[edited]
| Because GP2's release was delayed how long? It's all a blur to me now,
| was it 1 year? Or was it 2 years? Or was it... And NASCAR2 as delayed
| how long? Was it 1 week, or 1 month? In a year's time NASCAR2 would be
| more than perfect. That is as long as those damned programmers and game
| designers didn't want to add "just one more little thing"! Sometimes,
| it's better just to get it out the door, fix the minor bugs and
| omissions in a timely manner and get on with the next project, NASCAR3.
You mean ICR3, I hope!
I generally agree, I'd rather have a great game with some bugs in my
hand. But, as you must have read, most of my complaints are with the
PSX NASCAR that is just out. I love it; but it has bugs. *And their
ain't gonna be a patch for them* , that's the trade off between
computer and console- on the console you can't do anything about the
bugs.
What bugs? Well, preference files eaten up every few times you decide
to change it (makes you a little paranoid to make any changes!), no
saving of controller calibrations... but these are minor. The one
single one that kills me (and I am assuming it is a bug) is that while
I can win races at 110%, *I can't qualify above last place*, even at
100%. In N2, I can win races at over 100%, and I can generally qualify
between 12th and 16th.
Maybe this isn't a bug; maybe it is their way of making up for
not-so-good "AI from behind." Sure makes for creative ways to get up a
few spaces- I don't mind wiping out a few cars in the start if I can
have a chance to race against cars going my speed. Because, of course,
if you don't get them in the first few laps, you can't ever find the
draft again to catch them. Would have been nice to have a "Where do
you want to start?" to be saved in the fabled preferences file, sort
of like GP2's "Quickrace" options.
Other "bugs"- damage, while pretty, seems to be in permanent "Arcade"
mode- these cars are somewhat more forgiving than N2's, and there's
some occasional (but completely manageable, thanks to Jim's advice)
sound flakiness...
Truth is, certain aspects (mostl;y graphical) of PSX NASCAR are
*better* than N2. What I miss from N2- the spotter, the tri-mirror,
the more drivers in N2, and N2's more interesting competition from
behind (in PSX NASCAR, you pass somebody, and they pretty much
dissappear. Maybe this is because I can't qualify above last place!).
But the cars are just as configurable, and feel the same. And it is a
blast racing on a big screen.
I think there is a "console bias"- companies are just getting used to
thinking of consoles like PSX as potential "alternative computers"-
there is still the general feel that the goal on a console game is "an
arcade rush", so some "bugs" and "left out features" "don't matter
much." That is understandable, it is where these consoles evolved
from. But I think it will change. Because what these consoles, esp.
N64, can do is amazing, and for 1/10th to 1/20th the price of a
computer- and with memory prices crashing, the next generation will
undoubtably have more. Seems like memory is still the short-changed
part of these machines. Frankly, I don't understand how they get what
they do out of... *2* megs of ram, on the PSX! Psygnosis' F1 in
particular seems to almost reach shocking levels of speed and track
detail- far better than anything I've seen on PC.