rec.autos.simulators

SCGT - Heinous framerate???

Milhous

SCGT - Heinous framerate???

by Milhous » Fri, 07 Dec 2001 11:10:05

What gives? Just dusted off SCGT and installed it, along with a nice heap of
user addons...but my framerates are >< close to outright unplayable at
times!!! I honestly remember this game running much better before I upgraded

Win98SE.  Now, same motherboard, hard drive, and a few other bits, but a

solidly at 1024x768.  But in SCGT, even down at 640x480, I still get periods
of framerates in the high ***s-low twenties.  It seems to be a polygon
issue of sorts, as it's worst when there's a lot of cars visible, but I've
also gotten it just going into turn 2 at Lime Rock with no other cars
around, it seems even that track loads it up too much.  Detailed system
specs below.  Anything I'm missing?

Abit BH6 rev 1.02 motherboard
Intel Celeron 900MHz overclocked to 928 (103MHz FSB) on an Asus slotket
GeForce 2 MX200 32MB AGP (Shuttle makes it, but it's as reference a board as
any I've ever seen =)
Windows XP Professional
512MB of PC133 SDRAM (2x128, 1x256)
IBM Deskstar 8.4GB 5400RPM IDE hard drive
52X CDROM

Milhouse

Rob Adam

SCGT - Heinous framerate???

by Rob Adam » Fri, 07 Dec 2001 12:06:08

What kinda wheel do you have? SCGT was very sensitive to FF if I recall.
When I played it I had a Microsoft Sidewinder FF Joystick and the frame
rates went into the toilet with FF turned on but were great when I turned it
off. That was on a PII 333 with Voodoo2 SLI, running 1024x768 at most
tracks, 800x600 at some like Vegas. So your system should rock.

You've downloaded the 1.551 patch too I assume?


> What gives? Just dusted off SCGT and installed it, along with a nice heap
of
> user addons...but my framerates are >< close to outright unplayable at
> times!!! I honestly remember this game running much better before I
upgraded

Voodoo2s,
> Win98SE.  Now, same motherboard, hard drive, and a few other bits, but a

very
> solidly at 1024x768.  But in SCGT, even down at 640x480, I still get
periods
> of framerates in the high ***s-low twenties.  It seems to be a polygon
> issue of sorts, as it's worst when there's a lot of cars visible, but I've
> also gotten it just going into turn 2 at Lime Rock with no other cars
> around, it seems even that track loads it up too much.  Detailed system
> specs below.  Anything I'm missing?

> Abit BH6 rev 1.02 motherboard
> Intel Celeron 900MHz overclocked to 928 (103MHz FSB) on an Asus slotket
> GeForce 2 MX200 32MB AGP (Shuttle makes it, but it's as reference a board
as
> any I've ever seen =)
> Windows XP Professional
> 512MB of PC133 SDRAM (2x128, 1x256)
> IBM Deskstar 8.4GB 5400RPM IDE hard drive
> 52X CDROM

> Milhouse

Dale Gree

SCGT - Heinous framerate???

by Dale Gree » Fri, 07 Dec 2001 12:48:01

IIRC, there is a mirror patch that improves framerates dramatically.  If you
don't need the mirror, turn it off.

Rob's right about the FF.  And IMO, it sucks bad enough that you're not
missing anything.

Dale.

Tim

SCGT - Heinous framerate???

by Tim » Fri, 07 Dec 2001 21:26:28

We think alike! I just re-installed SCGT the other day and have been
messing around with it again. We also have similar system specs.
I have a P3/933 GeForce 2 MX...

I don't have the same problem as you, so I'm thinking there must be
something you're missing.
First, don't use the framed mirror. It can easily eat 10fps. Not sure
why, but it's a killer. I used the unframed version and still get
nice, smooth play (haven't checked my rates).

It's possible that your GeForce is actually slower at 640x480 than at
1024x768. Never confirmed it, but I remember reading on one of the
hardware sites that GeForce performance was worse at 800x600 than at
higher resolutions. Perhaps that also holds true for 640x480.

Can you be more specific as far as add-ons go? I'm only using the
1.551 patch and the Advanced Options editor. Is it possible one of
your sound patches,***pits, etc are screwing you up?

SCGT is a great game. Like Viper Racing, it's one of those games you
can come back to every few months and it feels fresh again.

Tim



>What gives? Just dusted off SCGT and installed it, along with a nice heap of
>user addons...but my framerates are >< close to outright unplayable at
>times!!! I honestly remember this game running much better before I upgraded

>Win98SE.  Now, same motherboard, hard drive, and a few other bits, but a

>solidly at 1024x768.  But in SCGT, even down at 640x480, I still get periods
>of framerates in the high ***s-low twenties.  It seems to be a polygon
>issue of sorts, as it's worst when there's a lot of cars visible, but I've
>also gotten it just going into turn 2 at Lime Rock with no other cars
>around, it seems even that track loads it up too much.  Detailed system
>specs below.  Anything I'm missing?

>Abit BH6 rev 1.02 motherboard
>Intel Celeron 900MHz overclocked to 928 (103MHz FSB) on an Asus slotket
>GeForce 2 MX200 32MB AGP (Shuttle makes it, but it's as reference a board as
>any I've ever seen =)
>Windows XP Professional
>512MB of PC133 SDRAM (2x128, 1x256)
>IBM Deskstar 8.4GB 5400RPM IDE hard drive
>52X CDROM

>Milhouse

Milhous

SCGT - Heinous framerate???

by Milhous » Sat, 08 Dec 2001 10:28:50

Dumped the FF and did notice quite an improvement...and also, the
performance hardly changes from resolution to resolution.  800x600 seems to
be the optimum, as in either 640x480 or 1024x768, the occasional stutters
around the track seem more 'pronounced'...

Going to go look for the mirror hack (I remember that vaguely =) now...

And the framerate is *** right around other vehicles.  Especially pulling
out of the pits.  As soon as the last car disappears in the mirror, it's
smooth, even in 1024x768 with all details maxed.

The patches/updates:
1.551
VisDam2
Ban Scene.MAS
A few addon tracks, and a TON of addon cars
Alldash (though it seems not many people paid attention to the naming format
in that, did they? =P)

Milhouse


Dave Henr

SCGT - Heinous framerate???

by Dave Henr » Sat, 08 Dec 2001 10:31:44

  It all depends what cars you are seeing.  Some car builders built thier
cars with tons of polygons....they look great...but the KILL the framerate.
Experiment with removing  a car one at a time and see if that hurt/helps the
framerate.
dave henrie

> Dumped the FF and did notice quite an improvement...and also, the
> performance hardly changes from resolution to resolution.  800x600 seems
to
> be the optimum, as in either 640x480 or 1024x768, the occasional stutters
> around the track seem more 'pronounced'...

> Going to go look for the mirror hack (I remember that vaguely =) now...

> And the framerate is *** right around other vehicles.  Especially
pulling
> out of the pits.  As soon as the last car disappears in the mirror, it's
> smooth, even in 1024x768 with all details maxed.

> The patches/updates:
> 1.551
> VisDam2
> Ban Scene.MAS
> A few addon tracks, and a TON of addon cars
> Alldash (though it seems not many people paid attention to the naming
format
> in that, did they? =P)

> Milhouse



> > IIRC, there is a mirror patch that improves framerates dramatically.  If
> you
> > don't need the mirror, turn it off.

> > Rob's right about the FF.  And IMO, it sucks bad enough that you're not
> > missing anything.

> > Dale.

Dale Gree

SCGT - Heinous framerate???

by Dale Gree » Sat, 08 Dec 2001 12:13:48


: Dumped the FF and did notice quite an improvement...and also, the
: performance hardly changes from resolution to resolution.  800x600 seems
to
: be the optimum, as in either 640x480 or 1024x768, the occasional stutters
: around the track seem more 'pronounced'...
:

Yeah, after applying all the patches and fixes I was surprised at the frame
rate.  It's almost like the game maxes out at 25fps (kinda like GPL's fixed
36fps).  Haven't tried FRAPS to see what's happening.

I also was disappointed that my current system didn't play this "old" game
better.

Dale.

Milhous

SCGT - Heinous framerate???

by Milhous » Sat, 08 Dec 2001 14:10:15

I think you've got it...and very few include lower-polygon models. =P

I suppose it's a bit of a limitation of the engine, as well, not being too
terribly efficient at drawing cars like that...

Milhouse


>   It all depends what cars you are seeing.  Some car builders built thier
> cars with tons of polygons....they look great...but the KILL the
framerate.
> Experiment with removing  a car one at a time and see if that hurt/helps
the
> framerate.
> dave henrie


> > Dumped the FF and did notice quite an improvement...and also, the
> > performance hardly changes from resolution to resolution.  800x600 seems
> to
> > be the optimum, as in either 640x480 or 1024x768, the occasional
stutters
> > around the track seem more 'pronounced'...

> > Going to go look for the mirror hack (I remember that vaguely =) now...

> > And the framerate is *** right around other vehicles.  Especially
> pulling
> > out of the pits.  As soon as the last car disappears in the mirror, it's
> > smooth, even in 1024x768 with all details maxed.

> > The patches/updates:
> > 1.551
> > VisDam2
> > Ban Scene.MAS
> > A few addon tracks, and a TON of addon cars
> > Alldash (though it seems not many people paid attention to the naming
> format
> > in that, did they? =P)

> > Milhouse



> > > IIRC, there is a mirror patch that improves framerates dramatically.
If
> > you
> > > don't need the mirror, turn it off.

> > > Rob's right about the FF.  And IMO, it sucks bad enough that you're
not
> > > missing anything.

> > > Dale.


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