My experience has been with a LWFF, so I'd say your best bet is to use the
CH pedals and hook them up to a LWFF. GPL allows you to use the CH pedals
together with the LWFF, but I don't kow about any other driving sims. At
any rate, you'll have two pairs of pedals co-existing under your desk - the
LWFF's and the CH. This works for me, and it's no biggie, since I've had
the CH pedals for at least a couple of years, now, so it really wasn't an
extra expense for me. But you can probably get them at a reasonable price
right now - I don't use the "pro" pedals, just the regular ones, and they
work perfectly. They even have the switch at the base for "driving" or
"flying."
Lots of people on this NG prefer them over just about any pedals that come
with the various wheels, except for the really expensive "specialty" ones.
Some even wire them to use as the LWFF pedals, which I understand entails
transplanting the "guts" from one unit to the other. This would obviously
work for driving, but I don't know about flight sims - perhaps if the sim
allows multiple sticks, which I imagine most of them do nowadays. That
would eliminate the need for having two pedal units under the desk.
I don't know if this NG archives, but I know that wiring instructions for a
CH to LWFF "pedal transplant" (or links to them) have been posted here
previously. Let me know if you find anything, a I'm trying to minimize
clutter myself. As far as the stock LWFF pedals go, I would personally
never even think of using those ungodly things to control a rudder!
May your Lotus stay on the ground and your Falcon in the air,
L.S.
I'm sure I've used my MSFF pedals for the Bell Ranger in FLTSIM 98,
before I bought a Sidewinder Precision Pro joystick, which has its own
rudders.
Best thing to do is experiment.
rec.aviation.simulators might be a little more useful in this area
though.
Neo
>>Is is possible to use the pedals that come with various wheels
>>(specifically, Logitech WFF or Guillemot Ferrari) as rudder pedals in
flight
>>sims? I play both genres and would like to minimise hardware overhead if
at
>>all possible.
>I can't think of a reason why they shouldn't work as rudders in a
>flight sim, but it may depend on the sim itself. The Microsoft Flight
>Simulator series has always been a pretty easy one to set most
>controllers to, for example, but there are others which may not
>support it.