> On Tue, 29 Apr 2003 16:04:55 -0500, William Bradshaw
>><SNIPPED COOL INFO>
>>Ruud, you never cease to amaze me. As far as I know, you're going to be
>>the first to impliment an actual 3D***pit (this is the intent,
>>right?).
> Thanks and yes, I'm always into gadgets, instead of targetting for
> ports on the Atari 2600. ;-)
> Actually, MS Flightsim 2002 supports it (trackIR), IL2 Sturmovic does
> and a couple of others.
> The question is one of quality if you go to headsets. I must say that
> I think our racing rig with the big motion platform, 3 displays and
> the steering wheel (not too mention subwoofer underneath the chair)
> will probably feel quite ok without wearing virtual glasses.
> But perhaps a 3D view of the game will convince me otherwise. It's
> just that headaches are so close around the corner with these things.
That's certainly a big problem, and I hope they find a way around their
devices causing headaches. Though, I have been told that you have to
slowly graduate yourself to full use of it. As in you should only play
for a hour or so at a time, until your brain can adjust to it completely.
Two years or five years, it would still be one of the better
non-commercial sims out there. I've gotta admire you for using a 400 MHz
machine, too, when just about everyone else is designing their software
for "next months" PC. It'll certainly come in handy when not everyone
out there has a 2+ GHz machine. :)
True, that the physics pretty good. To me, they still feel weird.
Probably because of the formulas you use.
Collision detection - I didn't even mean to imply anything about it. I,
like a lot of people, have experienced some weird things when the car
decides to go airborne after a collision. It'll be fixed, so it's no
problem to me. ;)
I'm still trying to come to terms with the tire model you're using, or
those set in the specific car specs. I've had quite a bit of 'tire
squall' when turning at low speed, which is kinda odd. But I won't be
able to really test it until the author of the Indianapolis track fixes
the bump problems and when your next release includes a better control
setup.
Ouch. I haven't gotten a chance to try it, simply because I'd prefer to
see what the cars can and cannot do while testing. Again, I'm sure it'll
get sorted out down the road. :)
Yes, I seen the screenshots over in your forum at racesimcentral.com.
All in all, it looks pretty good for the state it's in. Though, I do
believe there was talk about the low fps and your graphics engine have
trouble with it (and, of course, the tool he was using to covert it over
from).
Not a problem, Ruud. I'm merely giving credit (and quips! haha) where
it's due. :)
-Will