rec.autos.simulators

f1rs demo pulled.. what gives?

David Tickl

f1rs demo pulled.. what gives?

by David Tickl » Thu, 11 Dec 1997 04:00:00

i went to www.f1racingsim.com and the downloads page tells me the f1rs demo
is no longer available. what gives?

dave tickle

m.i..

f1rs demo pulled.. what gives?

by m.i.. » Thu, 11 Dec 1997 04:00:00



Ubisoft have done a exclusive with one of the PC Games mags and i think
and   that is the problem.............
cheers

Gostal Arcelin, M.D

f1rs demo pulled.. what gives?

by Gostal Arcelin, M.D » Thu, 11 Dec 1997 04:00:00

Do you know which PC Games mag? Maybe it can be downloaded from their web
page?

Gostal.

Jerry

f1rs demo pulled.. what gives?

by Jerry » Fri, 12 Dec 1997 04:00:00

I have the French Demo about 30 Megs and am having trouble getting the steering
to be responsive enough.  The trouble is that I have too much play and my
steering wheel homebuilt has to be turned about half way to lock before I get
much actual car turn.  I have tried changing sensitivity in the controls
section with no luck in either direction.  Seems to me that the steering is set
to non-linear in the demo.  By the way, I have no trouble with my steering
wheel on other games, MTM, GP2, ICR2, Nascar, etc.   If anybody has the real
game is this corrected.  There was a lot of talk about Cart PR from MS having
the car track like a real car in that the car doesn't turn on a center axis.  I
don't know if it is my imagination or can the F1RS cars be seem from the
exterior view turning on their center axis looking very strange as it makes
turns.  The graphics of the game are excellent with a excellent frame rate from
my 3Dfx/P120 machine.  The question I have is that if the physics of the game
are not better in the shipping version then I'll have to passs on the game.
I'll just go back to GP2 as the game has ultimate car control and feel.  You
can lock the brakes then unlock them, understeer until you scrub off speed,
etc...  No racing game I have tried matched GP2, can't wait for GP3.

Jerry

Richard Walk

f1rs demo pulled.. what gives?

by Richard Walk » Fri, 12 Dec 1997 04:00:00


or by Win95... <g>

In the Win95 game controller applet select "is a racecar controller"
option. That should make the input linear.

I think you'll find things improved since that demo, mostly because you
can set the car up a lot better <g>

Personally I don't find the driving model as complete as GP2's but when
judging the complete package, F1RS compares very favourably and is well
worth obtaining if you have a 3dfx.

Cheers,
Richard

Marc Johnso

f1rs demo pulled.. what gives?

by Marc Johnso » Fri, 12 Dec 1997 04:00:00

And if it can't it seems like a pretty stupid move on the developers
part.  I am not going to pay for the mag just to play the demo and I am
not going to get the game without playing the demo so no one wins


> Do you know which PC Games mag? Maybe it can be downloaded from their
> web
> page?

> Gostal.

--
Thank you

Marc Johnson
Neil Yeatma

f1rs demo pulled.. what gives?

by Neil Yeatma » Fri, 12 Dec 1997 04:00:00



> >I have the French Demo about 30 Megs and am having trouble getting the steering
> >to be responsive enough.  The trouble is that I have too much play and my
> >steering wheel homebuilt has to be turned about half way to lock before I get
> >much actual car turn.  I have tried changing sensitivity in the controls
> >section with no luck in either direction.  Seems to me that the steering is set
> >to non-linear in the demo.

I have the same problem with my TSW...I have to crank the wheel through
90 degreese just to adjust slightly.  There is a HUUUUGE dead zone at
speed,
which suggests to me that its a speed sensitive thing.  I find the
lock to lock is set far too low as well...you can't "crank 'em over"
like you should be able to.

Not being able to save the control setup is a major pain in the demo,
too.
Having so many options locked out in this "Official" french demo makes
it
really difficult to decide whether the game has what I want.

It looks pretty, though...

--

Neil Yeatman          
Ajax, Ontario, CANADA

Richard Walk

f1rs demo pulled.. what gives?

by Richard Walk » Sat, 13 Dec 1997 04:00:00



Have you tried the suggestion I made? Checking the "is a racecar
controller" in the Win95 Control Panel Game Controller applet changed my
wheel from behaving like you describe to what I would expect in a sim. I
didn't try the demo, but this worked for me with the full version.

Let me know if this doesn't work in the demo & I'll stop suggesting it
;-)

Cheers,
Richard

od..

f1rs demo pulled.. what gives?

by od.. » Sat, 13 Dec 1997 04:00:00



Are software developers capable of any other kind?

---
The Chrome Plated Megaphone of Destiny

Neil Yeatma

f1rs demo pulled.. what gives?

by Neil Yeatma » Mon, 15 Dec 1997 04:00:00


> Have you tried the suggestion I made? Checking the "is a racecar
> controller" in the Win95 Control Panel Game Controller applet changed my
> wheel from behaving like you describe to what I would expect in a sim. I
> didn't try the demo, but this worked for me with the full version.

> Let me know if this doesn't work in the demo & I'll stop suggesting it
> ;-)

Well...stop suggesting it.. :)

I tried it with both settings, (deleting and recreating my custom
TSW device in the Game Controllers applet) and I don't see any
difference.  Maybe it's better in the full version, but as it stands
with the demo, I will *NOT* buy this game due this steering problem.

Bear in mind that my TSW works *great* with every other game I
own....CPR included.

--

Neil Yeatman          
Ajax, Ontario, CANADA

Bryn Jam

f1rs demo pulled.. what gives?

by Bryn Jam » Mon, 15 Dec 1997 04:00:00



>Have you tried the suggestion I made? Checking the "is a racecar
>controller" in the Win95 Control Panel Game Controller applet changed my
>wheel from behaving like you describe to what I would expect in a sim

PMFJI, but where do you get the above "racecar controller message"?
I've looked right through the game controller dialogues without coming
across it.  Could you give us the full route to this choice please?

Just a thought - is this perhaps on OSR2 only?
--
Bryn

Richard Walk

f1rs demo pulled.. what gives?

by Richard Walk » Mon, 15 Dec 1997 04:00:00



It's definitely not OSR2 because I don't have it <g>

OK, here goes:

Select Start | Control Panel | Game Controllers (the latter only appears
if you have DirectX 5 installed - prior to that it was called Joysticks
or something).

Select Add

From the list of controllers available, select [Custom...]

You now have a screen where you can select the number of axes, number of
buttons and a check box for "special characteristics".

Set the axes & buttons to suit your wheel / pedals & select that "special
characteristics" box. You can now select the special characteristics
radio button marked "is a race car controller".

Give the custom set up a name in the box at the bottom et voila!

I believe that the

Hope this helps. If it doesn't try downloading the ProPanel alternative
from Thrustmaster's web site.

Cheers,
Richard

Bryn Jam

f1rs demo pulled.. what gives?

by Bryn Jam » Wed, 17 Dec 1997 04:00:00



>Select Start | Control Panel | Game Controllers (the latter only appears
>if you have DirectX 5 installed - prior to that it was called Joysticks
>or something).

>Select Add

>From the list of controllers available, select [Custom...]

>You now have a screen where you can select the number of axes, number of
>buttons and a check box for "special characteristics".

>Set the axes & buttons to suit your wheel / pedals & select that "special
>characteristics" box. You can now select the special characteristics
>radio button marked "is a race car controller".

Ah ha! Learn something new every day.  Thanks

--
Bryn

Peter Gag

f1rs demo pulled.. what gives?

by Peter Gag » Wed, 17 Dec 1997 04:00:00





> >Have you tried the suggestion I made? Checking the "is a racecar
> >controller" in the Win95 Control Panel Game Controller applet chang
> ed my
> >wheel from behaving like you describe to what I would expect in a s
> im

> PMFJI, but where do you get the above "racecar controller message"?
> I've looked right through the game controller dialogues without comi
> ng
> across it.  Could you give us the full route to this choice please?

> Just a thought - is this perhaps on OSR2 only?

You need to install directx5, this puts a new "game controller" icon
in the control panel, if you choose add, then choose (custom) you can
specify whether your controller is for a race car, is a flight stick,
or a gamepad.

d:-)

* Peter *  8-)   Please remove asterix from address to email.

David Schi

f1rs demo pulled.. what gives?

by David Schi » Thu, 18 Dec 1997 04:00:00

On Thu, 11 Dec 1997 22:30:15 -0500, Neil Yeatman


>I have the same problem with my TSW...I have to crank the wheel through
>90 degreese just to adjust slightly.  There is a HUUUUGE dead zone at
>speed,

Just wondering if you are using the DX5 control panel.  In Win95 with
DX5 my TSW is very sensitive requiring only slight movement to steer.
OTOH in NT4 which only has DX3, the steering is just like you
describe.

rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.