rec.autos.simulators

Stop lamenting the loss of WSC...

Jason Moy

Stop lamenting the loss of WSC...

by Jason Moy » Sat, 20 Mar 2004 14:03:06

And go download the Type C mod!

http://www.racesimcentral.net/

1991-1993 Type C

Fun addon tracks including Fuji and Rouen.

I hate pretty much every mod I've tried for F1C, but this one is very
very nice.

Jason

Steve Whitt

Stop lamenting the loss of WSC...

by Steve Whitt » Sat, 20 Mar 2004 19:15:32

not for those on dail-up   nearly 300meg is a bit big for me to worry about
downloading.  pity, I'm sure its good.

Steve


Steve Blankenshi

Stop lamenting the loss of WSC...

by Steve Blankenshi » Sat, 20 Mar 2004 22:10:28


It is very nicely done (kudos to the VLM guys), but I just can't get
terribly e***d about it so far.  It's not a criticism of their work, but
just my take on how those super-aero cars are to drive.  That 10,000lbs of
downforce kind of ruins the fun of hurtling around a scary place like Rouen.
Flat through ALL the medium to fast corners with no drama at all.  But that
was in the 905, which has a stupendous level of downforce, so I'll have to
trim the wings back or find a really ***car in there and have another
go... ;-)

Kendt Eklu

Stop lamenting the loss of WSC...

by Kendt Eklu » Sun, 21 Mar 2004 03:49:04




> > And go download the Type C mod!

> > http://www.racesimcentral.net/

> > 1991-1993 Type C

> > Fun addon tracks including Fuji and Rouen.

> > I hate pretty much every mod I've tried for F1C, but this one is very
> > very nice.

> It is very nicely done (kudos to the VLM guys), but I just can't get
> terribly e***d about it so far.  It's not a criticism of their work, but
> just my take on how those super-aero cars are to drive.  That 10,000lbs of
> downforce kind of ruins the fun of hurtling around a scary place like Rouen.
> Flat through ALL the medium to fast corners with no drama at all.  But that
> was in the 905, which has a stupendous level of downforce, so I'll have to
> trim the wings back or find a really ***car in there and have another
> go... ;-)

***car?  Try the BRM - bet you can't keep the engine from grenading
;).
I like the mod alot, but I feel a bit as you do - there's not as much
e***ment in a car that sticks like an arcade racer ;).  Then again,
I'm not really up to speed - I bet at 10/10ths the cars are plenty
exciting just because you can go so damn fast.

Kendt

Dave Henri

Stop lamenting the loss of WSC...

by Dave Henri » Sun, 21 Mar 2004 06:55:15



   I may have been spoilt(Tolkienized spelling) driving the ETCC mod so
much, but I'm spinning all over the place.  If this is 10000 foot pounds
of downforce, they must be from pygmies!  
   I tried the Konrad at LeMans online and couldn't get outta the way of
fast movers quick enough.  Man!!! What a slug.  The trouble with this mod
is two fold...  The big tracks need the lower classes to clog up the
track.  I would assume LeMans would be much more of a challenge if you
are dodging Porche 911's all day.  And second there, are about 2 ***
and 2 super*** cars.  All the rest are field fillers.  I suspect the
majority of online events will be in Evo2's and Toyotas and Mercs with
Diehard Britophiles running the Purple Jags.  Anyone who picks a Braun or
a Lola etc will be way off the pace.  Hmmmm  maybe I can handicap the
races and force the fast guys into the slowest chassis.  

Jason Moy

Stop lamenting the loss of WSC...

by Jason Moy » Sun, 21 Mar 2004 09:15:04



http://www.racesimcentral.net/***ing-brm.jpg

Jason

Jason Moy

Stop lamenting the loss of WSC...

by Jason Moy » Sun, 21 Mar 2004 09:16:57

On Fri, 19 Mar 2004 15:55:15 -0600, Dave Henrie


>   I may have been spoilt(Tolkienized spelling) driving the ETCC mod

Geeze, next thing you know I'll be starting a post with "I may have
been spoiled driving my 87 Plymouth Reliant LE...."

Jason

Jussi 'Igor' Koukk

Stop lamenting the loss of WSC...

by Jussi 'Igor' Koukk » Tue, 23 Mar 2004 21:49:51

Seems like a great mod. I'd be driving nothing but it if my computer could
handle more than 3 cars on the track at the same time :(

Driving around the tracks feels great during "test days", but the 15-20fps
during races kinda spoils the fun. I've gone to 800x600x16bit, low detail
everything, only 9 AI cars running... nothing seems to help :/ ETCC runs
quite smoothly at 30-40fps at higher resolutions and details.

Dave Henri

Stop lamenting the loss of WSC...

by Dave Henri » Wed, 24 Mar 2004 00:01:57



   According to their forum, Group C does take more computing power.  The
reason are the vastly complicated car shapes of Group C.  They are planning
on bringing out different carsets, like the Mid 80's LeMans cars, and those
are very much easier to model.  The 956/962 Porches and such are much more
of a rectangle so the polygon count will be much lower.

Kendt Eklu

Stop lamenting the loss of WSC...

by Kendt Eklu » Wed, 24 Mar 2004 07:17:07


>    I may have been spoilt(Tolkienized spelling) driving the ETCC mod so
> much, but I'm spinning all over the place.  If this is 10000 foot pounds
> of downforce, they must be from pygmies!  

[snip]

OK - you could probably drive (nurburg)rings round me in any given
sim, but I'll give my 2cents on coming to terms with the cars (from a
crappy sim-driver perspective), mainly from running Spa and Suzuka in
the Jag and Pug.  As a reference, I can run 1:48 at Suzuka in the Evo2
with the included setup.
The biggest thing to keep in mind is the huge difference between the
mechanical and aero grip, and how stiff the setups are to deal with
the aero.  I have to be *really* ginger with the accelerator at low
speeds.  For chicanes, esp the bus stop at Spa, you either tiptoe
through on the track, or if you want to ride the curbs you have to
straight-line them, and only touch the wheel/acc when the car has
settled and can take a change in direction.  Curb-riding is really
hard, especially on high speed corners where the upset to the chassis
is so severe.  I take that back - it is actually alot of fun when you
manage to save it - nipping the curbs at Suzuka can be quite exciting
;).
Of course alot of this may be setup-related, but I normally have
limited time to play sims, and way too many to choose from, so that
limits my setup tinkering.

Kendt

Richard S Becket

Stop lamenting the loss of WSC...

by Richard S Becket » Fri, 26 Mar 2004 00:49:00

Have you reduced the number of visible cars? You can do this from the (my
;-)) launcher.
--
R.
GPLRank +79.699




> > Seems like a great mod. I'd be driving nothing but it if my computer
> > could handle more than 3 cars on the track at the same time :(

> > Driving around the tracks feels great during "test days", but the
> > 15-20fps during races kinda spoils the fun. I've gone to
> > 800x600x16bit, low detail everything, only 9 AI cars running...
> > nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at
> > higher resolutions and details.

>    According to their forum, Group C does take more computing power.  The
> reason are the vastly complicated car shapes of Group C.  They are
planning
> on bringing out different carsets, like the Mid 80's LeMans cars, and
those
> are very much easier to model.  The 956/962 Porches and such are much more
> of a rectangle so the polygon count will be much lower.

Jussi 'Igor' Koukk

Stop lamenting the loss of WSC...

by Jussi 'Igor' Koukk » Fri, 26 Mar 2004 19:24:10

Yup. Didn't help much.



> Have you reduced the number of visible cars? You can do this from the (my
> ;-)) launcher.
> --
> R.
> GPLRank +79.699





> > > Seems like a great mod. I'd be driving nothing but it if my computer
> > > could handle more than 3 cars on the track at the same time :(

> > > Driving around the tracks feels great during "test days", but the
> > > 15-20fps during races kinda spoils the fun. I've gone to
> > > 800x600x16bit, low detail everything, only 9 AI cars running...
> > > nothing seems to help :/ ETCC runs quite smoothly at 30-40fps at
> > > higher resolutions and details.

> >    According to their forum, Group C does take more computing power.
The
> > reason are the vastly complicated car shapes of Group C.  They are
> planning
> > on bringing out different carsets, like the Mid 80's LeMans cars, and
> those
> > are very much easier to model.  The 956/962 Porches and such are much
more
> > of a rectangle so the polygon count will be much lower.

Rudebo

Stop lamenting the loss of WSC...

by Rudebo » Sat, 27 Mar 2004 07:50:05




> >***car?  Try the BRM - bet you can't keep the engine from grenading

> http://www.racesimcentral.net/***ing-brm.jpg

> Jason

ROTFL
I don't notice any cars behind you. And the ones in front appear to be long
gone.;-)
Rudebo

Stop lamenting the loss of WSC...

by Rudebo » Sat, 27 Mar 2004 07:57:06

<snip>

Sure look at the greatest and most raced online sim. GPL.  How many people
would race BRM's or Honda's unless they wanted to challenge themselves or
were forced to by a handicapping qualy procedure.  I don't have a problem
with it. It's much better to be accurate than have Ferrari's and Minardi's
at basically the same speed. And once the 962's come onstream there'll be
bucketloads of fast cars.

Dave Henri

Stop lamenting the loss of WSC...

by Dave Henri » Sat, 27 Mar 2004 09:40:01



   One concept I've floated from time to time in the TPTCC leagues was
weight-sucess penalties to try and balance the fields.  MAN did I get
shotdown.
I got very very few positive comments about that.  The fast guys were
adamnant against it.  They were fast and wanted to stay that way.  :)
of course, what they don't realize is that they could take a concrete-
filled blockcar and still circulate around a course faster than some of us.
dave henrie


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