> > Yeah, that's the way to encourage those game developers to try an
sacrifice
> > profit to make their game a true sim to satisfy RAS and a few select
> > others...
> Earth to GraDee! "Sacrifice profit"? Would you be interested in buying
> this large bridge I own in a busy metropolitan area?
> Ed Martin simply got upset when the questions became too insistent (and
> he didn't have easy answers for them), then he picked up his bat and
> ball and left. I don't think he's QUITE ready for sainthood.
weren't to my liking at all. We're right to criticise "constructively". Its
just that telling a designer to give up and that we'll never buy their
products doesn't give incentive to help us (the minority) o get what we want
does it? Hmmm....
As for sacrificing profit, what's the problem? Papy went for total realism
with GPL and lost profit to satisfy real sim racers. Compare that to
something like F12000 which wasn't pure sim but I imagine sold like hotcakes
due to its accessibility and playability and EA rep. If companies will give
up some profits to help real sim racers, we could at least encourage them a
little, not kiss their arses but encourage a little. We don't have to say
they're sim is great, but telling them how to improve is better than saying
we'll never buy their sims again.