paddles on the ferrari wheel? I mean the ones that can also be used for
throttle and brakes. The throttle and brakes would be assigned to the
pedals.
Is this possible? I so, I'm going to buy it tomorrow!
Sjoerd
Is this possible? I so, I'm going to buy it tomorrow!
Sjoerd
The secondary paddles are deactivated when the pedals are plugged into the
controller.
Cheers
Phil
--
F1 GPL Handicap: +0.87 secs
F2 GPL Handicap: +117.19 secs
>> Is this possible? I so, I'm going to buy it tomorrow!
>> Sjoerd
>The secondary paddles are deactivated when the pedals are plugged into the
>controller.
>Cheers
>Phil
Sjoerd
Probably too much data for the port (6 analogue channels and x digital..)
and/or the games. There's very few games which support analogue
clutches/handbrakes. Actually ... anyone know a game that supports analogue
handbrakes?
Andy
Yes, the one i work on it :o)
But don't know if, marketing sharks will let this feature accessible to the
player :o(
--
Seb
Game Developer
GPLRank -37.10
http://magicfr.multimania.com
>> >> Is this possible? I so, I'm going to buy it tomorrow!
>> >> Sjoerd
>> >The secondary paddles are deactivated when the pedals are plugged into the
>> >controller.
>> >Cheers
>> >Phil
>> That's pretty stupid of them! Formula 1 cars have the clutch on the wheel
>> don't they? Why couldn't guillemot just copy that idea?
>> Sjoerd
>> >--
>> >F1 GPL Handicap: +0.87 secs
>> >F2 GPL Handicap: +117.19 secs
I just wish I'd have thought about that before i gave away my old wheel and
peddles.
--
Some Call Me Tim
One thing though, i would imagine that a clutch pedal would be difficult to
use, as unless it has force feedback, you wont be able to feel the biting
point!
-
brian
True, but modern F1 cars have the clutch as a paddle and I guess those
wouldn't have much in the way of feedback either.
--
Some Call Me Tim