At this point in time, I pretty much agree with you,Malcolm -- in fact,
NFSPU would get my vote for the best driving simulator to date in terms
of realism. Not the best RACING simulation to date, but I think NFSPU
has done an excellent job of capturing the overall driving experience
(including critical things like driving high speed, and sometimes
racing, as well <G>).
I fired up Viper Racing last night, and found that even though it used
to be my favorite for a while, it felt too "loose" and "light" after
playing NFSPU for a few weeks. I'd rank Viper Racing at the RACING end
of the sim spectrum, with NFSPU more towards the DRIVING end of the sim
spectrum, but I think BOTH are awfully good sims, period.
Arcade, schmarkade . . . <G>
-- JB
> I've never understood why people think the handling in Viper is so
> good. I guess you need a force feedback joystick/steering wheel to
> appreciate it. With a Microsoft Sidewinder (no force feedback) I found
> Viper hard to control. It always seemed like I was travelling at about
> 50 mph, and constantly sliding.
> I much prefer NFS PU car physics. There is a real sensation of speed
> when driving with the in car view. Each car has quite distintive
> handling characteristics. The best driving game I've ever played.
> Maybe not the most realistic (I wouldn't know, I haven't driven
> Porsche's at 150 mph), but definitely realistic enough.
> Malcolm
> >Can anyone let me know how the demo compares with the full game? I
> >find the demo enjoyable but the handling doesn't strike me as being
as
> >good as many people say. It's good for NFS, and while I wasn't
> >expecting it to be up there with the likes of Viper I thought it
would
> >be in the same ballpark as, say, GT on the PSX. The car seems to
have
> >too much grip, is more stable than I'd expect when the rears are
> >spinning, and accellerates too fast.
> >Also that track suffers from the same level of ridiculous fantasy of
> >previous NFS incarnations. Wide, long and sweepy - very little
braking
> >required, possibly none at all if you get your lines right. Are
there
> >any right angles in the full game?
> >What's the multimedia content like?
> >Cheers,
> >Mark
> >Sent via Deja.com http://www.deja.com/
> >Before you buy.
Sent via Deja.com http://www.deja.com/
Before you buy.