rec.autos.simulators

ACT-LABS rarely supported

porsch..

ACT-LABS rarely supported

by porsch.. » Thu, 13 Jul 2000 04:00:00

This is dissapointing. I bought that Force RS wheel because of the
great reviews it got here, but I wish someone had told me it didn;t
work for shit with SCGT and NFS5. The only game I own that works well
is Rally masters... Is ACTLABS technology not compatible with the rest
of the games ? I force, or whatever they call it ?

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Before you buy.

rrevve

ACT-LABS rarely supported

by rrevve » Thu, 13 Jul 2000 04:00:00


>This is dissapointing. I bought that Force RS wheel because of the
>great reviews it got here, but I wish someone had told me it didn;t
>work for shit with SCGT and NFS5.

My Force RS  works fine for me in both of those and every other
title I own. Maybe yours is faulty?

Some games have better FF than others, though. GPL and
Viper Racing are the best, IMO. Have you tried either of those?

David L. Coo

ACT-LABS rarely supported

by David L. Coo » Thu, 13 Jul 2000 04:00:00

NASCAR Racing 4 - Confirmed by Papyrus
NASCAR Racing 3 - Papyrus Patch
Craftsman Truck Expansion Pack for NASCAR Racing 3- Papyrus Retail
NASCAR Legends - Papyrus Patch
NASCAR 2000 - EA Sports  Patch
Sports Car GT - Electronic Arts Patch
Rally Championship - Electronic Arts Retail
Viper Racing - Sierra Sports Patch
F1 2000 - Electronic Arts Patch
Hard Truck 2 - 1C Entertainment Retail

> This is dissapointing. I bought that Force RS wheel because of the
> great reviews it got here, but I wish someone had told me it didn;t
> work for shit with SCGT and NFS5. The only game I own that works well
> is Rally masters... Is ACTLABS technology not compatible with the rest
> of the games ? I force, or whatever they call it ?

> Sent via Deja.com http://www.deja.com/
> Before you buy.

news

ACT-LABS rarely supported

by news » Thu, 13 Jul 2000 04:00:00

ACT Labs technology is based upon the I-Force hardware, which is used by a
few other FF manufacturers as well.  The Force RS also does not need
specific game support as it is a DirectInput device and its drivers work
with any FF game which properly works with DirectInput.  So it should work
fine with all games unless there is something unusual about the way the game
codes its FF, or if it bypasses DirectInput for specific devices.

The only really proprietary thing here is the ACT Labs Shifter, which is
gaining support, but doesn't work out of the box with older software.

Randy


> This is dissapointing. I bought that Force RS wheel because of the
> great reviews it got here, but I wish someone had told me it didn;t
> work for shit with SCGT and NFS5. The only game I own that works well
> is Rally masters... Is ACTLABS technology not compatible with the rest
> of the games ? I force, or whatever they call it ?

> Sent via Deja.com http://www.deja.com/
> Before you buy.

GTX_SlotCa

ACT-LABS rarely supported

by GTX_SlotCa » Thu, 13 Jul 2000 04:00:00

If you're just griping I suppose no more info is needed, but if you're
looking for help maybe you could elaborate on "didn't work for shit on SCGT
and NFS5".
Act Labs technology is compatible with all windows based games as far as I
know.
i-Force technology is compatible with everything that uses, well, i-Force
technology.
The Force RS uses i-Force technology.

--
Slot

www.slottweak.com
Tweaks & Reviews


> This is dissapointing. I bought that Force RS wheel because of the
> great reviews it got here, but I wish someone had told me it didn;t
> work for shit with SCGT and NFS5. The only game I own that works well
> is Rally masters... Is ACTLABS technology not compatible with the rest
> of the games ? I force, or whatever they call it ?

> Sent via Deja.com http://www.deja.com/
> Before you buy.

porsch..

ACT-LABS rarely supported

by porsch.. » Fri, 14 Jul 2000 04:00:00



on SCGT and NFS5". Act Labs technology is compatible with all windows
based games as far as I know.

;-) I am not just griping and will gladly elaborate. I had a saitek
R4FF. With that wheel (using MS FF engine), I could get a nice heavy
feeling while driving SCGT and NFS5.  The steering felt heavy and real,
all FF effect worked.

With the ACTLABS wheel, SCGT has lost all "that" save for the odd kerb
twitch. The wheel feels super light, almost like no FF exists (but FF
works since I get the other effects). When probed, ACTLABS tech support
themselves admitted the wheel did not work well with that game, SCGT
hadn't been designed with I-force in mind, and yeah, the weight feel of
the wheel was gone...sorry and all that...

With NFS5, which I just retried yesterday, same story. FF effects are
here, but the "grip" feel is completely gone, the cars feel too light..
I guess that my gripe is that there is virtually no "centering spring"
or "turning resistance" anymore, whatever you want to call it...

I should point out that yes, I have set FF to max on the Force RS
control panel, and in the case of SCGT and NFS 5, FF is enabled and
tweaked just like it was before. ACTLABS as much as admitted it was
***with SCGT, so it is my turn to be amazed it work for you. Maybe -
and I mean no disrespect - you never experienced the great feel I had
with my saitek, so you don't know it's gone 'cause your wheel never did
it? ;-) Dunno... Any suggestions appreciated !

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

news

ACT-LABS rarely supported

by news » Sat, 15 Jul 2000 04:00:00

What I do in the case of games that don't have an adequate spring rate is to
set the "Always On" check box and set it where I want it.  I've found that
if there *is* FF support in the game it works WITH that spring rate,
basically overriding the spring rate of the game.  Since the Act Labs wheel
has a very strong motor I can tune the spring rates as desired and still get
the FF effects in the game.  This has worked with F1WGP, for instance, where
the FF resistance, even at max, is weak.  You might try that.

Randy




> > If you're just griping I suppose no more info is needed, but if you're
> > looking for help maybe you could elaborate on "didn't work for shit
> on SCGT and NFS5". Act Labs technology is compatible with all windows
> based games as far as I know.

> ;-) I am not just griping and will gladly elaborate. I had a saitek
> R4FF. With that wheel (using MS FF engine), I could get a nice heavy
> feeling while driving SCGT and NFS5.  The steering felt heavy and real,
> all FF effect worked.

> With the ACTLABS wheel, SCGT has lost all "that" save for the odd kerb
> twitch. The wheel feels super light, almost like no FF exists (but FF
> works since I get the other effects). When probed, ACTLABS tech support
> themselves admitted the wheel did not work well with that game, SCGT
> hadn't been designed with I-force in mind, and yeah, the weight feel of
> the wheel was gone...sorry and all that...

> With NFS5, which I just retried yesterday, same story. FF effects are
> here, but the "grip" feel is completely gone, the cars feel too light..
> I guess that my gripe is that there is virtually no "centering spring"
> or "turning resistance" anymore, whatever you want to call it...

> I should point out that yes, I have set FF to max on the Force RS
> control panel, and in the case of SCGT and NFS 5, FF is enabled and
> tweaked just like it was before. ACTLABS as much as admitted it was
> ***with SCGT, so it is my turn to be amazed it work for you. Maybe -
> and I mean no disrespect - you never experienced the great feel I had
> with my saitek, so you don't know it's gone 'cause your wheel never did
> it? ;-) Dunno... Any suggestions appreciated !

> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.

GTX_SlotCa

ACT-LABS rarely supported

by GTX_SlotCa » Tue, 18 Jul 2000 04:00:00

I'm not really surprised that there aren't heavy FF effects in SCGT with the
Force RS. I can feel some wheel loading and other road feel with the Ferrari
wheel and the modified Force RS, for example, but almost none with the LWFF.
So although I haven't tried the Saitek wheel with this game, I know how you
feel. Still, there is some road feel and I guess it's whatever you're used
to. It's stronger with the Ferrari and modified Force RS, so it almost feels
none existent with the LWFF to me. If I didn't compare it with the other
wheels, I'd probably be okay with what I felt with the Logitech. It's not
strong, but I definitely feel wheel loading in the corners.

As far as NFS:PU, I'm really surprised. I feel strong FF in this game with
all the wheels. Wheel loading is excellent to the point where I turn it down
to 50% to help get rid of the 'hump' feeling caused by Spring Force
programming. I wonder if you have a faulty cartridge on your RS?

-- Slot

Tweaks & Reviews
www.slottweak.com




> > If you're just griping I suppose no more info is needed, but if you're
> > looking for help maybe you could elaborate on "didn't work for shit
> on SCGT and NFS5". Act Labs technology is compatible with all windows
> based games as far as I know.

> ;-) I am not just griping and will gladly elaborate. I had a saitek
> R4FF. With that wheel (using MS FF engine), I could get a nice heavy
> feeling while driving SCGT and NFS5.  The steering felt heavy and real,
> all FF effect worked.

> With the ACTLABS wheel, SCGT has lost all "that" save for the odd kerb
> twitch. The wheel feels super light, almost like no FF exists (but FF
> works since I get the other effects). When probed, ACTLABS tech support
> themselves admitted the wheel did not work well with that game, SCGT
> hadn't been designed with I-force in mind, and yeah, the weight feel of
> the wheel was gone...sorry and all that...

> With NFS5, which I just retried yesterday, same story. FF effects are
> here, but the "grip" feel is completely gone, the cars feel too light..
> I guess that my gripe is that there is virtually no "centering spring"
> or "turning resistance" anymore, whatever you want to call it...

> I should point out that yes, I have set FF to max on the Force RS
> control panel, and in the case of SCGT and NFS 5, FF is enabled and
> tweaked just like it was before. ACTLABS as much as admitted it was
> ***with SCGT, so it is my turn to be amazed it work for you. Maybe -
> and I mean no disrespect - you never experienced the great feel I had
> with my saitek, so you don't know it's gone 'cause your wheel never did
> it? ;-) Dunno... Any suggestions appreciated !

> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.

porsch..

ACT-LABS rarely supported

by porsch.. » Tue, 18 Jul 2000 04:00:00



Thought about it, but the way rally masters yanks the wheel out of my
hands kinda rules out a cartridge failure, unless it's particular about
which games it likes ;-)  Thanks anyway !

Greg.

Sent via Deja.com http://www.deja.com/
Before you buy.


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