rec.autos.simulators

GP2 Review in PC Gamer

Dave 'Gizmo' Gym

GP2 Review in PC Gamer

by Dave 'Gizmo' Gym » Wed, 31 Jan 1996 04:00:00


>Gravity HAs a lot to do with it, in this case, the gravity of your fuel
>tank! Mass=slow, that's why your car is slow at the start of a 100% race,
>and fast at the end (if you didn't***up your tires of course...)

"The gravity of your fuel tank"? You'd have a hard job even
measuring that! Take a physics course, JJ!

F1GP does not _really_ support gravity - bring the car to a halt
on the hill either side of Eau Rouge at Spa to see what I mean - it
doesn't appear to roll (I think - I could be eating my words soon!).
--

Paul Smy

GP2 Review in PC Gamer

by Paul Smy » Wed, 31 Jan 1996 04:00:00




>>Subject: Re: GP2 Review in PC Gamer
>>Date: 29 Jan 1996 21:53:47 GMT


>>>AND if F1GP does not have gravity, then WHY is your car terribly slow at
>>>the start of a 100% race, compared to the speed at the start of a, say,
>>>10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

>>Oops... someone wasn't paying attention in Physics class.  Don't confuse
>>gravity and inertia.  Bodies at rest and in motion and all that other
>>tricky stuff that, it seems, is best left to the simulator programmers.
>>Gravity has little to do with it (apart from traction).  

>>--
>>Stephen Ferguson

>Gravity HAs a lot to do with it, in this case, the gravity of your fuel
>tank!

Hold it right there!
I think you need the difference between inertial mass and weight explained to you.
Inertial mass is the degree to which an object can be accelarated by a force. This
quantity has got NOTHING AT ALL to do with gravity.
Weight - the force downwards on an object in a gravitational field - is just that -
it is dependant on both the mass AND the magnitude of the gravitational field.

The reason cars are slow(in terms of lap times) at the start of the race is because
they have a large inertial mass - which means they are harder to make accelerate.

If one was racing spaceships in zero gravity, the same phenomenon would occur:
lap times (round our space track) would become faster as the spacecraft
became lighter (in terms of their inertial mass).

Their weights would remain zero.

--
Paul Smyth, Dept of Medical BioPhysics, University of Manchester.

Telephone: +44 (0161) 275 5157

LO Lawrence Fung Po

GP2 Review in PC Gamer

by LO Lawrence Fung Po » Wed, 31 Jan 1996 04:00:00

I think a better answer to this problem would be to assume for a moment that
the tires on the car can only exert so much friction force.  Lets called this
force F.  Going back to high school physics, F = ma, where m is equal to mass
and a is equal to acceleration.  Now, if you rearrange the equation such that a
= F/m, one can see that if the friction force exerted by the tires is assumed
to be relatively constant independent of the weight of the car, and if one
increases the mass due to the full fuel load, the acceleration would decrease
accordingly; therefore, the car would accelerate slower.
LO Lawrence Fung Po

GP2 Review in PC Gamer

by LO Lawrence Fung Po » Wed, 31 Jan 1996 04:00:00

I think a better answer to this problem would be to assume for a moment that
the tires on the car can only exert so much friction force.  Lets called this
force F.  Going back to high school physics, F = ma, where m is equal to mass
and a is equal to acceleration.  Now, if you rearrange the equation such that a
= F/m, one can see that if the friction force exerted by the tires is assumed
to be relatively constant independent of the weight of the car, and if one
increases the mass due to the full fuel load, the acceleration would decrease
accordingly; therefore, the car would accelerate slower.
COX J.

GP2 Review in PC Gamer

by COX J. » Wed, 31 Jan 1996 04:00:00



>Subject: Re: GP2 Review in PC Gamer
>Date: 29 Jan 1996 21:53:47 GMT

>>AND if F1GP does not have gravity, then WHY is your car terribly slow at
>>the start of a 100% race, compared to the speed at the start of a, say,
>>10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

>Oops... someone wasn't paying attention in Physics class.  Don't confuse
>gravity and inertia.  Bodies at rest and in motion and all that other
>tricky stuff that, it seems, is best left to the simulator programmers.
>Gravity has little to do with it (apart from traction).  
>--
>Stephen Ferguson


Gravity HAs a lot to do with it, in this case, the gravity of your fuel
tank! Mass=slow, that's why your car is slow at the start of a 100% race,
and fast at the end (if you didn't***up your tires of course...)
Michael Hundl

GP2 Review in PC Gamer

by Michael Hundl » Wed, 31 Jan 1996 04:00:00




>>Gravity HAs a lot to do with it, in this case, the gravity of your fuel
>>tank! Mass=slow, that's why your car is slow at the start of a 100% race,
>>and fast at the end (if you didn't***up your tires of course...)

>"The gravity of your fuel tank"? You'd have a hard job even
>measuring that! Take a physics course, JJ!

perhaps the original poster meant the weight of the fuel in the fuel-tank.
Last I checked, this is mass x g (with g the local acceleration due to
gravity, 32.2 ft/sec^2 on the earth's surface). Hence, if there is no gravity
there is no weight. Of course, without gravity there is also no traction, etc.
etc. :) (There is current physics research aimed at measureing for the
existance of gravitational waves that could be emitted by the actual
fuel-tank, but I don't think that this work has yet migrated into F1
technology; I believe that it is due to be implemented in the year 2001 if my
sources are correct)

My question, then, is will GP2 allow for alternative values of g so that we
can simulate formula one racing on other planets? How could anyone call this
new program complete without this all-important feature? Beyond this, it had
better simulate alternative atmospheric pressure and chemical constituients as
well (to simulate F1 on jupiter or venus) or else I ain't buying it!

now back to my gravity-wave research...

-------------------------------------------------------------
Michael F. Hundley
Santa Fe, New Mexico   USA
-------------------------------------------------------------

Robert Berryhi

GP2 Review in PC Gamer

by Robert Berryhi » Thu, 01 Feb 1996 04:00:00



>: is if they have also improved the physics of the game to incorporate
>: gravity (as Papyrus has long done) & if they are taking in to count
>What??  If F1GP(1) does not include gravity, then why does the car
>land back on the track after I've bounced over the kerbs?
>At Monza for example, all four wheels can leave the ground if you get
>the chicane wrong - but you soon land again!
>--


What I was referring to is the lack of the gravitational effects of
such things as elevation changes - ala the corkscrew at Laguna Seca in
Indy Car (I & II) - that are not present in World Circuit.


Austin, Tx
============================================================
Scott Pruett 1996 PPG Cup Champion!
============================================================

Michael E. Carv

GP2 Review in PC Gamer

by Michael E. Carv » Thu, 01 Feb 1996 04:00:00

: AND if F1GP does not have gravity, then WHY is your car terribly slow at
: the start of a 100% race, compared to the speed at the start of a, say,
: 10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

One explanation could be programmed "drag" not gravity.  If there was
gravity the car should roll down a hill of its own accord (brake off --
no throttle).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

COX J.

GP2 Review in PC Gamer

by COX J. » Thu, 01 Feb 1996 04:00:00



>Subject: Re: GP2 Review in PC Gamer
>Date: 30 Jan 1996 16:14:17 GMT



>>>Subject: Re: GP2 Review in PC Gamer
>>>Date: 29 Jan 1996 21:53:47 GMT


>>>>AND if F1GP does not have gravity, then WHY is your car terribly slow at
>>>>the start of a 100% race, compared to the speed at the start of a, say,
>>>>10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

>>>Oops... someone wasn't paying attention in Physics class.  Don't confuse
>>>gravity and inertia.  Bodies at rest and in motion and all that other
>>>tricky stuff that, it seems, is best left to the simulator programmers.
>>>Gravity has little to do with it (apart from traction).  

>>>--
>>>Stephen Ferguson

>>Gravity HAs a lot to do with it, in this case, the gravity of your fuel
>>tank!
>Hold it right there!
>I think you need the difference between inertial mass and weight explained to you.
>Inertial mass is the degree to which an object can be accelarated by a force. This
>quantity has got NOTHING AT ALL to do with gravity.
>Weight - the force downwards on an object in a gravitational field - is just that -
>it is dependant on both the mass AND the magnitude of the gravitational field.
>The reason cars are slow(in terms of lap times) at the start of the race is because
>they have a large inertial mass - which means they are harder to make accelerate.
>If one was racing spaceships in zero gravity, the same phenomenon would occur:
>lap times (round our space track) would become faster as the spacecraft
>became lighter (in terms of their inertial mass).
>Their weights would remain zero.
>> Mass=slow, that's why your car is slow at the start of a 100% race,
>>and fast at the end (if you didn't***up your tires of course...)

DAMN! DAMN! DAMN! You're right...

- Show quoted text -

>--
>Paul Smyth, Dept of Medical BioPhysics, University of Manchester.

>Telephone: +44 (0161) 275 5157


Patrick L. Dots

GP2 Review in PC Gamer

by Patrick L. Dots » Thu, 01 Feb 1996 04:00:00




>>AND if F1GP does not have gravity, then WHY is your car terribly slow at
>>the start of a 100% race, compared to the speed at the start of a, say,
>>10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

>Oops... someone wasn't paying attention in Physics class.  Don't confuse
>gravity and inertia.  Bodies at rest and in motion and all that other
>tricky stuff that, it seems, is best left to the simulator programmers.
>Gravity has little to do with it (apart from traction).  

Right!  The same thing would happen in outer space with zero gravity.
Damn f1gp players...
Michael E. Carv

GP2 Review in PC Gamer

by Michael E. Carv » Thu, 01 Feb 1996 04:00:00


: >
: >AND if F1GP does not have gravity, then WHY is your car terribly slow at
: >the start of a 100% race, compared to the speed at the start of a, say,
: >10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!
: >
:  
: Oops... someone wasn't paying attention in Physics class.  Don't confuse
: gravity and inertia.  Bodies at rest and in motion and all that other
: tricky stuff that, it seems, is best left to the simulator programmers.
: Gravity has little to do with it (apart from traction).  

To add a little more into this stew. . .  One of the major
disappointments I had with F1GP was that there was no need to change
gearing when going up a steep incline.  In the real world, more
power is needed to go up a hill and less is needed to go down one.  Both
ICR's and NASCAR included this bit of physics in their modeling.
Example: the climb to the corkscrew at Laguna Seca.  And I too miss the
affects of curbing in these simulations.  I also miss the turbo on my
"real" car, but hell you can't have everything . . . Where would you put
it?! (Thank you S. Wright)

Now I have heard that there is no such thing as gravity, that the earth
"sucks".  I won't go as far as to say that F1GP doesn't have gravity,
but that it sucks.  That wouldn't be nice and of course would start a
huge flame war.  (For the humor impaired, this is a pun -- no slam is
intended.  I still have my copy of World Circuit/F1GP and I look forward
to checking out F1GP2.)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carv

GP2 Review in PC Gamer

by Michael E. Carv » Thu, 01 Feb 1996 04:00:00



: >A nice balanced view as always, I see. <g>

: You know me...!!

: But really, imagine having the impertinence to question His Eminence Sir
: Geoff Crammond and the second coming of his only child (GP2) who is
: descending to earth in order to save his people from driving Indycars in
: circles.

Wait a minute. . .  Okay, you seem to be tipping the balance a little...

ICR2 has 15 tracks -- Of these only 5 are ovals.  And a couple of these
are very, very difficult ovals.  Sometimes I think those who do protest
the most have something to hide.  I find that Indycar drivers are a
little more rounded in that they handle at least 2 different disciplines
in their art/sport.  Being able to handle both demanding road circuits
and ovals requires a broader driving discipline.  The other reason for
ovals, is that it gives the attending fans a better chance to see more
of a race than sitting at 1 corner or straight on at a road circuit.

                      ________________
                      |      /\      |
                      |     /  \     |
                      V    /    \    V
                          /      \

Okay, things seem to balanced a little bit better now.  Thank you for
your consideration and time...

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vince Squash Los

GP2 Review in PC Gamer

by Vince Squash Los » Thu, 01 Feb 1996 04:00:00







>>>Subject: Re: GP2 Review in PC Gamer
>>>Date: 29 Jan 1996 21:53:47 GMT


>>>>AND if F1GP does not have gravity, then WHY is your car terribly slow at
>>>>the start of a 100% race, compared to the speed at the start of a, say,
>>>>10% race?!? EXPLAIN THIS TO ME!! You little piece of Papyrus lover!!

>>>Oops... someone wasn't paying attention in Physics class.  Don't confuse
>>>gravity and inertia.  Bodies at rest and in motion and all that other
>>>tricky stuff that, it seems, is best left to the simulator programmers.
>>>Gravity has little to do with it (apart from traction).  

>>>--
>>>Stephen Ferguson

>>Gravity HAs a lot to do with it, in this case, the gravity of your fuel
>>tank!

>Hold it right there!
>I think you need the difference between inertial mass and weight explained to
you.
>Inertial mass is the degree to which an object can be accelarated by a force.
This
>quantity has got NOTHING AT ALL to do with gravity.
>Weight - the force downwards on an object in a gravitational field - is just
that -
>it is dependant on both the mass AND the magnitude of the gravitational
field.

>The reason cars are slow(in terms of lap times) at the start of the race is
because
>they have a large inertial mass - which means they are harder to make
accelerate.

>If one was racing spaceships in zero gravity, the same phenomenon would
occur:
>lap times (round our space track) would become faster as the spacecraft
>became lighter (in terms of their inertial mass).

>Their weights would remain zero.

>> Mass=slow, that's why your car is slow at the start of a 100% race,
>>and fast at the end (if you didn't***up your tires of course...)

>The same is true when braking.  The greater the mass the harder to

decelerate, which is why braking distances are greater on full tanks.
Jeff Salzma

GP2 Review in PC Gamer

by Jeff Salzma » Fri, 02 Feb 1996 04:00:00


        Here goes.....

1) Racing tires (tyres?) are not only mechanically stuck on the track, but
   chemically, as well. Those little clumps that Indycars leave all
   over Lakeshore Blvd. are REALLY STICKY, like chewing gum. Friction is
   never independent of mass (or more properly, weight). Slide a book across
   a table. Now have Murray Walker sit on it. Which is harder to move??

2) Friction's force is a product of a friction coefficient, cleverly called
   'the coefficient of friction', and has two values, static and kinetic.
   static is higher, always, and is effective whenever an object is at rest
   and a force is trying to move it. Since the velocity of a tire is zero
   (at the bottom of the tire, where it touches the ground- else it would
   spin, like a burnout), static applies. Since kinetic is less, a spinning
   tire is easier to keep spinning than it is to start the thing spinning.
   That out of the way, friction is governed by the equation F=uN.
   F is frictional force, u is the coefficient (called 'mu') and N is the
   normal force (force perpendicular to the plane of motion). Note that
   both F and N are vectors, and F is parallel to the plane of motion.
   In this case, N is the WEIGHT (not mass) of the object, let's
   call it 1/4 of the car's weight for simplicity. Now, 1/4 of the weight will
   give F=u*(mass of car/4)*g, where g is gravity. If mass is increased, say
   due to Prost having a nosejob OR running with a full fuel load, than the
   normal force will be larger by 1/4 of the larger amount, and thus higher
   friction will result. Thus (whew!) friction is NEVER independent of weight
   (assuming fixed 'g', it's mass dependent also) SO.... the heavier car has
   better grip through corners, all other things being equal. It might have a
   greater tendency to slide off, even with more frictional adhesion. This
   is covered in Chapter 2, Inertia and the Chicane.

3) Using your a=F/m arguement as it applies to friction...here goes...

   a=F/m           F=uN
   a=uN/m          (replace F with uN, as the friction eqn. allows)
   a=umg/m         (replace normal force (N) with m*g, the weight)
   a=g            (acceleration in this case is gravity)
   g=umg/m
   1=u             (you have now proven that all friction coeff's are =1)!

        Obviously incorrect, as I once found out on a dynamics exam.

4) The friction caused by the tires is the maximum limit of force that they
   can exert on the track. This is (hopefully) never exceeded (are you
   listening, Gerhard?!??), since the tires spin if it is. As far as a heavier
   car accelerating slower- the force the car can impart to the track is more or
   less constant during a race- so F=ma here, but in a different direction
   (accelerating forward) and with the force constant, and a higher
   mass (fuel, or maybe Nigel's donut) the acceleration will drop. There
   are more issues involving kinetic energy and inertia, but I'll leave that
   for another physics student....

        Sigh. Time for coffee.

Jeff

Jeff Salzma

GP2 Review in PC Gamer

by Jeff Salzma » Fri, 02 Feb 1996 04:00:00

        Correct, absolutely. But more people think of F1 as the absolute
leading (err, bleeding) edge of racing, so the fans are secondary as far as the
'spectacle' of racing. As it should be with a series that says it is the
pinnacle.

        Indycar 1-mile ovals are a blast. Sitting on the straights at Toronto
sucked big-time. Sitting at an 'S' in Montreal, however, was much better.

        No way you can't say that ovals are more show than race- particularly
with the equalizer (err, yellow) flags....


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