Well, many of us got hooked on PC racing with that one, but
nowadays think about this: any likelihood people would buy a racing
sim with only ONE track and 3 cars? Maybe if they'd model the ENTIRE
Indy500 experience it'd sell (winner's circle, drive to the garage
area, etc.), but I'd think they'd be vilified here for only a single
track!
Gunner
>>there won't be... last I heard, no one is going to make a Indycar sim
>>because of the breakup of CART and IRL.
>>If they find a way to get back together, then perhaps we might see a sim. I
>>personally wouldn't mind seeing a remake of the Indy500 Racing Sim that
>>orginally came out back in the (80's?)
> Well, many of us got hooked on PC racing with that one, but
>nowadays think about this: any likelihood people would buy a racing
>sim with only ONE track and 3 cars? Maybe if they'd model the ENTIRE
>Indy500 experience it'd sell (winner's circle, drive to the garage
>area, etc.), but I'd think they'd be vilified here for only a single
>track!
>Gunner
Dan Belcher
Team Racing Unlimited
> > any news on a new version of icr
--
TIM "Calm Down" WHEATLEY.
The Homemade HondaFreek!
Visit the Honda Homepage !
http://underworld.fortunecity.com/arcadia/509/index.html
or E-Mail the HondaFreek !
> >there won't be... last I heard, no one is going to make a Indycar sim
> >because of the breakup of CART and IRL.
> >If they find a way to get back together, then perhaps we might see a sim.
I
> >personally wouldn't mind seeing a remake of the Indy500 Racing Sim that
> >orginally came out back in the (80's?)
> Well, many of us got hooked on PC racing with that one, but
> nowadays think about this: any likelihood people would buy a racing
> sim with only ONE track and 3 cars? Maybe if they'd model the ENTIRE
> Indy500 experience it'd sell (winner's circle, drive to the garage
> area, etc.), but I'd think they'd be vilified here for only a single
> track!
> Gunner
he said he wouldn't mind seeing.......
not
I KNOW THEY ARE GOING TO......
k?
--
TIM "Calm Down" WHEATLEY.
The Homemade HondaFreek!
Visit the Honda Homepage !
http://underworld.fortunecity.com/arcadia/509/index.html
or E-Mail the HondaFreek !
> > there won't be... last I heard, no one is going to make a Indycar sim
> > because of the breakup of CART and IRL.
> > If they find a way to get back together, then perhaps we might see a
sim.
> I
> > personally wouldn't mind seeing a remake of the Indy500 Racing Sim that
> > orginally came out back in the (80's?)
> > > any news on a new version of icr
> > there won't be... last I heard, no one is going to make a Indycar sim
> > because of the breakup of CART and IRL.
> > If they find a way to get back together, then perhaps we might see a
sim.
> I
> > personally wouldn't mind seeing a remake of the Indy500 Racing Sim that
> > orginally came out back in the (80's?)
> > > any news on a new version of icr
> > any news on a new version of icr
CART Sim Features Sheet
Important ones denoted with *
All tracks*
Good but easy to use Track Editor
All cars (none fictional)*
Fantasy Tracks 8^)
GPL Physics or N3 if not GPL*
All teams (tobacco and *** if possible)*
native RENDITION support***
drafting*
3d***pits*
3d Physics engine that simulates true CART handling*
Resolutions like 800x600 and 1024x768*
Excellent car damage model so that no two crashes look alike*
Realistic flip effects,like GPL and not Andretti Racing (boo)
Comprehensive car setups, including springs, shocks, camber, weight jacker on
ovals, static ride height, dampers, rebounds, bump stops, etc. *
Realistic effects like bottoming out*
Realistic debris that you can run over and damage your car on
Random tire blowouts*
Oil and other fluids from engine failures*
Fire (highly unlikely this will be allowed by CART)*
Realistic wall types and wall effects (Armco barriers do more damage than
concrete, tire walls do less damage than concrete, tire walls
cause car to get airborne and flip more than concrete and armcos, etc.)*
Realistic gravel trap effects (Come on, you know you wanna do an Andretti at
Mid-Ohio, admit it...)*
Improved Paintkit*
realistic sounds actually digitally recorded*
animated pit stops*
area in pit road that can be drivin off into the infield to get to
victory lane..or garage*
realistic***pit that has hand on wheel like GPL*
better frame rates/3d acceleration/1024x768 resolution*
better engine, way more realistic damage to the car, the way the damage is
spread across the track in real life...fliping catchin air on other
tires*
better smoke,skid marks and racing groove*,
possible damage of the catch fencing*
RED FLAGS*
animated workers on the track after a wreck...and if possible
ambulances or REAL tow-trucks*
marks on the walls after a hit, animated flagmen*
more options to change on the car in garage
full field of cars*
all the current tracks ( if possible...Indianapolis, since it rightfully is
CART's) *
realistic lookin part-time road courses like with the closed off streets and
stuff*
fire,fuel and oil leaks, (causin slippery race track)*
possible damage to the pit wall..*
animated OPPONENT pit stops*
more realistic AI cars*
weather changes like durin the race, rain, wind, etc*
possible use of rain tires, and racing in the rain (regardless of if there was
rain that season or not*)
1911-challenge Ray Harroun
1919-the Birckyard after the war
1940-Indy during the Depression
1946-Hulman takes over
1965-Indy in tye-dye
1986-IMS turns 75
1995-the last true 500
And have cars race in their respective eras. Now I would buy that!
Cheers,
Eric Brighton
You know what to do with the NOSPAM in the reply address
"They were called test pilots...and no one knew their names."
Joel Willstein
>Well, could they work on a patch for it possibly so we get like 800X600
>resolutions, textures, and 3d acceleration or something? Just to make it
less
>of an eyesore? :)
>Dan Belcher
>Team Racing Unlimited
Papyrus in all likely hood,is done with ICR2. They currently have more
work than they can handle with Nas3 and Nascar Legends.
Joel Willstein
don
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