biggest problem. This would be non FF wheels, and FF wheels run with FF
turned off (and thus using the phony-spring).
I would be glad to run with FF on, but the SuperSpeedways are darn near
impossible to drive with the MSFFW, at least, because they are incredibly
loose on center with FF turned on. Even at 32:1.
If I could set the ration to, I'd say, 50:1 I'd probably be happy with it.
Shame there isn't a way to hack the steering ratio in an INI file or
something.
Hey, Papy! How about adding a "Controller Ratio X2" option in the
player.ini ?
-Larry
everyone's
> controller is different. Some may be saying that it isn't a problem
because
> it may not actually be affecting them as much as others. I also think the
> problem is worse because my wheel (LWM no FF) automatically springs back
to
> centre. The more I turn right, the more force it requires. That's not
the
> way it's going to feel in a "real cup car". I'm not sure if other wheels
> are different or maybe the FF wheels aren't affected as much.
> I'm in no way saying the pull should be removed. I just don't think this
> issue should be dropped because everyone is saying that's the way it's
> supposed to be. This is a great sim and Papy has done some awesome work
> with this version.
> > Vintook.
> > Trust me, I know this. I understand the realism part.
> > Everyone keeps ignoring the simple fact that not all controllers are
> alike,
> > and some need further adjustments to make the game enjoyable.
> > -Larry
> > > The pull to the left is realistic and after a while you will just get
> used
> > > to it. I don't even notice it anymore unless I join an arcade race
(then
> I
> > > keep smacking the wall cause I'm so used to the pull and it isn't
there
> in
> > > arcade). I don't see any problems with the controller screen or the
> range
> > of
> > > motion. It's exactly like GPL. If you think it should act more like N3
> > then
> > > you are out of luck. N4 is 180 degrees out from N3. The superspeedways
> > drive
> > > more correctly now then they ever did in N3. Mess with your car setup,
> you
> > > can do quite a bit to make it feel better and a few adjustments will
> help
> > > your controller feel better too.
> > > Vintook
> > > > My only complaint with N4 is the Controller code, and the fact that
> > > Papyrus
> > > > won't acknowledge the fact that not all wheels are THE SAME, and in
> > their
> > > > quest for 'realism' they have made some of our lives miserable.
> > > > All I want is the controller to work as well as it did in N3. That
> > means
> > > > having a reasonable range of adjustment so the SuperSpeedways drive
> > > > correctly, and you don't run the whole track with 1/2" of wheel
> > movement.
> > > > 32:1 is NOT enough ratio in the current controller code.
> > > > The pull to the left? Well, as I said, not all controllers are
alike.
> > We
> > > > NEED a controller trim-tab.
> > > > Other than that, it's fine.
> > > > Except for the boneheads online, of course.
> > > > -Larry
> > > > > You can't race with it. We're not good enough. People don't
respect
> > > other
> > > > > people enough. The setups don't work. The cars are too twitchy. It
> > will
> > > > > never work for online racing. You can't run close together. The N4
> > > online
> > > > > code isn't good enough and a LAN is the only place it can work.
> Unless
> > > > > you're a real Nascar driver you'll never see a good race. We're
just
> > not
> > > > > talented enough to make it work. Single car spins are just
something
> > > we'll
> > > > > have to deal with. Racing side by side is impossible.
> > > > > All things I've heard and at times even thought myself. Here is a
> > short
> > > > clip
> > > > > of a replay from a Phoenix race I ran the other night. Now I won't
> say
> > > > this
> > > > > race was perfect and we did have our problems, but this 20 lap
> segment
> > > was
> > > > > something else. There were a few runs like this in the race. I've
> had
> > > > > similar races at other tracks as well with this same group.
> > > > > http://www.racesimcentral.net/(4.5 meg)
> > > > > It can work.
> > > > > Tom