substance, but now there is proof ;).
I have stuck some grass in my sim (basically to make me feel that I am
making process while I figure out the culling method that is for me :)
http://www.racesimcentral.net/
All the best,
Ash
I have stuck some grass in my sim (basically to make me feel that I am
making process while I figure out the culling method that is for me :)
http://www.racesimcentral.net/
All the best,
Ash
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com
My little car sim screenshots:
http://performancesimulations.com/scnshot4.htm
>I have stuck some grass in my sim (basically to make me feel that I am
>making process while I figure out the culling method that is for me :)
>http://www.siroccoracing.com
I don't use mipmapping on roads btw (a bit hardcoded based on
texturename), since that looks better without, IMHO.
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
Thanks for the tips Ruud, and thanks for letting me borrow some textures
/ corners from Carrera - brings things to life!
I will have a look into the whole mipmapping / filtering thing - it does
look a little "shimmery" at the minute :)
All the best,
Ash
> >Some say some of our physics conversations have been influenced by this
> >substance, but now there is proof ;).
> >I have stuck some grass in my sim (basically to make me feel that I am
> >making process while I figure out the culling method that is for me :)
> >http://www.siroccoracing.com
> Hey, cool grass; Carrera is so brown otherwise. :)
> Don't exactly know how its done in D3D, but try turning on mipmapping
> for the grass (and sand), and also, anisotropic filtering does a lot
> of good on these otherwise shimmering textures (I can't get mipmapping
> to work in F1-2001 and it really looks awful; epileptic seizure alert
> heaven, lol).
> I don't use mipmapping on roads btw (a bit hardcoded based on
> texturename), since that looks better without, IMHO.
> Ruud van Gaal
> Free car sim : http://www.marketgraph.nl/gallery/racer/
> Pencil art : http://www.marketgraph.nl/gallery/
Right, hm, perhaps a Quake-like shader script is in order (perhaps
defaulting all other shaders to standard hardcoded ones). Doing
cutting-edge stuff takes more and more effort to make small steps,
gosh.
Great tip, thanks for that!
Ruud van Gaal
Free car sim : http://www.marketgraph.nl/gallery/racer/
Pencil art : http://www.marketgraph.nl/gallery/
I am hoping to leave the graphics to the side fairly soon and get into
the "real" stuff, i.e. the physics and networking :). It'll not be very
good for screenshots for a while, but its the core of the sim nonetheless :)
Thanks again!
Ash
PS Am I right in thinking your are of MGI / viper / heat fame?
> > Just a warning that on most graphics card turning off mipmapping will
incur
> > a performance penalty due to having to keep refetching texels out of the
> > high res texture while drawing the distant road polys (e.g., thrashing
the
> > texture cache on every few pixels). You might try instead playing with
the
> > MIP LOD bias (I forget what it's called in DX these days), where you can
> > shove the mips out to where it starts to look "sparkly" instead of
"blurry",
> > but not be as sparkly as with no mipmapping at all. Ideally, you would
be
> > able to adjust this per-texture. Also, you can get a free anisotropic
> > filtering effect by making your road textures stretched vertically, so
that
> > when viewed in perspective, the texels are approximately square (e.g.,
3:1
> > or 4:1 aspect ratio).
> Thanks for the tips Dave! I am very new at the old 3d graphics lark ;).
> I have only really started, there are a few things I dont understand
> about your helpful tips, but it gives me something to go off and
> research more fully :)
> I am hoping to leave the graphics to the side fairly soon and get into
> the "real" stuff, i.e. the physics and networking :). It'll not be very
> good for screenshots for a while, but its the core of the sim nonetheless
:)
> Thanks again!
> Ash
> PS Am I right in thinking your are of MGI / viper / heat fame?
The combination is ofcourse what makes things stand out, in the end.
It all has to be good.
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/