And so what is the point of racing/competing if the whole dang thing is
hacked and compromised? The nobility of racing surely isn't much in
evidence at those speeds.
(sounds corny doesn't it? but my point is valid...it is no longer Nascar)
dave henrie
Also, there's no real point cheat or not to do hotlapping on oval tracks.
It's *really* pointless, imho ;-)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
I think it would be interesting to host a server, advertise it as NO
PLATES, set the rankings high enough to keep out the yahoos, set the
length to 40% or so, and see what competition is like with the extra
HP. I wouldn't wan't to see any other modifications beyond removing
the plates.
Strictly looking for some variety, and curious to see how an extended
race would go with the tire wear at those speeds.
Gerald
Hell modifin the track/pickem'up truck parameter's? ain't thot wot Nazcur
rac'in all 'bout? (cheat'in)
<ducks>
Ya reckon?
A few nights ago I joined a race at Texas. The hoast had modified the track
grip in the track.ini file. N4 notified me that "the race director" had made
changes to the track grip and that my ini-file would be temporary modified
for this race. Only big problem wat that the grip or "bite" was so
extremely high that I actually ended up rolling my car just by turning the
wheel a bit too much - too fast.
--
ed_
It would be nice if the multiplayer interface had some way of
expressing the specific changes that had been made to the track or
cars, and better yet before you joined the race. It's kind of
irritating to go through the setup process, get in your car, get out
on the track and find out that tire grip has been increased 400% or
something.