but it really shows up in D3D.....over OGL graphic
> > quality.
> > > Systems do vary though.