I think you are in a definite minority on NFSPU -- I've never driven a
Porsche, but I find the physics model in NFSPU to be a very convincing
driving model in general, whereas there was essentially NO physics
modeling in the most recent NFS iterations (NOTE: Does my past
experience with Beetles count as an acceptable substitute for 914
experience? My Del Sol has a removable top like a 914, so that might
count also. <G>). I'd rank NFSPU's physics right up there in the same
league as GPL and Viper Racing -- and it far exceeds SCGT.
Yes, the tracks seem aimed at the beginner somewhat, but the challenge
is there in the form of traffic and the AI competition, which I think
does a pretty good job all around. They drive fiercely and honorably
most of the time (you can consistently go side-by-side with the AI
through a tunnel without fear of getting trashed -- pretty decent,
IMO). The tournaments can be very challenging, and the Factory Driver
mode is one of the freshest things I've seen in a driving sim/game in a
long time.
One interesting thing I've noticed about the AI in NFSPU is that one
time I accidently bumped and spun an AI car near the start of a race,
and he came back and bumped me hard twice later in the race, running me
off the road the second time. It was uncanny -- has anybody else
noticed this?
At any rate, there are a lot of challenges, and while the physics may
not be dead-on when it comes to modeling Porsches in general, there are
distinct differences between the different models' handling, and I find
it to be very convincing. The 914 feels like an entirely different car
than the 356s, 550s, and 911s (the 914 feels just like my old Beetles
to me, in fact, which I find delightful), which seems right to me. The
late-'60s 911S is an absolute delight (my absolute favorite so far),
the 944 handles the way I would expect a front-engine, rear-drive
sports car to handle (it handles quite a bit like a more tame version
of the Viper in Viper Racing, IMO), and the later models (the newer 911
Turbos, the Boxster, the GT1, etc.) all have unique, distinct,
convincing physics models to me.
Don't let your real-world experiences with a Porsche blind you to the
fact that there's a lot of feedback missing from a computer-based sim.
All you've got is sight, sound, and maybe a shake from the wheel if you
have a FF setup -- that still leaves out quite a bit (like the inner
ear's sense of acceleration, for example). Keep reminding yourself
that it's NOT a real Porsche, and spend some time with it -- NFSPU is
very, very good, IMO, and a lot of others here feel the same.
-- JB
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Before you buy.