You're totally missing the point here.The game is just that,a game.It was touted
as a simulation and that it was gonna blow GPL's physics out of the water?Yeah
right,not even close.I'm not the only one that is severely disappointed in this
product,there are around 5 others who have had the displeasure of playing this
"game".As far as patching this game which has sawed off shotgun holes in it,that
remains to be seen.But I seriously doubt that they can update it that much.Are
you gonna tell me that this is the best cycle game out there right now?Man EA
has even built a better one then Motorsims in SBK,thats down right sad.And as
far you're beloved track representation and awesome control setup,it doesn't
mean jack if you can drive through the dirt and ride as fast as you can on the
pavement,drive through walls,hit cones and just be moved around them,drive
through other players on the course,hit hay bails at 50mph and see the bike
launch 30ft. in the air or the other time I hit one with the bike just stopped
dead in its tracks and fell on its side.Now theres some accurate physics.I said
nothing about turning fast laps is easy,don't know where you got that from,but I
can't see even bothering working on a setup and learning a track in a game with
such holes in it.
Mark
> A joke? Not really. What you see may not be what the engine is capable of.
> However, please remember that AMA is a WORK IN PROGRESS. What does that
> mean? It means it will continually improve and you won't pay a cent for
> those improvements [well, except download time if you are charged for that].
> And if you feel your money wasn't well spent, so be it. But you can also
> download the online version which has everything almost that the box version
> does but no AI riders and monitor the progress of the sim that way.
> And btw, I don't remember seeing any marketing slicks from Motorsims saying
> that they had the rights for the AMA riders to appear. Most of the focus of
> the title will be online play and that really doesn't need money spent on
> AMA riders does it? :)
> Oh, there is an option to turn on low-sides if you haven't already that
> helps somewhat. But if you think its "easy" then I challenge you to run a
> good solid 1:36 or under at BIR in a superbike or a 1:45 or under in a
> supersport at BIR.
> Nonetheless, two of the best features of the game as ymenard mentioned are
> a) representation of the tracks and b) the awesome control setup.
> Btw, as far as smoke being blown up your asses, it has been said repeatedly
> that there was going to be an online version of the game you could download
> for FREE in a few weeks. ALl you had to do was wait a bit longer. :)
> > In the physics department GP500 has SBK(AMA is a joke for sure compared to
> > either of these games).It really sucks though,I wanted an AMA sim really
> > bad.I should have saw this after they couldn't have any of the real AMA
> > riders in the game.Its sad but someones been blowing smoke up our a$$es:(
> > Mark
> > > No, that was/is GP500 by Microprose I think. I tested it, physics were
> > > very impressive to me. But I don't know a thing about motor racing, so
> > > perhaps the real motor fanatics will think gp500 is awfull...
> > > Andre
> > > >This isn't the game which was going to surpass GPL in the physics
> > > >department was it?
> > > >Cheers!
> > > >John