rec.autos.simulators

OT: Modding other types of sims

mcewen

OT: Modding other types of sims

by mcewen » Wed, 02 Feb 2005 03:47:25

Releasing mods of racing sims has gone on since at least GP2 & ICR2,
now it's almost a sign of respect (if it's not good enough for somebody
to release a Mod it's probably not worth buying).

Just curious, are other genres as frequently modified as racing sims?
It's been to long since I've had any other type of title installed.

I can't imagine the first person shooter crowd bothering (unless to add
more weapons, ***),
nor the treasure hunting type games.

Probably the flight sims.
Please no philosophical/m***debates, just idle curiosity here.

Plowboy

OT: Modding other types of sims

by Plowboy » Wed, 02 Feb 2005 03:53:32

BF '42 is modded to hell, & other 1st person shooters, but I dont know what
they are actually changing, except I think "certain era" weapons and maps.
so I guess this would equal "engines, grip & tracks" for certain series in
racing?  But then again, since the guy still can only run, jump, or crawl
the same default speeds, I cant say they change the main "physics" that much
(LOL), more like change the graffix of the "death" due to effects of
different weapons?  (kinda same as the CUP damage add on from papy?)  I
could see both sides of this arguement, I just took this one for brevity.
LOL

my opinion anywho...

mcewena enlightened us with:

JP

OT: Modding other types of sims

by JP » Wed, 02 Feb 2005 04:02:44


  Every type of *** software has mods.  Most of them have a *lot*.

Michael R Sisso

OT: Modding other types of sims

by Michael R Sisso » Wed, 02 Feb 2005 05:08:04



Dude, seriously, expand your horizons. The above statement seems a
*little* sheltered.

MRSisson
--
LOAD "GPL",8

SEARCHING FOR GPL
LOADING
READY.
RUN

mcewen

OT: Modding other types of sims

by mcewen » Wed, 02 Feb 2005 05:23:18

No way, any time I spend in another genre just hurts my gplrank score
;)

I readily admit I'm speaking from near total ignorance of 1st person
shooters, (I'm the wrong side of 40 to get hooked now), I imagine guys
are changing guns and maybe cheating.  In plowboy's analogy that's sort
of like changing car skins and swapping engines.

Are there people busy taking a WW2 shooter and moving it to WWI Vimy
ridge complete with different AI, terrain and weapons?   To stretch the
analogy it would be like starting with NR2003 and producing the Ferrari
330 mod.    

If so, cool.

Eric Tet

OT: Modding other types of sims

by Eric Tet » Wed, 02 Feb 2005 07:15:27

: I can't imagine the first person shooter crowd
: bothering (un-less to add more weapons, ***)

Um, FPS have had huge mod scenes since before GPL was a glimmer in
Papy's eye. The most popular online action game for the past 5 years
running is an FPS mod. If you don't like/understand the genre, fine,
but don't be an ass about it.

FPS and simulators are my two favorite genres, and this coincidence is
not uncommon. They both create immersive 'virtual reality' experiences,
typically in first person (FPS by definition, sims by choice). FPS are
fundamentally 3D playgrounds, giving you virtual presence in a virtual
environment, in first person, with the freedom to move and look around
as you would in real life. The most popular ones are competitive,
pitting human players against each other in an exercise of hand-eye
coordination, tactical intelligence, resource management, and the
ability to skillfully navigate a 3D environment -- many of the same
reasons I like to race. It's not about guns and ***.

Plowboy

OT: Modding other types of sims

by Plowboy » Wed, 02 Feb 2005 07:26:07

I did what?

You said MODs, I took that to mean files you download like you do to run
like we did BGN, or CTS as in MODS.  You equated this to cheating?  you
bastard!  <g>

I tried BF 1942 and COD, played them less than 4 hours apiece,  after at the
time downloading for 5 hours to join the "map" my racing buddies were
playing.

mcewena enlightened us with:

mcewen

OT: Modding other types of sims

by mcewen » Wed, 02 Feb 2005 08:28:04

No doubt, but what sort of things do they change from the published
version?  Era? that would be more or less cosmetic, not trivial be not
the equivelant of a physics change.
Add on scenarios/landscapes?  Sort of like adding a track I guess.

Helicon_On

OT: Modding other types of sims

by Helicon_On » Wed, 02 Feb 2005 08:33:49


Counter-strike was basically a fan mod for Half Life, right?

Tim
--
----------------
Criticizing the current administration is a treasonable offence!
The dept of "Homeland Security" has been informed of your
activities and will arrive shortly to pick you up.  Please wrap
a towel around your head and stand out in front of your home
with a burning US flag so they can find you.
                                             - smithdoer - Usenet out-take

Currently listening to: 'Creep' - Radiohead

elrik

OT: Modding other types of sims

by elrik » Wed, 02 Feb 2005 08:49:01


: I can't imagine the first person shooter crowd
: bothering (un-less to add more weapons, ***)

Um, FPS have had huge mod scenes since before GPL was a glimmer in
Papy's eye. The most popular online action game for the past 5 years
running is an FPS mod. If you don't like/understand the genre, fine,
but don't be an ass about it.

FPS and simulators are my two favorite genres, and this coincidence is
not uncommon. They both create immersive 'virtual reality' experiences,
typically in first person (FPS by definition, sims by choice). FPS are
fundamentally 3D playgrounds, giving you virtual presence in a virtual
environment, in first person, with the freedom to move and look around
as you would in real life. The most popular ones are competitive,
pitting human players against each other in an exercise of hand-eye
coordination, tactical intelligence, resource management, and the
ability to skillfully navigate a 3D environment -- many of the same
reasons I like to race. It's not about guns and ***.

Wasn't "Counterstrike", a fairly popular web FPS ;)  , just a mod ?

Elrikk

Eric Tet

OT: Modding other types of sims

by Eric Tet » Wed, 02 Feb 2005 10:01:52

: No doubt, but what sort of things do they change
: from the published version? Era? That would be more
: or less cosmetic, not trivial but not the
: equivalent of a physics change. Add on
: scenarios/landscapes? Sort of like adding a track I
: guess.

The FPS world distinguishes between regular "mods", which may involve
new maps, sounds, character, weapons, gameplay mechanics, etc. but will
reuse existing elements -- and so-called "total conversions", where
virtually everything is changed. The aforementioned "most popular
online game" is Counterstrike, one of many total conversions for
Half-Life.

Half-Life is a cinematic, science-fiction action/adventure game about a
scientist escaping from a lab facility where an experiment has gone
horribly wrong (great game, BTW). Counterstrike is an online-only
military combat game with goal oriented team play featuring realistic
weapons and weapon damage. All new maps, characters, sounds, weapons
(and other items), physics, and encompassing game structure.

Another Half-Life mod called "team fortress" features entirely
different character classes with unique abilities, such as snipers,
engineers, medics, etc. There are tons of mods for Half-Life, and it's
one of many FPS with large mod scenes.

David G Fishe

OT: Modding other types of sims

by David G Fishe » Wed, 02 Feb 2005 11:59:41




> > Just curious, are other genres as frequently modified as racing sims?
> > It's been to long since I've had any other type of title installed.

> > I can't imagine the first person shooter crowd bothering (unless to add
> > more weapons, ***),

> Counter-strike was basically a fan mod for Half Life, right?

> Tim
> --
> ----------------
> Criticizing the current administration is a treasonable offence!
> The dept of "Homeland Security" has been informed of your
> activities and will arrive shortly to pick you up.  Please wrap
> a towel around your head and stand out in front of your home
> with a burning US flag so they can find you.
>                                              - smithdoer - Usenet out-take

> Currently listening to: 'Creep' - Radiohead

LOL.

Some nitwit just said five minutes ago that they were reporting me to the
secret service for something I posted about bush on a forum, and that they
would be coming to take me away in handcuffs.

This country has gone fu**ng nuts. :-)
--
David G Fisher

JP

OT: Modding other types of sims

by JP » Wed, 02 Feb 2005 12:39:43







> > > Just curious, are other genres as frequently modified as racing sims?
> > > It's been to long since I've had any other type of title installed.

> > > I can't imagine the first person shooter crowd bothering (unless to
add
> > > more weapons, ***),

> > Counter-strike was basically a fan mod for Half Life, right?

> > Tim
> > --
> > ----------------
> > Criticizing the current administration is a treasonable offence!
> > The dept of "Homeland Security" has been informed of your
> > activities and will arrive shortly to pick you up.  Please wrap
> > a towel around your head and stand out in front of your home
> > with a burning US flag so they can find you.
> >                                              - smithdoer - Usenet
out-take

> > Currently listening to: 'Creep' - Radiohead

> LOL.

> Some nitwit just said five minutes ago that they were reporting me to the
> secret service for something I posted about bush on a forum, and that they
> would be coming to take me away in handcuffs.

> This country has gone fu**ng nuts. :-)
> --
> David G Fisher

  Hehe, if so, answer me this;

  - under Clinton and Reno, we had the Idaho Incident, the Texas Barbecue,
and the Florida Fiasco, to name a few.

    Under Bush et al, we've had what that is like the above ?

Lady Chatterl

OT: Modding other types of sims

by Lady Chatterl » Wed, 02 Feb 2005 12:45:17





>> Just curious, are other genres as frequently modified as racing sims?
>> It's been to long since I've had any other type of title installed.

>> I can't imagine the first person shooter crowd bothering (unless to add
>> more weapons, ***),

>Counter-strike was basically a fan mod for Half Life, right?

About anything.

It looks as though you're dead. Well, seeing as how it's so close to
closing time anyway, I think we'll just call it a day.

--
Lady Chatterly

"You're not a bot" -- BuZzard

alex

OT: Modding other types of sims

by alex » Wed, 02 Feb 2005 12:55:04



That's something I find highly questionable. In real life you move using
legs and feets (mostly), you look by turning your head or body or eyes. In
FPS you emulate all that by complete artificial movements. It's a bit like
sim-racing using a keyboard. If you master some FPS it will hardly help you
to deal with similar activity with real life. Here I have no choice, but
compare it to paintball as probably the only similar real life activity
available to almost everybody. On the other hand in sim-racing, you do most
everything like in real racing. You have the same controls, the main issue
is the way you look, which is not a big issue in track racing, but is
somewhat a bigger issue in rallying. Nevertheless, being good at sims, you
can quite effortlessly sit in a real car/kart and do good laps (again, as
something accessable I'm comparing it to karts, track days and auto
slalom).

Not that my point has anything to do with modding. Just that I question
comparison of "immersiveness" in FPS and sim-racing. In FPS (like in text
adventures, for example) "immersiveness" relies on your imagination. In
sim-racing, what you do and what you see (but [fortunately] not what you
feel) is very close to the real thing.

Alex.


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