With FF in training.......29-33 FPS
without...........................36 with 20 cars
Bummer
With FF in training.......29-33 FPS
without...........................36 with 20 cars
Bummer
I wonder if he has the Thrustmaster. There's no frame-rate hit at all
with my Logitech USB FF wheel.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================
Eric
>With FF in training.......29-33 FPS
>without...........................36 with 20 cars
all the time, oh and the wheel is Logitech Formula Force USB.
-Juha
--
>With FF in training.......29-33 FPS
>without...........................36 with 20 cars
>Bummer
36fps no FF
36+fps with
Not on my PII-375 / ACTLABS Force RS .
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
* http://www.sputum.com
Celeron 300A clocked at 464mhz + Voodoo2 + Logitech FF wheel
FPS stayed the same.... and the FF feels great.
Seeyas on the track.
--John (Joao) Silva
>With FF in training.......29-33 FPS
>without...........................36 with 20 cars
>Bummer
So what type of effects are we talking about here? Inertia?
Loss of grip? What?
Thanks,
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
What FR are you getting with the Wingman?
And what system do you have?
Thanks,
Sky
> >Which FF wheel do you have?
> I wonder if he has the Thrustmaster. There's no frame-rate hit at all
> with my Logitech USB FF wheel.
> Joe McGinn
> ==========================================
> Staff Writer for the Sports *** Network
> http://www.racesimcentral.net/***.com/
> ==========================================
Well, I have I MSFF wheel a V3 and pII o/c to 500mhz. Prior to the
patch I use to have 36 fps solid. Now I don't. I had to lower the
level of details in order to regain a few frames per second.
But I must admit that it was expected since the cpu has one added task
which is to calculate the force feedback effect. But in my view
that should only amount to about 2 and 5 fps loss in general.
GPL behaved similarly on both my pc's. But now I seem to have a
dramatic slow down in frame rate as I drive in and out or passed the
pits. I o/c my other pc (pII 450) to 580mhz and borrowed more memory
from another machine (256mb) and I am back to 36fps solid. The other
pc running at 500mhz still doesn't give top performance.
Anyway, I was unde the impression that the patch would cause a
increase in frame rate, specially on low spec machines.
The patched version of GPL seems more memory demanding than the
original, but nevertheless I found it absolutely fantastic. No other
game has implemented FF so well, I can't even tell where I ve got a
knotch in the center of wheel. Wonderful.
Congratulations Papyrus, definitely setting the standards for racing
sims!
>>p3 500 + voodoo 3
>>With FF in training.......29-33 FPS
>>without...........................36 with 20 cars
>>Bummer
>Not on my PII-375 / ACTLABS Force RS .
I've got the same problem:
I'm using a PII 266 with Creative Labs Voodoo2, I got 36 fps with 1024x768
before.
When using the FF with my MS Sidewinder FF, the game plays like in slow
motion...
BTW, I don't like the force feedback of the Sidewinder at all, I tried
several games using FF,
but I got dissapointed by all of them (except FS98). I played Viper Racing
with FF,
but I liked it much more without, why?
Are FF wheels that much better for racing games? I would never play GPL with
FF on, even
if the game didn't slow down.
Should I buy a wheel?
Dex
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================
The grip feedback is also superb.
Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================