rec.autos.simulators

CPR: Patch Beta test spin.

Greg Cisk

CPR: Patch Beta test spin.

by Greg Cisk » Thu, 08 Jan 1998 04:00:00

This is fixed AI? If you beta testers think this is OK, MS needs
better testers. I ran some 10% races at Michigan. I used the
default chassis setup and blew away the PRO field and took the
lead within 5 laps (started 8th). The AI cars *STILL* slow way
down in the turns and this is where anyone can easily blow
them away. In short it *IS NOT* fixed. Framerate did not seem
improved either. Probably because I already have a 3dfx card.
And yes there were still pauses...

What is really going on here? I am starting to think that CPR is
not intended to be a stand alone game. Didn't I read the you can
do multiplayer with it? In that case you don't need to fix the AI since
you are racing against people.

--
Header address intentionally scrambled to ward off the spamming hordes.

M. Lockwo

CPR: Patch Beta test spin.

by M. Lockwo » Thu, 08 Jan 1998 04:00:00


>This is fixed AI? If you beta testers think this is OK, MS needs
>better testers. I ran some 10% races at Michigan. I used the
>default chassis setup and blew away the PRO field and took the
>lead within 5 laps (started 8th). The AI cars *STILL* slow way
>down in the turns and this is where anyone can easily blow
>them away. In short it *IS NOT* fixed. Framerate did not seem
>improved either. Probably because I already have a 3dfx card.
>And yes there were still pauses...

That's hard to believe. (frame rates)

On my second system with a Monster3D, 2MB Diamond Video 2001, 32MB RAM, and
166 Pentium, my frame rates are up a ton (from 12 to 21 with all eye candy
on, over 25 trimmed back a bit).  No old-style pauses.

-- ML

Kevi

CPR: Patch Beta test spin.

by Kevi » Thu, 08 Jan 1998 04:00:00


>This is fixed AI? If you beta testers think this is OK, MS needs
>better testers. I ran some 10% races at Michigan. I used the
>default chassis setup and blew away the PRO field and took the
>lead within 5 laps (started 8th). The AI cars *STILL* slow way
>down in the turns and this is where anyone can easily blow
>them away. In short it *IS NOT* fixed. Framerate did not seem
>improved either. Probably because I already have a 3dfx card.
>And yes there were still pauses...

Did you try changing the AI skill level in the cart.ini to 999?  This is
described in the faq.txt file that comes with the patch.  I haven't tried
this track so I don't know how competitive the AI is.  My framerate
improvement was 20% to 36% depending on the track.  This is with a P133 and
a Pure3D card.

--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)

Don Chapma

CPR: Patch Beta test spin.

by Don Chapma » Thu, 08 Jan 1998 04:00:00

I have a P166, 32MB, and Canopus Pure 3D(6mb 3DFX card), and I can see no
discernable frame rate improvement. To get frame rates above 20, I still
must turn off***pit, sky&clouds, roadside objects, etc. I was hoping to
at LEAST be able to get decent frame rates when turning the***pit on, as
the game just doesn't seem realistic without or playable without the use of
the***pit's mirrors. Maybe the next patch, oh well back to F1 Racing!

Don Chapman





> >This is fixed AI? If you beta testers think this is OK, MS needs
> >better testers. I ran some 10% races at Michigan. I used the
> >default chassis setup and blew away the PRO field and took the
> >lead within 5 laps (started 8th). The AI cars *STILL* slow way
> >down in the turns and this is where anyone can easily blow
> >them away. In short it *IS NOT* fixed. Framerate did not seem
> >improved either. Probably because I already have a 3dfx card.
> >And yes there were still pauses...

> That's hard to believe. (frame rates)

> On my second system with a Monster3D, 2MB Diamond Video 2001, 32MB RAM,
and
> 166 Pentium, my frame rates are up a ton (from 12 to 21 with all eye
candy
> on, over 25 trimmed back a bit).  No old-style pauses.

> -- ML

Kevi

CPR: Patch Beta test spin.

by Kevi » Thu, 08 Jan 1998 04:00:00


>I have a P166, 32MB, and Canopus Pure 3D(6mb 3DFX card), and I can see no
>discernable frame rate improvement. To get frame rates above 20, I still
>must turn off***pit, sky&clouds, roadside objects, etc. I was hoping to
>at LEAST be able to get decent frame rates when turning the***pit on, as
>the game just doesn't seem realistic without or playable without the use of
>the***pit's mirrors. Maybe the next patch, oh well back to F1 Racing!

What do you have your clipping pane set to?  I have a P133 with a Pure3D and
get 17 to 30 fps on all of the road courses with only the hills, sky, and
roadside objects off.  I have my clipping set to the minimum of 15.

--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)

Julia

CPR: Patch Beta test spin.

by Julia » Fri, 09 Jan 1998 04:00:00

I have a Pentium 166 32 Mb ram and Orchid 3dFX. Whilst I like the
improvements in AI, Steering etc, I haven't noticed much with frame-rate. I
get about 14-21 with graphics on good, clipping on 18, hills and objects
on - sky and tire effects off.
It is frustrating because just a little more improvement to the "troughs"
(when there is a bit of traffic), would see me quite happily playing with
hills and objects on - but gameplay is affected too much when it drops down
to 14 (at times lower as in the start and other chaotic moments).
Seems a lot of talk about frame-rates of 30+ - surely a consistant 18-20 is
smooth enough?
JT

JulianDat

CPR: Patch Beta test spin.

by JulianDat » Fri, 09 Jan 1998 04:00:00


> >This is fixed AI? If you beta testers think this is OK, MS needs
> >better testers. I ran some 10% races at Michigan. I used the
> >default chassis setup and blew away the PRO field and took the
> >lead within 5 laps (started 8th). The AI cars *STILL* slow way
> >down in the turns and this is where anyone can easily blow
> >them away. In short it *IS NOT* fixed. Framerate did not seem
> >improved either. Probably because I already have a 3dfx card.
> >And yes there were still pauses...

> Did you try changing the AI skill level in the cart.ini to 999?  This is
> described in the faq.txt file that comes with the patch.  I haven't tried
> this track so I don't know how competitive the AI is.  My framerate
> improvement was 20% to 36% depending on the track.  This is with a P133 and
> a Pure3D card.

Greg, Kevin, I and other testers have reported the AIs are too slow for "Professional" level. Though the times of the AIs at this level running in "life times", I have suggest to the CART time to either:

1) Decrease tire grip or add more "slip" so the lap times won't blow away the "Professional AI"

2) Deviate the time clock some how..

3) YOu could increase the AI speeds .. Refering to, "top and cornering speeds".. Though, wouldn't that make them too fast, if the "Professional" level was suppose to be the "real life" mode of it?

** I do NOT see why you have to "play with the cart.ini" file yet, as;

a) The default settings for the AIs at their respective level should be competative w/o any adjustments to the "cart.ini" file.  ( Should be fast to begin with )

b) If you already adjust the cart.ini to their max values, and just happened to beat the AIs still, then what's the point in racing with it?? It seems as though at this point, you have mastered the sim.. Got it??: )

take care

Julian DAta

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John Walla

CPR: Patch Beta test spin.

by John Walla » Tue, 13 Jan 1998 04:00:00


>What do you have your clipping pane set to?  I have a P133 with a Pure3D and
>get 17 to 30 fps on all of the road courses with only the hills, sky, and
>roadside objects off.  I have my clipping set to the minimum of 15.

Personally I find this extremely distracting, as objects pop into view
tearing your eye away from what you should be concentrating on. Quite
apart from anything esle it ***s the suspension of disbelief.

In order to get a good frame-rate I keep the clipping at 31, but use
the DrawFlatPolys option, no steering wheel, no clouds etc etc.
Trouble is, it looks ***after that. After all, F1RS can give all
graphics on with an excellent frame-rate and no pauses and ICR2-3D
does it as well - it's not like we are asking the impossible.

Cheers!
John

Tony Rickar

CPR: Patch Beta test spin.

by Tony Rickar » Wed, 14 Jan 1998 04:00:00



Agreed - I actually prefer ICR2 graphics to CPR - it seems easier to focus
on the track.
CPR has not proved to be much of a step forward (even eith the patch) in
any area for me - and I really tried to like this game. I now do not
believe there is enough substance to be patched in to a decent game (I hope
I am proved wrong) and have given up on it.
My time will be spent with F1RS and a close eye on Papyrus developments.

Tony


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