> > Yes, I have also tried it by using Malc's core.ini located in this
> thread,
> > but it still stays in 640 x 480.
> The D3D or OpenGL patches will run without the core.ini stuff, it just
> won't look as pretty.
> Apart from this odd resolution problem does gpl run okay?
> When you start gpl if it detects a corrupted player.ini (or an odd
> setting it doesn't understand) it will default back to 640x480. There
> are plenty of things that can cause this (read-only files, corrupted ini
> following a previous crash etc) but from your original post I gather
> that when you start gpl & go into the options screen, it is already set
> to D3D7 and 1024x768.
> If that's the case there are only really two things that could cause the
> problem, but I would have thought either would create problems elsewhere
> too.
> If your rendd3d7.dll file is corrupt or missing gpl should just crash,
> but try grabbing another version & putting that in instead. There's a
> thread on RSC where Guru made up a whole load of dlls to support
> different resolutions, and the OpenGL ones were based on the 'fixed'
> rasteriser. There were two releases of the D3D rasteriser, and getting a
> new one would ensure you have the latest one (both were released years
> ago though).
> The other potential cause is your graphics card setup as I suggested
> before. If your monitor/gf3 doesn't offer 1024x768 for some odd reason,
> gpl will default back to 640x480. Try a few other resolutions to see if
> you can get one of them to work.
> What 'fix' do you use for the refresh rate? I use rivatuner which
> automatically runs my monitor at the highest possible refresh rate for
> that resolution, much like Win9x did. Could you be trying to run gpl at
> too high a refresh rate?
> There have been a couple of nVidia driver releases that don't like gpl,
> including a recent one that ***ed up the mirrors in OpenGL. Try a
> different graphics driver to see if it helps, but tbh I doubt this is
> the problem.
> Have you tried the OpenGL rasteriser instead btw?
> Malc.
What do you now think the trouble is with the D3D rasterizer? I cant find
the "new D3D rasterizer" that I've seen mentioned on forums. Every link I've
checked is dead. The one I have is version 1.0.0.1 from 3 years ago.
David G Fisher