rec.autos.simulators

N4 is just too hard

Larr

N4 is just too hard

by Larr » Sat, 02 Jun 2001 12:01:36

You hit the magic point.  Wheels that are forced back to center are _the_
biggest problem.  This would be non FF wheels, and FF wheels run with FF
turned off (and thus using the phony-spring).

I would be glad to run with FF on, but the SuperSpeedways are darn near
impossible to drive with the MSFFW, at least, because they are incredibly
loose on center with FF turned on.  Even at 32:1.

If I could set the ration to, I'd say, 50:1 I'd probably be happy with it.

Shame there isn't a way to hack the steering ratio in an INI file or
something.

Hey, Papy!  How about adding a "Controller Ratio X2" option in the
player.ini ?

-Larry


> That's a good point.  I never really thought about the fact that
everyone's
> controller is different.  Some may be saying that it isn't a problem
because
> it may not actually be affecting them as much as others.  I also think the
> problem is worse because my wheel (LWM no FF) automatically springs back
to
> centre.  The more I turn right, the more force it requires.  That's not
the
> way it's going to feel in a "real cup car".  I'm not sure if other wheels
> are different or maybe the FF wheels aren't affected as much.

> I'm in no way saying the pull should be removed.  I just don't think this
> issue should be dropped because everyone is saying that's the way it's
> supposed to be.  This is a great sim and Papy has done some awesome work
> with this version.



> > Vintook.

> > Trust me, I know this.  I understand the realism part.

> > Everyone keeps ignoring the simple fact that not all controllers are
> alike,
> > and some need further adjustments to make the game enjoyable.

> > -Larry



> > > The pull to the left is realistic and after a while you will just get
> used
> > > to it. I don't even notice it anymore unless I join an arcade race
(then
> I
> > > keep smacking the wall cause I'm so used to the pull and it isn't
there
> in
> > > arcade). I don't see any problems with the controller screen or the
> range
> > of
> > > motion. It's exactly like GPL. If you think it should act more like N3
> > then
> > > you are out of luck. N4 is 180 degrees out from N3. The superspeedways
> > drive
> > > more correctly now then they ever did in N3. Mess with your car setup,
> you
> > > can do quite a bit to make it feel better and a few adjustments will
> help
> > > your controller feel better too.

> > > Vintook



> > > > My only complaint with N4 is the Controller code, and the fact that
> > > Papyrus
> > > > won't acknowledge the fact that not all wheels are THE SAME, and in
> > their
> > > > quest for 'realism' they have made some of our lives miserable.

> > > > All I want is the controller to work as well as it did in N3.  That
> > means
> > > > having a reasonable range of adjustment so the SuperSpeedways drive
> > > > correctly, and you don't run the whole track with 1/2" of wheel
> > movement.
> > > > 32:1 is NOT enough ratio in the current controller code.

> > > > The pull to the left?  Well, as I said, not all controllers are
alike.
> > We
> > > > NEED a controller trim-tab.

> > > > Other than that, it's fine.

> > > > Except for the boneheads online, of course.

> > > > -Larry



> > > > > You can't race with it. We're not good enough. People don't
respect
> > > other
> > > > > people enough. The setups don't work. The cars are too twitchy. It
> > will
> > > > > never work for online racing. You can't run close together. The N4
> > > online
> > > > > code isn't good enough and a LAN is the only place it can work.
> Unless
> > > > > you're a real Nascar driver you'll never see a good race. We're
just
> > not
> > > > > talented enough to make it work. Single car spins are just
something
> > > we'll
> > > > > have to deal with. Racing side by side is impossible.

> > > > > All things I've heard and at times even thought myself. Here is a
> > short
> > > > clip
> > > > > of a replay from a Phoenix race I ran the other night. Now I won't
> say
> > > > this
> > > > > race was perfect and we did have our problems, but this 20 lap
> segment
> > > was
> > > > > something else. There were a few runs like this in the race. I've
> had
> > > > > similar races at other tracks as well with this same group.

> > > > > http://www.racesimcentral.net/(4.5 meg)

> > > > > It can work.

> > > > > Tom

Larr

N4 is just too hard

by Larr » Sat, 02 Jun 2001 12:03:36

I agree with this statement 100%.  In my posts about this, I have tried to
be VERY careful to keep the conversation limited to the CONTROLLER, and not
the viability of the setups/pull.

We should simply have the ability to match our controllers to the way the
game is acting, because the game certainly is NOT taking into account the
many varying types of controllers people use.

-Larry


Larr

N4 is just too hard

by Larr » Sat, 02 Jun 2001 12:05:44

Again, the pull is generally NOT a problem for those running FF wheels.
It's non-FF wheels, with their centering springs, and FF wheels run with FF
turned off (thus having a phony-spring) that are causing people heartburn.

I don't run FF turned on because the damned thing is far too loose around
center at the SS's and the car drifts all over the place.

-Larry


> >  What do you mean?  "the cars you race with"  is that the car you are
> >driving or the AI cars you are racing with on the track?    If you are
not
> >'feeling' the pull then you may have done a few things.  First check that
> >you are NOT racing in ARCADE mode.   Switch it off.  2nd.  check your
setup,
> >if you are using the EASY/SLOW setups, then the caster settings remove
most
> >of the pull.  So choose the fast or intermediate settups to feel the
pull.
> >and finally...you are using N4 right?
> >dave henrie

> Perhaps it's my wheel (MS SW FF - FF is turned on in N4) Dave.  I
> tried a fast and an intermediate setup and don't think I have noticed
> any pull on straight-a-ways.  Yes, I am in simulation mode.

> Thanks,

> -pw



> >> >This in a quote from Eddie Cheever about open wheel cars, but I
believe
> >it
> >> >applies to stock cars as well.

> >> >"Cars are set up so that if you were to let go of the steering wheel
on
> >the
> >> >straightaway, they would turn left by themselves. You're actually
holding
> >> >the car on the straightaway and then releasing it at the right moment
to
> >> >turn into a corner."

> >> I can't figure out how to get the cars I race with to have this
> >> realistic pull to the left feature.  Any ideas?

> >> -pw

Dave Henri

N4 is just too hard

by Dave Henri » Sat, 02 Jun 2001 14:45:04

  Have you tried using a program called dxtweek?
It sounds like you have a deadzone on your wheel.  This may remove it.
dave henrie

> I agree with this statement 100%.  In my posts about this, I have tried to
> be VERY careful to keep the conversation limited to the CONTROLLER, and
not
> the viability of the setups/pull.

> We should simply have the ability to match our controllers to the way the
> game is acting, because the game certainly is NOT taking into account the
> many varying types of controllers people use.

> -Larry



> > I'm in no way saying the pull should be removed.  I just don't think
this
> > issue should be dropped because everyone is saying that's the way it's
> > supposed to be.  This is a great sim and Papy has done some awesome work
> > with this version.

MitchD14

N4 is just too hard

by MitchD14 » Sun, 03 Jun 2001 13:20:48

The bank may make the car turn, but left side weight doesn't.
Pierre PAPA DOC Legra

N4 is just too hard

by Pierre PAPA DOC Legra » Thu, 07 Jun 2001 09:40:31

What about tire sizes...? Arent those different on a NASCAR...

PAPA DOC

>  and the banking of the track and the weight of the car being left side
>loaded and...there's probably a few more.
>dave henrie


>> The only reason that a race car pulls to the left by itself on a straight
>is
>> because of caster stagger

Flanker Target
GPL Crash Dummy
www.papadoc.net
FALCON 4 Benchmarks
David Er

N4 is just too hard

by David Er » Thu, 07 Jun 2001 10:23:17

I think the tire sizes *were* different but that was back when they ran bias
ply tires. Radials all pretty much have the same diameter becuase of the
steel or kevlar belts running around the circumference. What little
adjustment of tire size they need these days they do with air pressure.

Dav_Erb



> What about tire sizes...? Arent those different on a NASCAR...

> PAPA DOC

> >  and the banking of the track and the weight of the car being left side
> >loaded and...there's probably a few more.
> >dave henrie


> >> The only reason that a race car pulls to the left by itself on a
straight
> >is
> >> because of caster stagger

> Flanker Target
> GPL Crash Dummy
> www.papadoc.net
> FALCON 4 Benchmarks

Tim

N4 is just too hard

by Tim » Fri, 08 Jun 2001 08:14:12

camber, toe out


> >This in a quote from Eddie Cheever about open wheel cars, but I believe
it
> >applies to stock cars as well.

> >"Cars are set up so that if you were to let go of the steering wheel on
the
> >straightaway, they would turn left by themselves. You're actually holding
> >the car on the straightaway and then releasing it at the right moment to
> >turn into a corner."

> I can't figure out how to get the cars I race with to have this
> realistic pull to the left feature.  Any ideas?

> -pw

Michael Moxo

N4 is just too hard

by Michael Moxo » Sat, 09 Jun 2001 07:15:46

Remeber camber does.  The combination of a left biased weighted car,
positive camber etc have a big affect on the way a stock car acts.  They are
basically set up to turn left on an oval and I guess Papy are just trying to
re create that feel.


Jason Mond

N4 is just too hard

by Jason Mond » Sat, 09 Jun 2001 07:49:44

Since our club, Stock Car Pro Racing Club, put in a pretty strict rule
about causing 3 cautions in 3 races and your outta-here.  We've
benefitted with races that are in the 0 to 2 caution range :)  This is
racing not just loly-gagging.

Check out our new Replay of the Week -- 3 wide at Tally without an
accident.  

http://www.scprc.com

It does work when you have racers in the right frame of mind.

Jason.


> Here is a short clip
> of a replay from a Phoenix race I ran the other night. Now I won't say this
> race was perfect and we did have our problems, but this 20 lap segment was
> something else. There were a few runs like this in the race. I've had
> similar races at other tracks as well with this same group.

> http://www.justracin.net/pho.zip (4.5 meg)

> It can work.

> Tom

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N4, GPL, Fun Run Sims)
http://www.racersdomain.com  - Race hosting.
(Please remove 'no extra spork' when replying)
Tom Olive

N4 is just too hard

by Tom Olive » Sun, 10 Jun 2001 07:24:24

I saw that. Awesome feature on your web site. You guys were really going at
it.


> Since our club, Stock Car Pro Racing Club, put in a pretty strict rule
> about causing 3 cautions in 3 races and your outta-here.  We've
> benefitted with races that are in the 0 to 2 caution range :)  This is
> racing not just loly-gagging.

> Check out our new Replay of the Week -- 3 wide at Tally without an
> accident.

> http://www.scprc.com

> It does work when you have racers in the right frame of mind.

> Jason.


> > Here is a short clip
> > of a replay from a Phoenix race I ran the other night. Now I won't say
this
> > race was perfect and we did have our problems, but this 20 lap segment
was
> > something else. There were a few runs like this in the race. I've had
> > similar races at other tracks as well with this same group.

> > http://www.justracin.net/pho.zip (4.5 meg)

> > It can work.

> > Tom

> --
> Jason Monds
> http://www.proracingclub.com - Pro Racing Club! (N4, GPL, Fun Run Sims)
> http://www.racersdomain.com  - Race hosting.
> (Please remove 'no extra spork' when replying)


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