Okay, you've got a point that they're not required, but I find the club
races enjoyable, and I have been viewing them as a valid part of the
Evolution Mode -- I've not been interested in getting through the eras
as much as I have been interested in experiencing the depth of the game
across the board. This is just a difference in our approaches,
apparently. Plus, I've been having fun building my bank account and
buying wrecks to repair and such; I find the simulated "economy" to be
a very enjoyable part of the game -- which is a nice additition for me,
since I also find the driving model to be very satisfying. For me, all
this adds up to an enjoyable sim experience (simulated racing +
simulated economy = fun & immersive sim experience for me).
drift.
True, but when it does happen, the car responds as convincingly as a GP
car in GPL. I've done 4-wheel drifts in roadgoing cars before, and the
responses in NFSPU seem realistic to me. I don't recommend it as the
fast way around a track, necesarily, but it does speak well for the
physics engine.
True, but if/when it does happen, the cars in NFSPU respond very much
like a real car would -- more than can be said for any previous NFS
game, and many other would-be "sims." GPL definitely gets these kinds
of physics modeling details right, and I think NFSPU has also done a
good job in its own right.
Last night I was finally able to out-accelerate the AI from a standing
start, so that proves to me that in this aspect, they don't cheat
(i.e., my car's physics seems to be capable of everything their physics
model is capable of based on standing starts, anyway). Yes, they do
seem to do a horrible job of finding the right line through the
corners/dirt, but I think that's just the state of AI programming at
this point -- NO sim has REALLY good AI at this point, and NFSPU isn't
really any worse than anybody else in this respect.
race side-by-side with them with NO contact at all -- which is MUCH
better than many, many other sims. They DO recover faster, which is
REALLY annoying (THAT is the one way in which I agree that they can and
do sometimes "cheat"), and they can be occasionally oblivious to your
presence, but at other times, can be like going wheel-to-wheel with a
human competitor. So, all in all, I personally think the AI is pretty
decent in terms of simulated AI.
Thanks for your responses, though -- good to have an enjoyable running
dialog here on the RAS newsgroup without it coming down to virtual name-
calling!
;-)
-- JB
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.