I know UT is supposed to be supporting the hardware based T&L. Not sure
what other developers plan on it. However, T&L isn't new, its just the fact
that it can be now done on graphics hardware rather than the computer's cpu
thats new. Which can be a blessing by freeing up the cpu for AI, physics,
networking, etc, but can be a drawback in optimization and other items
> Good article, but doesn't cover any new ground. It will be interesting to
> see how graphic technology pans out over the next 6-9 months. On one hand
> we have the New GeForce with some great hardware but does something that
is
> out of the ordinary as far as PC developers go. Will the PC game companys
> take advantage of the transformation and lighting engine and do they know
> how to do this? Then we have 3dFX and the V4, which does things in a more
> traditional PC way. That is speed and fill rate, but also does adds a few
> effects that must be coded for and which PC developers aren't used to.
> Those are depth of field and motion blur. Who will win, the conventional
or
> unconventional?
> -Andrew
> > Hi All,
> > Thought some of you might be interested in this article at Combatsim.com
> > that goes into detail about the changes in the upcoming Voodoo4 card. It
> > sounds like they are aiming for some drastic upgrades in image quality
> > (32-bit color, full-screen adaptive anti-aliasing, motion blur, depth of
> > field effects) all to occur at 60fps. What's great is that the new
> > method of anti-aliasing apparently makes a tremendous difference in
> > realism and image quality and is backwards compatible with all your old
> > programs (eg. GPL, N3) without the need for any patching.
> > The article is at:
> > http://www.combatsim.com//htm/july99/3dfx-1.htm