> >Just try running any recent games in non-accelerated
> >mode and I think you'll find the graphics are much less acceptable
> >than in GP2.
> That's a pretty weak argument though Gwyn. Taking the above example, I
> could say that F1RS was designed to run with a 3D accelerator and
> gives a good frame-rate. GP2 was designed to run without a 3D
> accelerator and cannot.
> That's nothing to do with the 3D accelerator, since it was never
> intended that GP2 rely on one. Software companies need to make the
> best use of the platorm they are designing for, and I would argue that
> a program like F1RS achieves a much better result than GP2.
You're right, John - when I reread my post, it didn't sound very well put.
All I was trying to say was to disagree with the statement that the GP2
graphics engine sucks. It's actually very well written. While I agree with
you that it didn't work too well with the hardware available at the time
of its release, there is no taking away from the quality of Geoff's code
that has to do absolutely everything in-line.
Sure, it is only with today's processors that you can actually run it at
the intended frame rate, but I doubt it could be easily beaten by any
other coder without hardware acceleration. I guess my point was that
Geoff had a pretty tough task, but comparing his engine to today's
games is apples and oranges. Before getting a 3d card, I could play
GP2 at decent frame rate but not the newer games (even if they said
I could, they were too slow). Of course now I have a 3dfx card my
eyes have been opened and I will find it very hard to go back to GP2
after F1RS.
Cheers, and Happy New Year (I'm off to party!) -- Gwyn.