> >This is fixed AI? If you beta testers think this is OK, MS needs
> >better testers. I ran some 10% races at Michigan. I used the
> >default chassis setup and blew away the PRO field and took the
> >lead within 5 laps (started 8th). The AI cars *STILL* slow way
> >down in the turns and this is where anyone can easily blow
> >them away. In short it *IS NOT* fixed. Framerate did not seem
> >improved either. Probably because I already have a 3dfx card.
> >And yes there were still pauses...
> Did you try changing the AI skill level in the cart.ini to 999? This is
> described in the faq.txt file that comes with the patch. I haven't tried
> this track so I don't know how competitive the AI is. My framerate
> improvement was 20% to 36% depending on the track. This is with a P133 and
> a Pure3D card.
Greg, Kevin, I and other testers have reported the AIs are too slow for "Professional" level. Though the times of the AIs at this level running in "life times", I have suggest to the CART time to either:
1) Decrease tire grip or add more "slip" so the lap times won't blow away the "Professional AI"
2) Deviate the time clock some how..
3) YOu could increase the AI speeds .. Refering to, "top and cornering speeds".. Though, wouldn't that make them too fast, if the "Professional" level was suppose to be the "real life" mode of it?
** I do NOT see why you have to "play with the cart.ini" file yet, as;
a) The default settings for the AIs at their respective level should be competative w/o any adjustments to the "cart.ini" file. ( Should be fast to begin with )
b) If you already adjust the cart.ini to their max values, and just happened to beat the AIs still, then what's the point in racing with it?? It seems as though at this point, you have mastered the sim.. Got it??: )
take care
Julian DAta
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