rec.autos.simulators

Nascar Thunder 2002

Cliff Roma

Nascar Thunder 2002

by Cliff Roma » Tue, 23 Oct 2001 06:41:17

I think that whoever wrote the review for this game that caused me to buy it
should own me $50. (well, luckily I can return the game and get my money
back)

That has got to be the worst Nascar game I have played since Nascar
Revolution.

Graphics: These are horrible.  They look like you are running N4 with a
software rendered

Audio: I personally find it just average so I do not really have much to say
about this

Control: Well, you have two choices really.. you can run with help such as
Stability Control or without.  The problems are major either way.  If you
run the game with Stability control it turns the game into 100% pure arcade.
You can beat and bang and bash and get completely sideways, but you will
never spin out. It turns the game into a .50cents store mall arcade game.

Now if you run it without stability control it becomes more realistic,
however impossible to actually race.  The AI cars hit each other so often
and bang each other around that I do not think there is any possible way to
actually stay out of their way.  Thus when they hit you, you wreck and there
goes your day.   So no matter which option you choose, the game is
frustrating as hell

Modes:  You have the standard Quick Race mode, Season mode and Career Mode.
Now alot of people wanted this game for the Career Mode.  It allows you to
build a car (you can semi-design it), then get sponsorships and through
series of races and seasons you can move up to bigger sponsors, buy better
equipment and hopefully move your way up to a WC championship.  Sounds great
doesn't it?  Well it does sound good, but the execution is horrible.

In Career mode you are FORCED to run 5% races, 12 tracks with limited damage
and worse of all.. NO Cautions.  Why Ed Martin (anyone else losing
confidence in Ed Martin?) decided this is the way it should be, I have no
idea.  It is not so bad that those are the default options. What is bad is
that you are not allowed to change them.

Now, let me get down to the other miscellaneous problems that I noticed.

To me one of the big problems is track realism. Sure they did try to make
sure that the tracks "looked" realistic.  You can definitely tell the
difference between the tracks just by looking at them and if you are used to
watching Nascar or playing Nascar Sims, you can definitely identify them
pretty easily.  However, that is all they tried to do with the tracks.
Driving realism is out the window.  It does not appear that they took any
care to make the tracks actually drive realistic.  Examples:  At Pocono, you
can do turn 3 at over 160 (actually, more like 170) mph.  What is that all
about??   At Texas you can run your car flat out without lifting from the
gas.  What am I driving? a CART car?

Well they tried to make it really nice by not only having WC drivers, but
also Busch drivers in the game. However, they completely overdid it. In any
given WC race you are in, there are about 15 Busch drivers also running with
you.  Now this would not be so bad, except sometimes you have drivers like
Jeff Green driving not only his WC car, but also his Busch car in the SAME
race.  Umm, that is kinda amazing don't you think?

Another problem (well not really a problem, just something I do not like) is
the paint jobs.  They were nice to put in some Alternative paint jobs for
some of the drivers (such as Jeff Gordon's Bugs Bunny car or Bobby Labonte's
Coca-Cola polar bear car) but the problem is, when you go to race I think
the game just picks the paint job at random.  So that means for someone like
Bobby Labonte that has 9 different paint jobs, you will only see him in his
normal car 1 out of every 9 races.  It gets to the point that every race had
15 special paint jobs out there.  Not a big deal I know, but just something
that is not very well thought out.

Anyways, mine is going back to the store today.  If you disagree with me
about this game. So be it.. you are entitled to your own opinion.. however I
just think that some people deserved to hear mine before they spent $50 out
of their pocket for this game.

John Pancoas

Nascar Thunder 2002

by John Pancoas » Tue, 23 Oct 2001 06:48:17

  Nascar Revolution equaled Nascar Revulsion........so I guess Nascar
Thunder must be Nascar Blunder <G>

  To bad; Papy could use some competition.

-John


Cliff Roma

Nascar Thunder 2002

by Cliff Roma » Tue, 23 Oct 2001 07:10:18

Oh, I forgot to mention the great Morphing Damage Repair

In Career mode (and maybe even in other modes) if you car gets too damage it
will say "Hit R2 to repair", you hit R2 and all the damage goes away!!
Now if only the real WC drivers had that


John P. Wilso

Nascar Thunder 2002

by John P. Wilso » Tue, 23 Oct 2001 09:33:40


Really?  I thought the graphics were quite nice.  I don't recall
software-rendered N4 sporting anti-aliasing, real-time reflection and
environment mapping, damage skins, MIP'ing and LOD'ing textures and polys,
or accurate horizon mapping.  Have they released another version?

Hmm.  Not to totally bash your review (which I'm about to do, lol), but I
thought the sound was also very nicely rendered.  Real-time engine RPM (like
Revolution had) modeling, real-time skidding effects, accurate and real-time
damage sounds, and real-time (yes, again) pit sounds.  Real-time means it's
rendered from the action on-screen, not played from an unchanging WAV.

Yes.

Hmm.  I just raced 10% at Tally against Legend (highest) AI skill.  No
yellows.  No contact, other than the love tap from behind.  Started 23rd,
paired up with Gordon to draft, and finished 10th, well inside the lead
pack.  The game models restrictor plate racing extremely well.  Reminds me
of N2 multiplayer.

There is an option in the Main Menu called "Settings."  You will find you
can modify your settings here.  I guess some folks like to make things
harder than they are.

Again, under "Settings" you can change the damage model from "none" to
"limited" (current setting given above results) to "full."

Noted.  Everyone is entitled to their opinion, and (given their country) the
freedom to express it.  I'm sorry you didn't like the game.  I hope
(sincerely) that you have fun with N4.  I have enormous fun with it.  As far
as console NASCAR sims go, this is the cream of the crop.  It's much better
than I expected it to be, having played NASCAR 2001 the day I got 2002.

- John P. Wilson

Cliff Roma

Nascar Thunder 2002

by Cliff Roma » Tue, 23 Oct 2001 10:31:00

The graphics were jagged and horrible.  Anyone used to graphics on a game
like N4 or NH on the PC would simply give out a "UGH" when loading up this
game

You can NOT change these for Career mode.  Notice I did not say for Quick
Race or Season.. I said for Career mode. Like you said, guess some folks
like to make things harder than they are

Not in Career mode.. do we need to cover this again?

If this is the cream of the crop, then it just shows that Nascar sims on
consoles have a long way to go

Aaro

Nascar Thunder 2002

by Aaro » Tue, 23 Oct 2001 10:45:39

Cliff, I agree with you that this game is crap.

But you CAN change the settings in career mode sir.  Just wanted to let ya
know that.  But the game still sucks.  =)


Cliff Roma

Nascar Thunder 2002

by Cliff Roma » Tue, 23 Oct 2001 11:06:15

I tried to change them, the only thing it would allow me to change was the
AI level

But yes you are right, the rest of the problems still kill the game for me.


> Cliff, I agree with you that this game is crap.

> But you CAN change the settings in career mode sir.  Just wanted to let ya
> know that.  But the game still sucks.  =)



> > > Really?  I thought the graphics were quite nice.  I don't recall
> > > software-rendered N4 sporting anti-aliasing, real-time reflection and
> > > environment mapping, damage skins, MIP'ing and LOD'ing textures and
> polys,
> > > or accurate horizon mapping.  Have they released another version?

> > The graphics were jagged and horrible.  Anyone used to graphics on a
game
> > like N4 or NH on the PC would simply give out a "UGH" when loading up
this
> > game

> > > > In Career mode you are FORCED to run 5% races, 12 tracks with
limited
> > > damage
> > > > and worse of all.. NO Cautions.  Why Ed Martin (anyone else losing
> > > > confidence in Ed Martin?) decided this is the way it should be, I
have
> > no
> > > > idea.  It is not so bad that those are the default options. What is
> bad
> > is
> > > > that you are not allowed to change them.

> > > There is an option in the Main Menu called "Settings."  You will find
> you
> > > can modify your settings here.  I guess some folks like to make things
> > > harder than they are.

> > You can NOT change these for Career mode.  Notice I did not say for
Quick
> > Race or Season.. I said for Career mode. Like you said, guess some folks
> > like to make things harder than they are

> > > > Oh, I forgot to mention the great Morphing Damage Repair
> > > > In Career mode (and maybe even in other modes) if you car gets too
> > damage
> > > it
> > > > will say "Hit R2 to repair", you hit R2 and all the damage goes
away!!
> > > > Now if only the real WC drivers had that

> > > Again, under "Settings" you can change the damage model from "none" to
> > > "limited" (current setting given above results) to "full."

> > Not in Career mode.. do we need to cover this again?

> > > > Anyways, mine is going back to the store today.  If you disagree
with
> me
> > > > about this game. So be it.. you are entitled to your own opinion..
> > however
> > > I
> > > > just think that some people deserved to hear mine before they spent
> $50
> > > out
> > > > of their pocket for this game.

> > > Noted.  Everyone is entitled to their opinion, and (given their
country)
> > the
> > > freedom to express it.  I'm sorry you didn't like the game.  I hope
> > > (sincerely) that you have fun with N4.  I have enormous fun with it.
As
> > far
> > > as console NASCAR sims go, this is the cream of the crop.  It's much
> > better
> > > than I expected it to be, having played NASCAR 2001 the day I got
2002.

> > If this is the cream of the crop, then it just shows that Nascar sims on
> > consoles have a long way to go

Bob Gedde

Nascar Thunder 2002

by Bob Gedde » Tue, 23 Oct 2001 11:30:07

Another title from the direction of Ed (Mr Over-Hype) Martin....should we really
be surprised? <VBG>

> I think that whoever wrote the review for this game that caused me to buy it
> should own me $50. (well, luckily I can return the game and get my money
> back)

> That has got to be the worst Nascar game I have played since Nascar
> Revolution.

> Graphics: These are horrible.  They look like you are running N4 with a
> software rendered

> Audio: I personally find it just average so I do not really have much to say
> about this

> Control: Well, you have two choices really.. you can run with help such as
> Stability Control or without.  The problems are major either way.  If you
> run the game with Stability control it turns the game into 100% pure arcade.
> You can beat and bang and bash and get completely sideways, but you will
> never spin out. It turns the game into a .50cents store mall arcade game.

> Now if you run it without stability control it becomes more realistic,
> however impossible to actually race.  The AI cars hit each other so often
> and bang each other around that I do not think there is any possible way to
> actually stay out of their way.  Thus when they hit you, you wreck and there
> goes your day.   So no matter which option you choose, the game is
> frustrating as hell

> Modes:  You have the standard Quick Race mode, Season mode and Career Mode.
> Now alot of people wanted this game for the Career Mode.  It allows you to
> build a car (you can semi-design it), then get sponsorships and through
> series of races and seasons you can move up to bigger sponsors, buy better
> equipment and hopefully move your way up to a WC championship.  Sounds great
> doesn't it?  Well it does sound good, but the execution is horrible.

> In Career mode you are FORCED to run 5% races, 12 tracks with limited damage
> and worse of all.. NO Cautions.  Why Ed Martin (anyone else losing
> confidence in Ed Martin?) decided this is the way it should be, I have no
> idea.  It is not so bad that those are the default options. What is bad is
> that you are not allowed to change them.

> Now, let me get down to the other miscellaneous problems that I noticed.

> To me one of the big problems is track realism. Sure they did try to make
> sure that the tracks "looked" realistic.  You can definitely tell the
> difference between the tracks just by looking at them and if you are used to
> watching Nascar or playing Nascar Sims, you can definitely identify them
> pretty easily.  However, that is all they tried to do with the tracks.
> Driving realism is out the window.  It does not appear that they took any
> care to make the tracks actually drive realistic.  Examples:  At Pocono, you
> can do turn 3 at over 160 (actually, more like 170) mph.  What is that all
> about??   At Texas you can run your car flat out without lifting from the
> gas.  What am I driving? a CART car?

> Well they tried to make it really nice by not only having WC drivers, but
> also Busch drivers in the game. However, they completely overdid it. In any
> given WC race you are in, there are about 15 Busch drivers also running with
> you.  Now this would not be so bad, except sometimes you have drivers like
> Jeff Green driving not only his WC car, but also his Busch car in the SAME
> race.  Umm, that is kinda amazing don't you think?

> Another problem (well not really a problem, just something I do not like) is
> the paint jobs.  They were nice to put in some Alternative paint jobs for
> some of the drivers (such as Jeff Gordon's Bugs Bunny car or Bobby Labonte's
> Coca-Cola polar bear car) but the problem is, when you go to race I think
> the game just picks the paint job at random.  So that means for someone like
> Bobby Labonte that has 9 different paint jobs, you will only see him in his
> normal car 1 out of every 9 races.  It gets to the point that every race had
> 15 special paint jobs out there.  Not a big deal I know, but just something
> that is not very well thought out.

> Anyways, mine is going back to the store today.  If you disagree with me
> about this game. So be it.. you are entitled to your own opinion.. however I
> just think that some people deserved to hear mine before they spent $50 out
> of their pocket for this game.

Don Burnett

Nascar Thunder 2002

by Don Burnett » Tue, 23 Oct 2001 12:55:31


Why would anyone buy Thunder 2002 for a console, and expect it to be
anything but arcade???
I don't even own a console for that very reason.

Don Burnette

Cliff Roma

Nascar Thunder 2002

by Cliff Roma » Tue, 23 Oct 2001 20:57:22

Well I was not planning on buying it, and then I actually read a good review
from someone in here.. I shouldn't hjave listened :)

At least I made sure I bought it from a store that takes returns.  I will
admit however that the game was a nice flashback to the Pole Position days

Scott B. Huste

Nascar Thunder 2002

by Scott B. Huste » Tue, 23 Oct 2001 22:15:56

Hey cliff...  I thought that was your review of N4 after the patch (that is,
as long as you don't have a raid controller) ??  <VBG>    ;P

Well.. at least the damage model part!   LOL

Scott
PA-Scott


John Mannin

Nascar Thunder 2002

by John Mannin » Sun, 18 Nov 2001 01:45:30

Well, I guess that makes the question that I was going to ask a moot point.
I was wondering if there were any plans to port Nascar Thunder 2002 to the
PC since I doubt it would look very good on the PS1 and I don't have a PS2
or XBox.

Thanks,

John

--
John Manning


> Another title from the direction of Ed (Mr Over-Hype) Martin....should we
really
> be surprised? <VBG>


> > I think that whoever wrote the review for this game that caused me to
buy it
> > should own me $50. (well, luckily I can return the game and get my money
> > back)

> > That has got to be the worst Nascar game I have played since Nascar
> > Revolution.

> > Graphics: These are horrible.  They look like you are running N4 with a
> > software rendered

> > Audio: I personally find it just average so I do not really have much to
say
> > about this

> > Control: Well, you have two choices really.. you can run with help such
as
> > Stability Control or without.  The problems are major either way.  If
you
> > run the game with Stability control it turns the game into 100% pure
arcade.
> > You can beat and bang and bash and get completely sideways, but you will
> > never spin out. It turns the game into a .50cents store mall arcade
game.

> > Now if you run it without stability control it becomes more realistic,
> > however impossible to actually race.  The AI cars hit each other so
often
> > and bang each other around that I do not think there is any possible way
to
> > actually stay out of their way.  Thus when they hit you, you wreck and
there
> > goes your day.   So no matter which option you choose, the game is
> > frustrating as hell

> > Modes:  You have the standard Quick Race mode, Season mode and Career
Mode.
> > Now alot of people wanted this game for the Career Mode.  It allows you
to
> > build a car (you can semi-design it), then get sponsorships and through
> > series of races and seasons you can move up to bigger sponsors, buy
better
> > equipment and hopefully move your way up to a WC championship.  Sounds
great
> > doesn't it?  Well it does sound good, but the execution is horrible.

> > In Career mode you are FORCED to run 5% races, 12 tracks with limited
damage
> > and worse of all.. NO Cautions.  Why Ed Martin (anyone else losing
> > confidence in Ed Martin?) decided this is the way it should be, I have
no
> > idea.  It is not so bad that those are the default options. What is bad
is
> > that you are not allowed to change them.

> > Now, let me get down to the other miscellaneous problems that I noticed.

> > To me one of the big problems is track realism. Sure they did try to
make
> > sure that the tracks "looked" realistic.  You can definitely tell the
> > difference between the tracks just by looking at them and if you are
used to
> > watching Nascar or playing Nascar Sims, you can definitely identify them
> > pretty easily.  However, that is all they tried to do with the tracks.
> > Driving realism is out the window.  It does not appear that they took
any
> > care to make the tracks actually drive realistic.  Examples:  At Pocono,
you
> > can do turn 3 at over 160 (actually, more like 170) mph.  What is that
all
> > about??   At Texas you can run your car flat out without lifting from
the
> > gas.  What am I driving? a CART car?

> > Well they tried to make it really nice by not only having WC drivers,
but
> > also Busch drivers in the game. However, they completely overdid it. In
any
> > given WC race you are in, there are about 15 Busch drivers also running
with
> > you.  Now this would not be so bad, except sometimes you have drivers
like
> > Jeff Green driving not only his WC car, but also his Busch car in the
SAME
> > race.  Umm, that is kinda amazing don't you think?

> > Another problem (well not really a problem, just something I do not
like) is
> > the paint jobs.  They were nice to put in some Alternative paint jobs
for
> > some of the drivers (such as Jeff Gordon's Bugs Bunny car or Bobby
Labonte's
> > Coca-Cola polar bear car) but the problem is, when you go to race I
think
> > the game just picks the paint job at random.  So that means for someone
like
> > Bobby Labonte that has 9 different paint jobs, you will only see him in
his
> > normal car 1 out of every 9 races.  It gets to the point that every race
had
> > 15 special paint jobs out there.  Not a big deal I know, but just
something
> > that is not very well thought out.

> > Anyways, mine is going back to the store today.  If you disagree with me
> > about this game. So be it.. you are entitled to your own opinion..
however I
> > just think that some people deserved to hear mine before they spent $50
out
> > of their pocket for this game.


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