rec.autos.simulators

GPL revisited

David G Fishe

GPL revisited

by David G Fishe » Fri, 30 Apr 2004 21:00:28


> On Wed, 28 Apr 2004 23:34:30 -0400, "David G Fisher"





> >> > I tried to install GPL awhile back, but the screen is stuck at 640 x
> >> 480 for
> >> > some reason. I'm trying to run it in 1024 x 768. It's set correctly
in
> >> game,
> >> > but always runs at the low res. Anyone have any ideas?

> >> > David G Fisher

> >> A standard install of gpl only supports Rendition, GLide or software
for
> >> 3D, with a modern graphics card you need to add either the OpenGL or
> >> D3D7 rasteriser patch.

> >> What graphics card & rasteriser are you using?

> >GF3,and I already had the D3D7 rasterizer installed and set correctly in
> >game.

> Did you add the relevant information to the CORE.INI? (You'll find
> this in the readme3d.txt)

> Cheers!

> Remco

Yes, I have also tried it by using Malc's core.ini located in this thread,
but it still stays in 640 x 480.

David G Fisher

John DiFoo

GPL revisited

by John DiFoo » Fri, 30 Apr 2004 23:43:40





>>NR2003 may be the 'next gpl', but not just yet ;-)

>By the time nr2003 was out for 9 months, we already had more
>worthwhile tracks than have been made in 5 years of GPL's life.

>Not to mention that N2003 squashes GPL like a bug in every area I can
>think of besides nostalgia factor (and I'm thinking more about
>nostalgia for the sim than the actual sport it's simulating).

>Jason

I love the TA physics model (any inconsistencies w/ current
sports car series don't bother me, and the "feel" is vastly
superior to anything else), but most of the tracks I've DLed
blow, frankly.  I pretty much drive just Spa and the Ring,
anymore, because most everything else resembles
current F1 tracks (i.e. flat as pancakes and no imagination,
just stereotypical L/R turns where all you have to do to get
a good lap time is optimize your braking points-zzzz).  I do
like some, like Lime Rock and Leipzig, tho, and a few
idiosyncratic faves like Supercell.

I have been getting back into GPL tho, and it has so many
good tracks (e.g. those classic long German circuits like
Solitude and Schottenring) that it puts what I've seen from
NR track makers to shame.  But nobody seems intent on
converting any of them to NR... <sigh>

        John DiFool

Malc

GPL revisited

by Malc » Sat, 01 May 2004 02:22:20



The D3D or OpenGL patches will run without the core.ini stuff, it just
won't look as pretty.

Apart from this odd resolution problem does gpl run okay?

When you start gpl if it detects a corrupted player.ini (or an odd
setting it doesn't understand) it will default back to 640x480. There
are plenty of things that can cause this (read-only files, corrupted ini
following a previous crash etc) but from your original post I gather
that when you start gpl & go into the options screen, it is already set
to D3D7 and 1024x768.

If that's the case there are only really two things that could cause the
problem, but I would have thought either would create problems elsewhere
too.

If your rendd3d7.dll file is corrupt or missing gpl should just crash,
but try grabbing another version & putting that in instead. There's a
thread on RSC where Guru made up a whole load of dlls to support
different resolutions, and the OpenGL ones were based on the 'fixed'
rasteriser. There were two releases of the D3D rasteriser, and getting a
new one would ensure you have the latest one (both were released years
ago though).

The other potential cause is your graphics card setup as I suggested
before. If your monitor/gf3 doesn't offer 1024x768 for some odd reason,
gpl will default back to 640x480. Try a few other resolutions to see if
you can get one of them to work.

What 'fix' do you use for the refresh rate? I use rivatuner which
automatically runs my monitor at the highest possible refresh rate for
that resolution, much like Win9x did. Could you be trying to run gpl at
too high a refresh rate?

There have been a couple of nVidia driver releases that don't like gpl,
including a recent one that ***ed up the mirrors in OpenGL. Try a
different graphics driver to see if it helps, but tbh I doubt this is
the problem.

Have you tried the OpenGL rasteriser instead btw?

Malc.

cron

GPL revisited

by cron » Sat, 01 May 2004 04:56:16






> >>NR2003 may be the 'next gpl', but not just yet ;-)

> >By the time nr2003 was out for 9 months, we already had more
> >worthwhile tracks than have been made in 5 years of GPL's life.

> >Not to mention that N2003 squashes GPL like a bug in every area I can
> >think of besides nostalgia factor (and I'm thinking more about
> >nostalgia for the sim than the actual sport it's simulating).

> >Jason

> I love the TA physics model (any inconsistencies w/ current
> sports car series don't bother me, and the "feel" is vastly
> superior to anything else), but most of the tracks I've DLed
> blow, frankly.  I pretty much drive just Spa and the Ring,
> anymore, because most everything else resembles
> current F1 tracks (i.e. flat as pancakes and no imagination,
> just stereotypical L/R turns where all you have to do to get
> a good lap time is optimize your braking points-zzzz).  I do
> like some, like Lime Rock and Leipzig, tho, and a few
> idiosyncratic faves like Supercell.

> I have been getting back into GPL tho, and it has so many
> good tracks (e.g. those classic long German circuits like
> Solitude and Schottenring) that it puts what I've seen from
> NR track makers to shame.  But nobody seems intent on
> converting any of them to NR... <sigh>

>         John DiFool

Stop *** a dead horse.
Jason Moy

GPL revisited

by Jason Moy » Sat, 01 May 2004 05:21:38



I have 120-130 tracks in my N2003 installation, and none of them are
ovals.  By comparison, the only addon tracks for GPL I've really cared
for were Lime Rock, Adelaide, Isle of Man, and the East German tracks,
and I've tried damn near every one of them.  It's great that there are
400-500 tracks for GPL, it's not so good that 450 of them are tiny
club circuits and fictional tracks.

I dunno, take a CTS or PTA physics-based mod for a spin around Spa.
Doing under 3 minutes at Spa while you're on the limit and fighting
for traction in every corner is pretty damn exciting to me.  If GPL
modelled the mid 50's or something maybe I'd still go back to it once
in awhile, despite the crude engine and technical obsolescence.  I
just don't find point-and-gas mid-engined cars anywhere near as
thilling anymore.

Jason

Jason Moy

GPL revisited

by Jason Moy » Sat, 01 May 2004 05:24:59

On Thu, 29 Apr 2004 14:43:40 GMT, John DiFool


>I have been getting back into GPL tho, and it has so many
>good tracks (e.g. those classic long German circuits like
>Solitude and Schottenring) that it puts what I've seen from
>NR track makers to shame.  But nobody seems intent on
>converting any of them to NR... <sigh>

From what I've gathered, most of the attempted conversions from GPL to
N2003 have been met with "I don't want NAS***driving on my track"
type responses from the track authors.  It's definitely possible to
convert 3rd-party GPL tracks, the problem is getting permission.

I would definitely love to have Solitude, Schottenring, and the Andre
Streu tracks in N2003.  The version of Leipzig that is out isn't bad,
but it's not as good as Andre's.

Jason

Malc

GPL revisited

by Malc » Sat, 01 May 2004 06:09:51




> > I'll be looking out for the first "Formula 1 /GPL " mod
> >for NR2003 - if it happens.

> i think it is not possible because of the lack of ramp angles

This is one big killer point for me. I don't doubt NR2003 or some other
sim or mod will push the right buttons for me eventually, but I guess
I'm just not the target audience for NR2003 or the TA mod.

Malc.

Eldre

GPL revisited

by Eldre » Sat, 01 May 2004 07:07:54

Track designers and converters have had 5 years of practice now...<g>

Eldred
--
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JP

GPL revisited

by JP » Sat, 01 May 2004 07:10:59






> > > I'll be looking out for the first "Formula 1 /GPL " mod
> > >for NR2003 - if it happens.

> > i think it is not possible because of the lack of ramp angles

> This is one big killer point for me. I don't doubt NR2003 or some other
> sim or mod will push the right buttons for me eventually, but I guess
> I'm just not the target audience for NR2003 or the TA mod.

> Malc.

   At least it doesn't have gpl's wooden tire model.
JP

GPL revisited

by JP » Sat, 01 May 2004 07:13:18


> On Thu, 29 Apr 2004 14:43:40 GMT, John DiFool

> >I have been getting back into GPL tho, and it has so many
> >good tracks (e.g. those classic long German circuits like
> >Solitude and Schottenring) that it puts what I've seen from
> >NR track makers to shame.  But nobody seems intent on
> >converting any of them to NR... <sigh>

> From what I've gathered, most of the attempted conversions from GPL to
> N2003 have been met with "I don't want NAS***driving on my track"
> type responses from the track authors.  It's definitely possible to
> convert 3rd-party GPL tracks, the problem is getting permission.

<snip>

  Like to say I'm surprised by that attitude, but I'm not.  Typical; so
called "enlightened ones" are more close minded than those they make fun of.

Eldre

GPL revisited

by Eldre » Sat, 01 May 2004 07:13:19

Damn, gotta find it now...

Interesting.  I have a supposedly better card(TI4600), 1024X768 res(same as my
desktop), no AA, no FSAA, and struggle to maintain 36 FPS even in D3D.  OGL is
a joke on this system.  I wonder what's going on here?

Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
GPLRank -6.0    MoGPL rank +267.80
Ch.Rank +52.58   MoC +741.71
Hist. +82.34  MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
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Jason Moy

GPL revisited

by Jason Moy » Sat, 01 May 2004 08:14:43


>   At least it doesn't have gpl's wooden tire model.

Bingo.

So far I don't get that impression in the 65 mod, but I'm waiting for
the final release tonight to really dig into it.

As far as ramp angles go, that's the absolute least important
component of a setup in GPL.  It's funny how much people jack
themselves off over differentials in GPL when their handling problems
are being caused by the rest of the setup.

Jason

JP

GPL revisited

by JP » Sat, 01 May 2004 08:20:42



> >   At least it doesn't have gpl's wooden tire model.

> Bingo.

> So far I don't get that impression in the 65 mod, but I'm waiting for
> the final release tonight to really dig into it.

> As far as ramp angles go, that's the absolute least important
> component of a setup in GPL.  It's funny how much people jack
> themselves off over differentials in GPL when their handling problems
> are being caused by the rest of the setup.

> Jason

  According to what I've read, they've fixed the 67 tire flaws for the 65
mod, fwiw.  Agreed with your gpl setup thoughts.
Malc

GPL revisited

by Malc » Sat, 01 May 2004 08:53:42



> As far as ramp angles go, that's the absolute least important
> component of a setup in GPL.  It's funny how much people jack
> themselves off over differentials in GPL when their handling problems
> are being caused by the rest of the setup.

You're right about handling problems being caused by the rest of the
setup, but the diff settings in gpl have a big effect on the way the car
responds to throttle movement.

A well set up chassis will allow the car to make the most of it's tyres
at a given track, but the diff changes the way the chassis responds to
throttle input & to a lesser degree braking forces. Once you find a diff
setting that suits your driving style the rest of the chassis can just
be tweaked for the particular track.

The effect of the diff is reduced with less power (compared to the
available grip), and apparently it makes much less difference to the
behaviour of the car with the 65 mod for this reason, but in a high
power/low grip car the way it responds to the power is very important
for consistency & ultimately better race results.

In reality teams didn't change the diff settings much in 65 or 67, but
then they didn't change much else on the car either ;-)

Malc.

--
GPLRank -61
Monster GPLRank -294

Jason Moy

GPL revisited

by Jason Moy » Sat, 01 May 2004 09:16:41



Whoa, I had no idea, thanks.

Jason


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